Fix faulty regex in expand. Add relative direction decoding.

This commit is contained in:
Daniel Sosa 2015-01-03 01:23:19 -06:00
parent f49663902c
commit 900b2f25aa

@ -217,11 +217,11 @@ minetest.register_chatcommand(
minetest.register_chatcommand(
"/expand",
{
params = "<amount> [reverse-amount] [x|y|z]",
params = "<amount> [reverse-amount] [up|down|left|right|front|back]",
description = "expand the selection in one or two directions at once",
privs = {worldedit=true},
func = function(name, param)
local find, _, amount, arg2, arg3 = param:find("^(%d+)[%s+]?([%w+]?)[%s+]?([xyz]?)$")
local find, _, amount, arg2, arg3 = param:find("(%d+)%s*(%w*)%s*(%l*)")
if find == nil then
worldedit.player_notify(name, "invalid use: " .. param)
@ -239,19 +239,15 @@ minetest.register_chatcommand(
mark = worldedit.get_marker_in_axis(name, axis, direction)
if arg3 ~= "" then
axis = arg3
axis, direction = worldedit.translate_directions(name, arg3)
worldedit.player_notify(name, "arg3: " .. arg3)
end
if arg2 ~= "" then
local tmp = tonumber(arg2)
if tmp == nil then
if arg2:find("[xyz]") then
axis = arg2
else
minetest.debug("worldedit: expand command. Something wrong.")
return false
end
axis, direction = worldedit.translate_directions(name, arg2)
else
local tmpmark
if mark == 1 then
@ -260,10 +256,18 @@ minetest.register_chatcommand(
tmpmark = 1
end
if axis == nil or direction == nil then
return false, "Invalid use: " .. param
end
worldedit.move_marker(name, tmpmark, axis, tmp * direction * -1)
end
end
if axis == nil or direction == nil then
return false, "Invalid use: " .. param
end
worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z)
worldedit.move_marker(name, mark, axis, amount * direction)
worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z)
@ -273,6 +277,7 @@ minetest.register_chatcommand(
}
)
-- Return the marker that is closest to the player
worldedit.get_closest_marker = function(name)
local playerpos = minetest.get_player_by_name(name):getpos()
@ -325,6 +330,7 @@ worldedit.get_marker_in_axis = function(name, axis, direction)
end
end
-- Moves the selected marker in a single axis by amount nodes
worldedit.move_marker = function(name, marker, axis, amount)
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
@ -354,6 +360,7 @@ worldedit.move_marker = function(name, marker, axis, amount)
end
end
-- Updates the location ingame of the markers
worldedit.update_markers = function(name, marker)
if marker == nil then
worldedit.mark_pos1(name)
@ -366,3 +373,51 @@ worldedit.update_markers = function(name, marker)
minetest.debug("worldedit: Invalid execution of function update_markers")
end
end
-- Translates up, down, left, right, front, back to their corresponding axes and directions according to faced direction
worldedit.translate_directions = function(name, direction)
local axis, dir = worldedit.player_axis(name)
local resaxis, resdir
if direction == "up" then
return 'y', 1
end
if direction == "down" then
return 'y', -1
end
if direction == "front" then
resaxis = axis
resdir = dir
end
if direction == "back" then
resaxis = axis
resdir = -dir
end
if direction == "left" then
if axis == 'x' then
resaxis = 'z'
elseif axis == 'z' then
resaxis = 'x'
end
resdir = -dir
end
if direction == "right" then
if axis == 'x' then
resaxis = 'z'
elseif axis == 'z' then
resaxis = 'x'
end
resdir = dir
end
return resaxis, resdir
end