Fix //allocate with 0 nodes

This commit is contained in:
sfan5 2019-07-17 01:20:40 +02:00
parent b2e086f9ec
commit 4f2c7b18cc
2 changed files with 7 additions and 1 deletions

@ -196,7 +196,7 @@ end
-- @return The number of nodes.
function worldedit.allocate(origin_pos, value)
local nodes = load_schematic(value)
if not nodes then return nil end
if not nodes or #nodes == 0 then return nil end
return worldedit.allocate_with_nodes(origin_pos, nodes)
end

@ -1163,9 +1163,15 @@ minetest.register_chatcommand("/allocate", {
return
elseif version > worldedit.LATEST_SERIALIZATION_VERSION then
worldedit.player_notify(name, "File was created with newer version of WorldEdit!")
return
end
local nodepos1, nodepos2, count = worldedit.allocate(pos, value)
if not nodepos1 then
worldedit.player_notify(name, "Schematic empty, nothing allocated")
return
end
worldedit.pos1[name] = nodepos1
worldedit.mark_pos1(name)
worldedit.pos2[name] = nodepos2