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serialize: Fix detecting empty metadata (#176)
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@ -56,10 +56,19 @@ function worldedit.serialize(pos1, pos2)
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worldedit.keep_loaded(pos1, pos2)
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local get_node, get_meta, hash_node_position =
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minetest.get_node, minetest.get_meta, minetest.hash_node_position
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-- Find the positions which have metadata
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local has_meta = {}
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local meta_positions = minetest.find_nodes_with_meta(pos1, pos2)
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for i = 1, #meta_positions do
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has_meta[hash_node_position(meta_positions[i])] = true
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end
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local pos = {x=pos1.x, y=0, z=0}
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local count = 0
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local result = {}
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local get_node, get_meta = minetest.get_node, minetest.get_meta
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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@ -68,20 +77,19 @@ function worldedit.serialize(pos1, pos2)
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local node = get_node(pos)
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if node.name ~= "air" and node.name ~= "ignore" then
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count = count + 1
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local meta = get_meta(pos):to_table()
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local meta_empty = true
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-- Convert metadata item stacks to item strings
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for name, inventory in pairs(meta.inventory) do
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for index, stack in ipairs(inventory) do
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meta_empty = false
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inventory[index] = stack.to_string and stack:to_string() or stack
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end
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end
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for k in pairs(meta) do
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if k ~= "inventory" then
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meta_empty = false
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break
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local meta
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if has_meta[hash_node_position(pos)] then
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meta = get_meta(pos):to_table()
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-- Convert metadata item stacks to item strings
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for _, invlist in pairs(meta.inventory) do
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for index = 1, #invlist do
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local itemstack = invlist[index]
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if itemstack.to_string then
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invlist[index] = itemstack:to_string()
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end
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end
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end
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end
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@ -92,7 +100,7 @@ function worldedit.serialize(pos1, pos2)
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name = node.name,
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param1 = node.param1 ~= 0 and node.param1 or nil,
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param2 = node.param2 ~= 0 and node.param2 or nil,
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meta = not meta_empty and meta or nil,
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meta = meta,
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}
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end
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pos.z = pos.z + 1
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