More redstone rule consistency

Wuzzy 2018-01-19 03:34:30 +01:00
parent d5a72d240f
commit aaf68793fe

@ -19,7 +19,7 @@ mesecon.on_placenode = function(pos, node)
local rule = vector.subtract(pos, s)
mesecon.turnon(pos, rule)
end
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
elseif mesecon.is_conductor_on(node) then
minetest.swap_node(pos, {name = mesecon.get_conductor_off(node)})
end
@ -82,9 +82,9 @@ mesecon.on_dignode = function(pos, node)
local npos = neighbors[n].pos
local nlink = neighbors[n].link
local nnode = minetest.get_node(npos)
if mesecon.is_conductor_on(nnode) and not mesecon.is_powered(npos) then
if mesecon.is_conductor_on(nnode) then
mesecon.receptor_off(npos, mesecon.conductor_get_rules(nnode))
elseif mesecon.is_effector_on(nnode.name) and not mesecon.is_powered(npos) then
elseif mesecon.is_effector_on(nnode.name) then
mesecon.changesignal(npos, nnode, nlink, mesecon.state.off, 1)
mesecon.deactivate(npos, nnode, nlink, 1)
end