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@ -171,7 +171,7 @@ function worldedit.cylinder(pos, axis, length, radius1, radius2, node_name, holl
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local count = 0
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for i = 0, length - 1 do
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-- Calulate radius for this "height" in the cylinder
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local radius = radius1 + (radius2 - radius1) * i / (length - 1)
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local radius = radius1 + (radius2 - radius1) * (i + 1) / length
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radius = math.floor(radius + 0.5) -- round
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local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
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