Add //drain

This commit is contained in:
sfan5 2016-03-23 22:09:55 +01:00
parent b06e004d80
commit 61ab240cea
2 changed files with 30 additions and 0 deletions

@ -291,6 +291,12 @@ Fixes the lighting in the current WorldEdit region.
//fixlight
### `//drain`
Removes any fluid node within the current WorldEdit region.
//drain
### `//hide`
Hide all nodes in the current WorldEdit region non-destructively.

@ -838,6 +838,30 @@ minetest.register_chatcommand("/fixlight", {
end),
})
minetest.register_chatcommand("/drain", {
params = "",
description = "Remove any fluid node within the current WorldEdit region",
privs = {worldedit=true},
func = safe_region(function(name, param)
-- TODO: make an API function for this
local count = 0
local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
for x = pos1.x, pos2.x do
for y = pos1.y, pos2.y do
for z = pos1.z, pos2.z do
local n = minetest.get_node({x=x, y=y, z=z}).name
local d = minetest.registered_nodes[n]
if d ~= nil and (d["drawtype"] == "liquid" or d["drawtype"] == "flowingliquid") then
minetest.remove_node({x=x, y=y, z=z})
count = count + 1
end
end
end
end
worldedit.player_notify(name, count .. " nodes updated")
end),
})
minetest.register_chatcommand("/hide", {
params = "",
description = "Hide all nodes in the current WorldEdit region non-destructively",