MineClone2/mods/ITEMS/vl_weaponry/init.lua
the-real-herowl d79c6b5694 Reworked hammer crushing
- crushing is now done by digging with a hammer
- cobble is now crushable
2024-11-15 13:47:24 +01:00

800 lines
26 KiB
Lua

local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local S = minetest.get_translator(modname)
local hammer_tt = S("Can crush blocks") .. "\n" .. S("Increased knockback")
local hammer_longdesc = S("Hammers are great in melee combat, as they deal high damage with increased knockback and can endure countless battles. Hammers can also be used to crush things.")
local hammer_use = S("To crush a block, dig the block with the hammer. This only works with some blocks.")
local spear_tt = S("Reaches farther") .. "\n" .. S("Can be thrown")
local spear_longdesc = S("Spears are great in melee combat, as they have an increased reach. They can also be thrown.")
local spear_use = S("To throw a spear, hold it in your hand, then hold use (rightclick) in the air.")
local wield_scale = mcl_vars.tool_wield_scale
local GRAVITY = 9.81
local YAW_OFFSET = -math.pi/2
local function dir_to_pitch(dir)
--local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz)
end
-- Time after which stuck spear is rechecked for being stuck
local STUCK_RECHECK_TIME = 5
-- Time in seconds after which a stuck spear is deleted
local SPEAR_TIMEOUT = 180
local SPEAR_ENTITY={
physical = true,
pointable = false,
visual = "item",
visual_size = {x=-0.5, y=-0.5},
textures = {"vl_weaponry:spear_wood"},
collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19},
collide_with_objects = false,
_fire_damage_resistant = true,
_lastpos={},
_startpos=nil,
_damage=1, -- Damage on impact
_is_critical=false, -- Whether this spear would deal critical damage
_stuck=false, -- Whether spear is stuck
_stucktimer=nil,-- Amount of time (in seconds) the spear has been stuck so far
_stuckrechecktimer=nil,-- An additional timer for periodically re-checking the stuck status of an spear
_stuckin=nil, --Position of node in which spear is stuck.
_shooter=nil, -- ObjectRef of player or mob who threw it
_is_arrow = true,
_in_player = false,
_blocked = false,
_viscosity = 0, -- Viscosity of node the spear is currently in
_deflection_cooloff = 0, -- Cooloff timer after an spear deflection, to prevent many deflections in quick succession
_itemstack = nil, -- ItemStack of the original object
}
-- Destroy spear entity self at pos and drops it as an item
local function spawn_item(self, pos)
if not minetest.is_creative_enabled("") then
local item = minetest.add_item(pos, self._itemstack)
item:set_velocity(vector.new(0, 0, 0))
item:set_yaw(self.object:get_yaw())
end
mcl_burning.extinguish(self.object)
self.object:remove()
end
local function damage_particles(pos, is_critical)
if is_critical then
minetest.add_particlespawner({
amount = 15,
time = 0.1,
minpos = vector.offset(pos, -0.5, -0.5, -0.5),
maxpos = vector.offset(pos, 0.5, 0.5, 0.5),
minvel = vector.new(-0.1, -0.1, -0.1),
maxvel = vector.new(0.1, 0.1, 0.1),
minexptime = 1,
maxexptime = 2,
minsize = 1.5,
maxsize = 1.5,
collisiondetection = false,
vertical = false,
texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
})
end
end
function SPEAR_ENTITY.on_step(self, dtime)
mcl_burning.tick(self.object, dtime, self)
-- mcl_burning.tick may remove object immediately
if not self.object:get_pos() then return end
self._time_in_air = self._time_in_air + .001
local pos = self.object:get_pos()
local dpos = vector.round(vector.new(pos)) -- digital pos
local node = minetest.get_node(dpos)
if self._stuck then
self._stucktimer = self._stucktimer + dtime
self._stuckrechecktimer = self._stuckrechecktimer + dtime
if self._stucktimer > SPEAR_TIMEOUT then
spawn_item(self, pos)
return
end
-- Drop spear as item when it is no longer stuck
if self._stuckrechecktimer > STUCK_RECHECK_TIME then
local stuckin_def
if self._stuckin then
stuckin_def = minetest.registered_nodes[minetest.get_node(self._stuckin).name]
end
-- TODO: fall down without turning into an item?
if stuckin_def and stuckin_def.walkable == false then
spawn_item(self, pos)
return
end
self._stuckrechecktimer = 0
end
-- Pickup spear if player is nearby (not in Creative Mode)
local objects = minetest.get_objects_inside_radius(pos, 1)
for _,obj in ipairs(objects) do
if obj:is_player() then
if self._collectable and not minetest.is_creative_enabled(obj:get_player_name()) then
if obj:get_inventory():room_for_item("main", self._itemstack) then
obj:get_inventory():add_item("main", self._itemstack)
minetest.sound_play("item_drop_pickup", {
pos = pos,
max_hear_distance = 16,
gain = 1.0,
}, true)
mcl_burning.extinguish(self.object)
self.object:remove()
end
else
spawn_item(self, pos)
end
return
end
end
-- Check for object "collision". Done every tick (hopefully this is not too stressing)
else
if self._damage >= 9 and self._in_player == false then
minetest.add_particlespawner({
amount = 20,
time = .2,
minpos = vector.new(0,0,0),
maxpos = vector.new(0,0,0),
minvel = vector.new(-0.1,-0.1,-0.1),
maxvel = vector.new(0.1,0.1,0.1),
minexptime = 0.5,
maxexptime = 0.5,
minsize = 2,
maxsize = 2,
attached = self.object,
collisiondetection = false,
vertical = false,
texture = "mobs_mc_arrow_particle.png",
glow = 1,
})
end
local closest_object
local closest_distance
if self._deflection_cooloff > 0 then
self._deflection_cooloff = self._deflection_cooloff - dtime
end
local spear_dir = self.object:get_velocity()
--create a raycast from the spear based on the velocity of the spear to deal with lag
local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(spear_dir, 0.1)), true, false)
for hitpoint in raycast do
if hitpoint.type == "object" then
-- find the closest object that is in the way of the spear
local ok = false
if hitpoint.ref:is_player() and enable_pvp then
ok = true
elseif not hitpoint.ref:is_player() and hitpoint.ref:get_luaentity() then
if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
ok = true
end
end
if ok then
local dist = vector.distance(hitpoint.ref:get_pos(), pos)
if not closest_object or not closest_distance then
closest_object = hitpoint.ref
closest_distance = dist
elseif dist < closest_distance then
closest_object = hitpoint.ref
closest_distance = dist
end
end
end
end
if closest_object then
local obj = closest_object
local is_player = obj:is_player()
local lua = obj:get_luaentity()
if obj == self._shooter and self._time_in_air > 1.02 or obj ~= self._shooter and (is_player or (lua and (lua.is_mob or lua._hittable_by_projectile))) then
if obj:get_hp() > 0 then
-- Check if there is no solid node between spear and object
local ray = minetest.raycast(self.object:get_pos(), obj:get_pos(), true)
for pointed_thing in ray do
if pointed_thing.type == "object" and pointed_thing.ref == closest_object then
-- Target reached! We can proceed now.
break
elseif pointed_thing.type == "node" then
local nn = minetest.get_node(minetest.get_pointed_thing_position(pointed_thing)).name
local def = minetest.registered_nodes[nn]
if (not def) or def.walkable then
-- There's a node in the way. Delete spear without damage
spawn_item(self, pos)
return
end
end
end
-- Punch target object but avoid hurting enderman.
if not lua or lua.name ~= "mobs_mc:enderman" then
if not self._in_player then
damage_particles(vector.add(pos, vector.multiply(self.object:get_velocity(), 0.1)), self._is_critical)
end
if mcl_burning.is_burning(self.object) then
mcl_burning.set_on_fire(obj, 5)
end
if not self._in_player and not self._blocked then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self._damage},
}, self.object:get_velocity())
if obj:is_player() then
if not mcl_shields.is_blocking(obj) then
spawn_item(self, pos)
else
self._blocked = true
self.object:set_velocity(vector.multiply(self.object:get_velocity(), -0.25))
end
minetest.after(150, function()
spawn_item(self, pos)
end)
else
spawn_item(self, pos)
end
end
end
if is_player then
if self._shooter and self._shooter:is_player() and not self._in_player and not self._blocked then
-- “Ding” sound for hitting another player
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true)
end
end
if not self._in_player and not self._blocked then
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
end
end
if not obj:is_player() then
mcl_burning.extinguish(self.object)
if self._piercing == 0 then
spawn_item(self, pos)
end
end
return
end
end
end
-- Check for node collision
if self._lastpos.x~=nil and not self._stuck then
local def = minetest.registered_nodes[node.name]
local vel = self.object:get_velocity()
-- Spear has stopped in one axis, so it probably hit something.
-- This detection is a bit clunky, but sadly, MT does not offer a direct collision detection for us. :-(
if (math.abs(vel.x) < 0.0001) or (math.abs(vel.z) < 0.0001) or (math.abs(vel.y) < 0.00001) then
-- Check for the node to which the spear is pointing
local dir
if math.abs(vel.y) < 0.00001 then
if self._lastpos.y < pos.y then
dir = vector.new(0, 1, 0)
else
dir = vector.new(0, -1, 0)
end
else
dir = minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(self.object:get_yaw()-YAW_OFFSET)))
end
self._stuckin = vector.add(dpos, dir)
local snode = minetest.get_node(self._stuckin)
local sdef = minetest.registered_nodes[snode.name]
-- If node is non-walkable, unknown or ignore, don't make spear stuck.
-- This causes a deflection in the engine.
if not sdef or sdef.walkable == false or snode.name == "ignore" then
self._stuckin = nil
if self._deflection_cooloff <= 0 then
-- Lose 1/3 of velocity on deflection
local newvel = vector.multiply(vel, 0.6667)
self.object:set_velocity(newvel)
-- Reset deflection cooloff timer to prevent many deflections happening in quick succession
self._deflection_cooloff = 1.0
end
else
-- Node was walkable, make spear stuck
self._stuck = true
self._stucktimer = 0
self._stuckrechecktimer = 0
self.object:set_velocity(vector.new(0, 0, 0))
self.object:set_acceleration(vector.new(0, 0, 0))
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
if mcl_burning.is_burning(self.object) and snode.name == "mcl_tnt:tnt" then
tnt.ignite(self._stuckin)
end
-- Ignite Campfires
if mod_campfire and mcl_burning.is_burning(self.object) and minetest.get_item_group(snode.name, "campfire") ~= 0 then
mcl_campfires.light_campfire(self._stuckin)
end
-- Activate target
if mod_target and snode.name == "mcl_target:target_off" then
mcl_target.hit(self._stuckin, 1) --10 redstone ticks
end
-- Push the button! Push, push, push the button!
if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
local bdir = minetest.wallmounted_to_dir(node.param2)
-- Check the button orientation
if vector.equals(vector.add(dpos, bdir), self._stuckin) then
mesecon.push_button(dpos, node)
end
end
end
elseif (def and def.liquidtype ~= "none") then
-- Slow down spear in liquids
local v = def.liquid_viscosity
if not v then
v = 0
end
--local old_v = self._viscosity
self._viscosity = v
local vpenalty = math.max(0.1, 0.98 - 0.1 * v)
if math.abs(vel.x) > 0.001 then
vel.x = vel.x * vpenalty
end
if math.abs(vel.z) > 0.001 then
vel.z = vel.z * vpenalty
end
self.object:set_velocity(vel)
end
end
-- Update yaw
if not self._stuck then
local vel = self.object:get_velocity()
local yaw = minetest.dir_to_yaw(vel)+YAW_OFFSET
local pitch = dir_to_pitch(vel)
self.object:set_rotation({ x = 0, y = yaw, z = pitch })
end
-- Update internal variable
self._lastpos = pos
end
-- Force recheck of stuck spears when punched.
-- Otherwise, punching has no effect.
function SPEAR_ENTITY.on_punch(self)
if self._stuck then
self._stuckrechecktimer = STUCK_RECHECK_TIME
end
end
function SPEAR_ENTITY.get_staticdata(self)
local out = {
lastpos = self._lastpos,
startpos = self._startpos,
damage = self._damage,
is_critical = self._is_critical,
stuck = self._stuck,
stuckin = self._stuckin,
stuckin_player = self._in_player,
}
if self._stuck then
-- If _stucktimer is missing for some reason, assume the maximum
if not self._stucktimer then
self._stucktimer = SPEAR_TIMEOUT
end
out.stuckstarttime = minetest.get_gametime() - self._stucktimer
end
if self._shooter and self._shooter:is_player() then
out.shootername = self._shooter:get_player_name()
end
return minetest.serialize(out)
end
function SPEAR_ENTITY.on_activate(self, staticdata, dtime_s)
self._time_in_air = 1.0
local data = minetest.deserialize(staticdata)
if data then
self._stuck = data.stuck
if data.stuck then
if data.stuckstarttime then
-- First, check if the stuck spear is aleady past its life timer.
-- If yes, delete it.
self._stucktimer = minetest.get_gametime() - data.stuckstarttime
if self._stucktimer > SPEAR_TIMEOUT then
spawn_item(self, pos)
return
end
end
-- Perform a stuck recheck on the next step.
self._stuckrechecktimer = STUCK_RECHECK_TIME
self._stuckin = data.stuckin
end
-- Get the remaining spear state
self._lastpos = data.lastpos
self._startpos = data.startpos
self._damage = data.damage
self._is_critical = data.is_critical
if data.shootername then
local shooter = minetest.get_player_by_name(data.shootername)
if shooter and shooter:is_player() then
self._shooter = shooter
end
end
if data.stuckin_player then
spawn_item(self, pos)
end
end
self.object:set_armor_groups({ immortal = 1 })
end
minetest.register_entity("vl_weaponry:spear_entity", SPEAR_ENTITY)
local spear_throw_power = 25
local spear_on_place = function(wear_divisor)
return function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
end
if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
minetest.record_protection_violation(pointed_thing.under, user:get_player_name())
return itemstack
end
local pos = user:get_pos()
pos.y = pos.y + 1.5
local dir = user:get_look_dir()
local yaw = user:get_look_horizontal()
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, "vl_weaponry:spear_entity")
obj:set_velocity({x=dir.x*spear_throw_power, y=dir.y*spear_throw_power, z=dir.z*spear_throw_power})
obj:set_acceleration({x=0, y=-GRAVITY, z=0})
obj:set_yaw(yaw-math.pi/2)
obj:set_properties({textures = {itemstack:get_name()}})
local le = obj:get_luaentity()
le._shooter = user
le._source_object = user
le._damage = itemstack:get_definition()._mcl_spear_thrown_damage
le._is_critical = false
le._startpos = pos
le._collectable = true
le._itemstack = itemstack
minetest.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true)
if user and user:is_player() then
if obj:get_luaentity().player == "" then
obj:get_luaentity().player = user
end
-- obj:get_luaentity().node = shooter:get_inventory():get_stack("main", 1):get_name()
end
return ItemStack()
end
end
local uses = {
wood = 60,
stone = 132,
iron = 251,
gold = 33,
diamond = 1562,
netherite = 2031,
}
local SPEAR_RANGE = 4.5
--Hammers
minetest.register_tool("vl_weaponry:hammer_wood", {
description = S("Wooden Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
_doc_items_hidden = false,
inventory_image = "vl_tool_woodhammer.png",
wield_scale = wield_scale,
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=15 },
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=1,
damage_groups = {fleshy=4},
punch_attack_uses = 60,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "group:wood",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 1, level = 1, uses = 60 },
shovely = { speed = 1, level = 2, uses = 60 }
},
})
minetest.register_tool("vl_weaponry:hammer_stone", {
description = S("Stone Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_stonehammer.png",
wield_scale = wield_scale,
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=5 },
tool_capabilities = {
full_punch_interval = 1.3,
max_drop_level=3,
damage_groups = {fleshy=5},
punch_attack_uses = 132,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "group:cobble",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 2, level = 3, uses = 132 },
shovely = { speed = 2, level = 3, uses = 132 }
},
})
minetest.register_tool("vl_weaponry:hammer_iron", {
description = S("Iron Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_steelhammer.png",
wield_scale = wield_scale,
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=14 },
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=4,
damage_groups = {fleshy=6},
punch_attack_uses = 251,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:iron_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 3, level = 4, uses = 251 },
shovely = { speed = 3, level = 4, uses = 251 }
},
})
minetest.register_tool("vl_weaponry:hammer_gold", {
description = S("Golden Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_goldhammer.png",
wield_scale = wield_scale,
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=22 },
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=2,
damage_groups = {fleshy=5},
punch_attack_uses = 33,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:gold_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 8, level = 4, uses = 33 },
shovely = { speed = 8, level = 4, uses = 33 }
},
})
minetest.register_tool("vl_weaponry:hammer_diamond", {
description = S("Diamond Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_diamondhammer.png",
wield_scale = wield_scale,
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=10 },
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=5,
damage_groups = {fleshy=7},
punch_attack_uses = 1562,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:diamond",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 4, level = 5, uses = 1562 },
pickaxey = { speed = 4, level = 5, uses = 1562 }
},
_mcl_upgradable = true,
_mcl_upgrade_item = "vl_weaponry:hammer_netherite"
})
minetest.register_tool("vl_weaponry:hammer_netherite", {
description = S("Netherite Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_netheritehammer.png",
wield_scale = wield_scale,
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=10, fire_immune=1 },
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=5,
damage_groups = {fleshy=9},
punch_attack_uses = 2031,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 6, level = 6, uses = 2031 },
shovely = { speed = 6, level = 6, uses = 2031 }
},
})
--Spears
minetest.register_tool("vl_weaponry:spear_wood", {
description = S("Wooden Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
_doc_items_hidden = false,
inventory_image = "vl_tool_woodspear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.wood),
on_secondary_use = spear_on_place(uses.wood),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=15 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=1,
damage_groups = {fleshy=3},
punch_attack_uses = 60,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "group:wood",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = 60 },
swordy_cobweb = { speed = 2, level = 1, uses = 60 }
},
_mcl_spear_thrown_damage = 5,
})
minetest.register_tool("vl_weaponry:spear_stone", {
description = S("Stone Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_stonespear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.stone),
on_secondary_use = spear_on_place(uses.stone),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=5 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=3,
damage_groups = {fleshy=4},
punch_attack_uses = 132,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "group:cobble",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = 132 },
swordy_cobweb = { speed = 2, level = 1, uses = 132 }
},
_mcl_spear_thrown_damage = 6,
})
minetest.register_tool("vl_weaponry:spear_iron", {
description = S("Iron Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_steelspear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.iron),
on_secondary_use = spear_on_place(uses.iron),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=14 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=4,
damage_groups = {fleshy=5},
punch_attack_uses = 251,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:iron_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = 251 },
swordy_cobweb = { speed = 2, level = 1, uses = 251 }
},
_mcl_spear_thrown_damage = 7,
})
minetest.register_tool("vl_weaponry:spear_gold", {
description = S("Golden Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_goldspear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.gold),
on_secondary_use = spear_on_place(uses.gold),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=22 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=2,
damage_groups = {fleshy=3},
punch_attack_uses = 33,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:gold_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = 33 },
swordy_cobweb = { speed = 2, level = 1, uses = 33 }
},
_mcl_spear_thrown_damage = 5,
})
minetest.register_tool("vl_weaponry:spear_diamond", {
description = S("Diamond Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_diamondspear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.diamond),
on_secondary_use = spear_on_place(uses.diamond),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=5,
damage_groups = {fleshy=6},
punch_attack_uses = 1562,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:diamond",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = 1562 },
swordy_cobweb = { speed = 2, level = 1, uses = 1562 }
},
_mcl_spear_thrown_damage = 8,
_mcl_upgradable = true,
_mcl_upgrade_item = "vl_weaponry:spear_netherite"
})
minetest.register_tool("vl_weaponry:spear_netherite", {
description = S("Netherite Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_netheritespear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.netherite),
on_secondary_use = spear_on_place(uses.netherite),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10, fire_immune=1 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=5,
damage_groups = {fleshy=8},
punch_attack_uses = 2031,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = 2031 },
swordy_cobweb = { speed = 2, level = 1, uses = 2031 }
},
_mcl_spear_thrown_damage = 12,
})