mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-05 15:23:50 +01:00
c1c15eb60b
Sorry for the trouble, but the long name annoyed me. :P
18 lines
648 B
Markdown
18 lines
648 B
Markdown
This mod adds a monster spawner for MineClone 2.
|
|
Monsters will appear around the monster spawner in semi-regular intervals.
|
|
|
|
This mod is originally based on the mob spawner from Mobs Redo by TenPlus1
|
|
but has been modified quite a lot to fit the needs of MineClone 2.
|
|
|
|
Players can get a monster spawner by `giveme` and is initially empty after
|
|
placing.
|
|
|
|
## Programmer notes
|
|
To set the mob spawned by a monster spawner, first place the monster spawner
|
|
(e.g. with `minetest.set_node`), then use the function
|
|
`mcl_mobspawners.setup_spawner` to set its attributes. See the comment
|
|
in `init.lua` for more info.
|
|
|
|
## License (code and texture)
|
|
MIT License
|