MineClone2/mods/MAPGEN
kno10 dd4898b319 Fix surface pools with deep holes (#4571)
Sometimes, pools would spawn deep underground and then produce deep holes.
I noticed that such pools would be at +48, at the block boundary.
IMHO this may be an error in minetest surface detection.

Nevertheless, here is a workaround: require air above pool spawns.

Also clean up the pool code

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4571
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-09 13:25:30 +02:00
..
mcl_biomes Drop old (and disabled by default) fallen logs. (#4618) 2024-08-31 19:35:16 +02:00
mcl_dungeons Fix dungeon margin bug (#4276) 2024-05-03 14:05:51 +00:00
mcl_end_island Change over internal name so that /spawn_mob works 2024-05-05 16:22:19 +00:00
mcl_mapgen_core Remove mcl_structures:structblocks (#4619) 2024-08-31 21:01:44 +02:00
mcl_nether_fortresses update loottables 2023-08-31 17:17:38 +02:00
mcl_strongholds Remove get_structure_data_construct 2022-10-28 21:25:43 +02:00
mcl_structures Remove mcl_structures:structblocks (#4619) 2024-08-31 21:01:44 +02:00
mcl_terrain_features Fix surface pools with deep holes (#4571) 2024-09-09 13:25:30 +02:00
mcl_villages Update more documentation to use VoxeLibre 2024-05-07 11:38:00 +00:00
tsm_railcorridors Update railcorridors, enable chest minecarts (#4620) 2024-08-31 19:36:18 +02:00
modpack.conf Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00