Fix one-node high cylinders

closes #146
This commit is contained in:
sfan5 2017-09-03 20:11:31 +02:00
parent 2cb3fcde66
commit 2f4eb19a3a

@ -171,7 +171,7 @@ function worldedit.cylinder(pos, axis, length, radius1, radius2, node_name, holl
local count = 0
for i = 0, length - 1 do
-- Calulate radius for this "height" in the cylinder
local radius = radius1 + (radius2 - radius1) * i / (length - 1)
local radius = radius1 + (radius2 - radius1) * (i + 1) / length
radius = math.floor(radius + 0.5) -- round
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)