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Make use of minetest.load_area
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@ -47,11 +47,16 @@ end
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function worldedit.keep_loaded(pos1, pos2)
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-- Create a vmanip and read the area from map, this
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-- causes all MapBlocks to be loaded into memory.
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-- causes all MapBlocks to be loaded into memory synchronously.
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-- This doesn't actually *keep* them loaded, unlike the name implies.
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if minetest.load_area then
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-- same effect but without unnecessary data copying
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minetest.load_area(pos1, pos2)
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else
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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end
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end
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local mh = {}
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