mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-04 13:23:43 +01:00
Split up init.lua in worldedit_commands
This commit is contained in:
parent
74663869f7
commit
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59
worldedit_commands/code.lua
Normal file
59
worldedit_commands/code.lua
Normal file
@ -0,0 +1,59 @@
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local S = minetest.get_translator("worldedit_commands")
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local function check_region(name)
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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end
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worldedit.register_command("lua", {
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params = "<code>",
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description = S("Executes <code> as a Lua chunk in the global namespace"),
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category = S("Code"),
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privs = {worldedit=true, server=true},
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parse = function(param)
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if param == "" then
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return false
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end
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return true, param
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end,
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func = function(name, param)
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-- shorthand like in the Lua interpreter
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if param:sub(1, 1) == "=" then
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param = "return " .. param:sub(2)
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end
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local err, ret = worldedit.lua(param, name)
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if err == nil then
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minetest.log("action", name .. " executed " .. param)
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if ret ~= "nil" then
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worldedit.player_notify(name, "code successfully executed, returned " .. ret)
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else
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worldedit.player_notify(name, "code successfully executed")
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end
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else
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minetest.log("action", name .. " tried to execute " .. param)
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worldedit.player_notify(name, "code error: " .. err)
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end
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end,
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})
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worldedit.register_command("luatransform", {
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params = "<code>",
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description = S("Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region"),
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category = S("Code"),
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privs = {worldedit=true, server=true},
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require_pos = 2,
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parse = function(param)
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return true, param
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end,
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nodes_needed = check_region,
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func = function(name, param)
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local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param)
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if err then
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worldedit.player_notify(name, "code error: " .. err, false)
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minetest.log("action", name.." tried to execute luatransform "..param)
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else
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worldedit.player_notify(name, "code successfully executed", false)
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minetest.log("action", name.." executed luatransform "..param)
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end
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end,
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})
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File diff suppressed because it is too large
Load Diff
@ -46,7 +46,7 @@ Command not available: =Befehl nicht verfügbar:
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Enable or disable node inspection=Inspizieren von Blöcken ein- oder ausschalten
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inspector: inspection enabled for @1, currently facing the @2 axis=Inspektur: für @1 aktiviert, aktuell der @2-Achse zugewandt
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inspector: inspection disabled=Inspektur: deaktiviert
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inspector: @1 at @2 (param1@=@3, param2@=@4, received light@=@5) punched facing the @6 axis=Inspektur: @1 bei @2 (param1@=@3, param2@=@4, einfallendes Licht@=@5), der @6-Achse zugewandt, gehauen
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inspector: @1 at @2 (param1@=@3, param2@=@4, received light@=@5) punched facing the @6 axis=Inspektur: @1 bei @2 (param1@=@3, param2@=@4, einfallendes Licht@=@5), der „@6“-Achse zugewandt, gehauen
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Reset the region so that it is empty=Gebiet zurücksetzen, sodass es leer ist
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region reset=Gebiet zurückgesetzt
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Show markers at the region positions=Markierungen bei den Gebietsposition anzeigen
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352
worldedit_commands/manipulations.lua
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352
worldedit_commands/manipulations.lua
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@ -0,0 +1,352 @@
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local S = minetest.get_translator("worldedit_commands")
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local function check_region(name)
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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end
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worldedit.register_command("deleteblocks", {
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params = "",
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description = S("Remove all MapBlocks (16x16x16) containing the selected area from the map"),
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category = S("Node manipulation"),
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privs = {worldedit=true},
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require_pos = 2,
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nodes_needed = check_region,
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func = function(name)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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local success = minetest.delete_area(pos1, pos2)
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if success then
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worldedit.player_notify(name, S("Area deleted."))
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else
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worldedit.player_notify(name, S("There was an error during deletion of the area."))
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end
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end,
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})
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worldedit.register_command("clearobjects", {
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params = "",
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description = S("Clears all objects within the WorldEdit region"),
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category = S("Node manipulation"), -- not really, but it doesn't fit anywhere else
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privs = {worldedit=true},
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require_pos = 2,
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nodes_needed = check_region,
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func = function(name)
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local count = worldedit.clear_objects(worldedit.pos1[name], worldedit.pos2[name])
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worldedit.player_notify(name, S("@1 objects cleared", count))
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end,
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})
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worldedit.register_command("set", {
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params = "<node>",
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description = S("Set the current WorldEdit region to <node>"),
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category = S("Node manipulation"),
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privs = {worldedit=true},
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require_pos = 2,
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parse = function(param)
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local node = worldedit.normalize_nodename(param)
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if not node then
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return false, S("invalid node name: @1", param)
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end
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return true, node
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end,
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nodes_needed = check_region,
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func = function(name, node)
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local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)
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worldedit.player_notify(name, S("@1 nodes set", count))
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end,
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})
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worldedit.register_command("param2", {
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params = "<param2>",
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description = S("Set param2 of all nodes in the current WorldEdit region to <param2>"),
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category = S("Node manipulation"),
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privs = {worldedit=true},
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require_pos = 2,
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parse = function(param)
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local param2 = tonumber(param)
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if not param2 then
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return false
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elseif param2 < 0 or param2 > 255 then
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return false, S("Param2 is out of range (must be between 0 and 255 inclusive!)")
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end
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return true, param2
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end,
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nodes_needed = check_region,
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func = function(name, param2)
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local count = worldedit.set_param2(worldedit.pos1[name], worldedit.pos2[name], param2)
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worldedit.player_notify(name, S("@1 nodes altered", count))
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end,
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})
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worldedit.register_command("mix", {
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params = "<node1> [count1] <node2> [count2] ...",
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description = S("Fill the current WorldEdit region with a random mix of <node1>, ..."),
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category = S("Node manipulation"),
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privs = {worldedit=true},
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require_pos = 2,
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parse = function(param)
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local nodes = {}
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for nodename in param:gmatch("[^%s]+") do
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if tonumber(nodename) ~= nil and #nodes > 0 then
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local last_node = nodes[#nodes]
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for i = 1, tonumber(nodename) do
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nodes[#nodes + 1] = last_node
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end
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else
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local node = worldedit.normalize_nodename(nodename)
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if not node then
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return false, S("invalid node name: @1", nodename)
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end
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nodes[#nodes + 1] = node
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end
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end
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if #nodes == 0 then
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return false
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end
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return true, nodes
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end,
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nodes_needed = check_region,
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func = function(name, nodes)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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local count = worldedit.set(pos1, pos2, nodes)
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worldedit.player_notify(name, S("@1 nodes set", count))
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end,
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})
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local check_replace = function(param)
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local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
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if found == nil then
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return false
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end
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local newsearchnode = worldedit.normalize_nodename(searchnode)
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if not newsearchnode then
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return false, S("invalid search node name: @1", searchnode)
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end
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local newreplacenode = worldedit.normalize_nodename(replacenode)
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if not newreplacenode then
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return false, S("invalid replace node name: @1", replacenode)
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end
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return true, newsearchnode, newreplacenode
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end
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worldedit.register_command("replace", {
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params = "<search node> <replace node>",
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description = S("Replace all instances of <search node> with <replace node> in the current WorldEdit region"),
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category = S("Node manipulation"),
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privs = {worldedit=true},
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require_pos = 2,
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parse = check_replace,
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nodes_needed = check_region,
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func = function(name, search_node, replace_node)
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local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
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search_node, replace_node)
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worldedit.player_notify(name, S("@1 nodes replaced", count))
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end,
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})
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worldedit.register_command("replaceinverse", {
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params = "<search node> <replace node>",
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description = S("Replace all nodes other than <search node> with <replace node> in the current WorldEdit region"),
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category = S("Node manipulation"),
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privs = {worldedit=true},
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require_pos = 2,
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parse = check_replace,
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nodes_needed = check_region,
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func = function(name, search_node, replace_node)
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local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
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search_node, replace_node, true)
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worldedit.player_notify(name, S("@1 nodes replaced", count))
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end,
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})
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worldedit.register_command("fixlight", {
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params = "",
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description = S("Fix the lighting in the current WorldEdit region"),
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category = S("Node manipulation"),
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privs = {worldedit=true},
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require_pos = 2,
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nodes_needed = check_region,
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func = function(name)
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local count = worldedit.fixlight(worldedit.pos1[name], worldedit.pos2[name])
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worldedit.player_notify(name, S("@1 nodes updated", count))
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end,
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})
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worldedit.register_command("drain", {
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params = "",
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description = S("Remove any fluid node within the current WorldEdit region"),
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category = S("Node manipulation"),
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privs = {worldedit=true},
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require_pos = 2,
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nodes_needed = check_region,
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func = function(name)
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-- TODO: make an API function for this
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local count = 0
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local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
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local get_node, remove_node = minetest.get_node, minetest.remove_node
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for x = pos1.x, pos2.x do
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for y = pos1.y, pos2.y do
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for z = pos1.z, pos2.z do
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local p = vector.new(x, y, z)
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local n = get_node(p).name
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local d = minetest.registered_nodes[n]
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if d ~= nil and (d.drawtype == "liquid" or d.drawtype == "flowingliquid") then
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remove_node(p)
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count = count + 1
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end
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end
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end
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end
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worldedit.player_notify(name, S("@1 nodes updated", count))
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end,
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})
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local clearcut_cache
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local function clearcut(pos1, pos2)
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-- decide which nodes we consider plants
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if clearcut_cache == nil then
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clearcut_cache = {}
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for name, def in pairs(minetest.registered_nodes) do
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local groups = def.groups or {}
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if (
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-- the groups say so
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groups.flower or groups.grass or groups.flora or groups.plant or
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groups.leaves or groups.tree or groups.leafdecay or groups.sapling or
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-- drawtype heuristic
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(def.is_ground_content and def.buildable_to and
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(def.sunlight_propagates or not def.walkable)
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and def.drawtype == "plantlike") or
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-- if it's flammable, it probably needs to go too
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(def.is_ground_content and not def.walkable and groups.flammable)
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) then
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clearcut_cache[name] = true
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end
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end
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end
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local plants = clearcut_cache
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local count = 0
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local prev, any
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local get_node, remove_node = minetest.get_node, minetest.remove_node
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for x = pos1.x, pos2.x do
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for z = pos1.z, pos2.z do
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prev = false
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any = false
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-- first pass: remove floating nodes that would be left over
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for y = pos1.y, pos2.y do
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local pos = vector.new(x, y, z)
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local n = get_node(pos).name
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if plants[n] then
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prev = true
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any = true
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elseif prev then
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local def = minetest.registered_nodes[n] or {}
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local groups = def.groups or {}
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if groups.attached_node or (def.buildable_to and groups.falling_node) then
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remove_node(pos)
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count = count + 1
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else
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prev = false
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end
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end
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end
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-- second pass: remove plants, top-to-bottom to avoid item drops
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if any then
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for y = pos2.y, pos1.y, -1 do
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local pos = vector.new(x, y, z)
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local n = get_node(pos).name
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if plants[n] then
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remove_node(pos)
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count = count + 1
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end
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end
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end
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end
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end
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return count
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end
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worldedit.register_command("clearcut", {
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params = "",
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description = S("Remove any plant, tree or foliage-like nodes in the selected region"),
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category = S("Node manipulation"),
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privs = {worldedit=true},
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require_pos = 2,
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nodes_needed = check_region,
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func = function(name)
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local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
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local count = clearcut(pos1, pos2)
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worldedit.player_notify(name, S("@1 nodes removed", count))
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end,
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})
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worldedit.register_command("hide", {
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params = "",
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description = S("Hide all nodes in the current WorldEdit region non-destructively"),
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category = S("Node manipulation"),
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privs = {worldedit=true},
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require_pos = 2,
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nodes_needed = check_region,
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func = function(name)
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local count = worldedit.hide(worldedit.pos1[name], worldedit.pos2[name])
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worldedit.player_notify(name, S("@1 nodes hidden", count))
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end,
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})
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worldedit.register_command("suppress", {
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params = "<node>",
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description = S("Suppress all <node> in the current WorldEdit region non-destructively"),
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category = S("Node manipulation"),
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privs = {worldedit=true},
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require_pos = 2,
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parse = function(param)
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local node = worldedit.normalize_nodename(param)
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if not node then
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return false, S("invalid node name: @1", param)
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end
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return true, node
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end,
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nodes_needed = check_region,
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func = function(name, node)
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local count = worldedit.suppress(worldedit.pos1[name], worldedit.pos2[name], node)
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worldedit.player_notify(name, S("@1 nodes suppressed", count))
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end,
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})
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worldedit.register_command("highlight", {
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params = "<node>",
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description = S("Highlight <node> in the current WorldEdit region by hiding everything else non-destructively"),
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category = S("Node manipulation"),
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privs = {worldedit=true},
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require_pos = 2,
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parse = function(param)
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local node = worldedit.normalize_nodename(param)
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if not node then
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return false, S("invalid node name: @1", param)
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end
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return true, node
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end,
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nodes_needed = check_region,
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func = function(name, node)
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local count = worldedit.highlight(worldedit.pos1[name], worldedit.pos2[name], node)
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worldedit.player_notify(name, S("@1 nodes highlighted", count))
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end,
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})
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worldedit.register_command("restore", {
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params = "",
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description = S("Restores nodes hidden with WorldEdit in the current WorldEdit region"),
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category = S("Node manipulation"),
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privs = {worldedit=true},
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require_pos = 2,
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nodes_needed = check_region,
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func = function(name)
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local count = worldedit.restore(worldedit.pos1[name], worldedit.pos2[name])
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worldedit.player_notify(name, S("@1 nodes restored", count))
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end,
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})
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85
worldedit_commands/nodename.lua
Normal file
85
worldedit_commands/nodename.lua
Normal file
@ -0,0 +1,85 @@
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-- Strips any kind of escape codes (translation, colors) from a string
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-- https://github.com/minetest/minetest/blob/53dd7819277c53954d1298dfffa5287c306db8d0/src/util/string.cpp#L777
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local function strip_escapes(input)
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local s = function(idx) return input:sub(idx, idx) end
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local out = ""
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local i = 1
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while i <= #input do
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if s(i) == "\027" then -- escape sequence
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i = i + 1
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if s(i) == "(" then -- enclosed
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i = i + 1
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while i <= #input and s(i) ~= ")" do
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if s(i) == "\\" then
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i = i + 2
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else
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i = i + 1
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end
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end
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end
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else
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out = out .. s(i)
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end
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i = i + 1
|
||||
end
|
||||
--print(("%q -> %q"):format(input, out))
|
||||
return out
|
||||
end
|
||||
|
||||
local function string_endswith(full, part)
|
||||
return full:find(part, 1, true) == #full - #part + 1
|
||||
end
|
||||
|
||||
local description_cache = nil
|
||||
|
||||
-- normalizes node "description" `nodename`, returning a string (or nil)
|
||||
worldedit.normalize_nodename = function(nodename)
|
||||
nodename = nodename:gsub("^%s*(.-)%s*$", "%1") -- strip spaces
|
||||
if nodename == "" then return nil end
|
||||
|
||||
local fullname = ItemStack({name=nodename}):get_name() -- resolve aliases
|
||||
if minetest.registered_nodes[fullname] or fullname == "air" then -- full name
|
||||
return fullname
|
||||
end
|
||||
nodename = nodename:lower()
|
||||
|
||||
for key, _ in pairs(minetest.registered_nodes) do
|
||||
if string_endswith(key:lower(), ":" .. nodename) then -- matches name (w/o mod part)
|
||||
return key
|
||||
end
|
||||
end
|
||||
|
||||
if description_cache == nil then
|
||||
-- cache stripped descriptions
|
||||
description_cache = {}
|
||||
for key, value in pairs(minetest.registered_nodes) do
|
||||
local desc = strip_escapes(value.description):gsub("\n.*", "", 1):lower()
|
||||
if desc ~= "" then
|
||||
description_cache[key] = desc
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for key, desc in pairs(description_cache) do
|
||||
if desc == nodename then -- matches description
|
||||
return key
|
||||
end
|
||||
end
|
||||
for key, desc in pairs(description_cache) do
|
||||
if desc == nodename .. " block" then
|
||||
-- fuzzy description match (e.g. "Steel" == "Steel Block")
|
||||
return key
|
||||
end
|
||||
end
|
||||
|
||||
local match = nil
|
||||
for key, value in pairs(description_cache) do
|
||||
if value:find(nodename, 1, true) ~= nil then
|
||||
if match ~= nil then
|
||||
return nil
|
||||
end
|
||||
match = key -- substring description match (only if no ambiguities)
|
||||
end
|
||||
end
|
||||
return match
|
||||
end
|
276
worldedit_commands/primitives.lua
Normal file
276
worldedit_commands/primitives.lua
Normal file
@ -0,0 +1,276 @@
|
||||
local S = minetest.get_translator("worldedit_commands")
|
||||
|
||||
|
||||
local check_cube = function(param)
|
||||
local found, _, w, h, l, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
|
||||
if found == nil then
|
||||
return false
|
||||
end
|
||||
local node = worldedit.normalize_nodename(nodename)
|
||||
if not node then
|
||||
return false, S("invalid node name: @1", nodename)
|
||||
end
|
||||
return true, tonumber(w), tonumber(h), tonumber(l), node
|
||||
end
|
||||
|
||||
worldedit.register_command("hollowcube", {
|
||||
params = "<width> <height> <length> <node>",
|
||||
description = S("Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>."),
|
||||
category = S("Shapes"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 1,
|
||||
parse = check_cube,
|
||||
nodes_needed = function(name, w, h, l, node)
|
||||
return w * h * l
|
||||
end,
|
||||
func = function(name, w, h, l, node)
|
||||
local count = worldedit.cube(worldedit.pos1[name], w, h, l, node, true)
|
||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("cube", {
|
||||
params = "<width> <height> <length> <node>",
|
||||
description = S("Add a cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>."),
|
||||
category = S("Shapes"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 1,
|
||||
parse = check_cube,
|
||||
nodes_needed = function(name, w, h, l, node)
|
||||
return w * h * l
|
||||
end,
|
||||
func = function(name, w, h, l, node)
|
||||
local count = worldedit.cube(worldedit.pos1[name], w, h, l, node)
|
||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
||||
end,
|
||||
})
|
||||
|
||||
local check_sphere = function(param)
|
||||
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
|
||||
if found == nil then
|
||||
return false
|
||||
end
|
||||
local node = worldedit.normalize_nodename(nodename)
|
||||
if not node then
|
||||
return false, S("invalid node name: @1", nodename)
|
||||
end
|
||||
return true, tonumber(radius), node
|
||||
end
|
||||
|
||||
worldedit.register_command("hollowsphere", {
|
||||
params = "<radius> <node>",
|
||||
description = S("Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>"),
|
||||
category = S("Shapes"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 1,
|
||||
parse = check_sphere,
|
||||
nodes_needed = function(name, radius, node)
|
||||
return math.ceil((4 * math.pi * (radius ^ 3)) / 3) --volume of sphere
|
||||
end,
|
||||
func = function(name, radius, node)
|
||||
local count = worldedit.sphere(worldedit.pos1[name], radius, node, true)
|
||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("sphere", {
|
||||
params = "<radius> <node>",
|
||||
description = S("Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>"),
|
||||
category = S("Shapes"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 1,
|
||||
parse = check_sphere,
|
||||
nodes_needed = function(name, radius, node)
|
||||
return math.ceil((4 * math.pi * (radius ^ 3)) / 3) --volume of sphere
|
||||
end,
|
||||
func = function(name, radius, node)
|
||||
local count = worldedit.sphere(worldedit.pos1[name], radius, node)
|
||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
||||
end,
|
||||
})
|
||||
|
||||
local check_dome = function(param)
|
||||
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
|
||||
if found == nil then
|
||||
return false
|
||||
end
|
||||
local node = worldedit.normalize_nodename(nodename)
|
||||
if not node then
|
||||
return false, S("invalid node name: @1", nodename)
|
||||
end
|
||||
return true, tonumber(radius), node
|
||||
end
|
||||
|
||||
worldedit.register_command("hollowdome", {
|
||||
params = "<radius> <node>",
|
||||
description = S("Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>"),
|
||||
category = S("Shapes"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 1,
|
||||
parse = check_dome,
|
||||
nodes_needed = function(name, radius, node)
|
||||
return math.ceil((2 * math.pi * (radius ^ 3)) / 3) --volume of dome
|
||||
end,
|
||||
func = function(name, radius, node)
|
||||
local count = worldedit.dome(worldedit.pos1[name], radius, node, true)
|
||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("dome", {
|
||||
params = "<radius> <node>",
|
||||
description = S("Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>"),
|
||||
category = S("Shapes"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 1,
|
||||
parse = check_dome,
|
||||
nodes_needed = function(name, radius, node)
|
||||
return math.ceil((2 * math.pi * (radius ^ 3)) / 3) --volume of dome
|
||||
end,
|
||||
func = function(name, radius, node)
|
||||
local count = worldedit.dome(worldedit.pos1[name], radius, node)
|
||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
||||
end,
|
||||
})
|
||||
|
||||
local check_cylinder = function(param)
|
||||
-- two radii
|
||||
local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
|
||||
if found == nil then
|
||||
-- single radius
|
||||
found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
|
||||
radius2 = radius1
|
||||
end
|
||||
if found == nil then
|
||||
return false
|
||||
end
|
||||
local node = worldedit.normalize_nodename(nodename)
|
||||
if not node then
|
||||
return false, S("invalid node name: @1", nodename)
|
||||
end
|
||||
return true, axis, tonumber(length), tonumber(radius1), tonumber(radius2), node
|
||||
end
|
||||
|
||||
worldedit.register_command("hollowcylinder", {
|
||||
params = "x/y/z/? <length> <radius1> [radius2] <node>",
|
||||
description = S("Add hollow cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>"),
|
||||
category = S("Shapes"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 1,
|
||||
parse = check_cylinder,
|
||||
nodes_needed = function(name, axis, length, radius1, radius2, node)
|
||||
local radius = math.max(radius1, radius2)
|
||||
return math.ceil(math.pi * (radius ^ 2) * length)
|
||||
end,
|
||||
func = function(name, axis, length, radius1, radius2, node)
|
||||
if axis == "?" then
|
||||
local sign
|
||||
axis, sign = worldedit.player_axis(name)
|
||||
length = length * sign
|
||||
end
|
||||
local count = worldedit.cylinder(worldedit.pos1[name], axis, length, radius1, radius2, node, true)
|
||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("cylinder", {
|
||||
params = "x/y/z/? <length> <radius1> [radius2] <node>",
|
||||
description = S("Add cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>"),
|
||||
category = S("Shapes"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 1,
|
||||
parse = check_cylinder,
|
||||
nodes_needed = function(name, axis, length, radius1, radius2, node)
|
||||
local radius = math.max(radius1, radius2)
|
||||
return math.ceil(math.pi * (radius ^ 2) * length)
|
||||
end,
|
||||
func = function(name, axis, length, radius1, radius2, node)
|
||||
if axis == "?" then
|
||||
local sign
|
||||
axis, sign = worldedit.player_axis(name)
|
||||
length = length * sign
|
||||
end
|
||||
local count = worldedit.cylinder(worldedit.pos1[name], axis, length, radius1, radius2, node)
|
||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
||||
end,
|
||||
})
|
||||
|
||||
local check_pyramid = function(param)
|
||||
local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
|
||||
if found == nil then
|
||||
return false
|
||||
end
|
||||
local node = worldedit.normalize_nodename(nodename)
|
||||
if not node then
|
||||
return false, S("invalid node name: @1", nodename)
|
||||
end
|
||||
return true, axis, tonumber(height), node
|
||||
end
|
||||
|
||||
worldedit.register_command("hollowpyramid", {
|
||||
params = "x/y/z/? <height> <node>",
|
||||
description = S("Add hollow pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>"),
|
||||
category = S("Shapes"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 1,
|
||||
parse = check_pyramid,
|
||||
nodes_needed = function(name, axis, height, node)
|
||||
return math.ceil(((height * 2 + 1) ^ 2) * height / 3)
|
||||
end,
|
||||
func = function(name, axis, height, node)
|
||||
if axis == "?" then
|
||||
local sign
|
||||
axis, sign = worldedit.player_axis(name)
|
||||
height = height * sign
|
||||
end
|
||||
local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node, true)
|
||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("pyramid", {
|
||||
params = "x/y/z/? <height> <node>",
|
||||
description = S("Add pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>"),
|
||||
category = S("Shapes"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 1,
|
||||
parse = check_pyramid,
|
||||
nodes_needed = function(name, axis, height, node)
|
||||
return math.ceil(((height * 2 + 1) ^ 2) * height / 3)
|
||||
end,
|
||||
func = function(name, axis, height, node)
|
||||
if axis == "?" then
|
||||
local sign
|
||||
axis, sign = worldedit.player_axis(name)
|
||||
height = height * sign
|
||||
end
|
||||
local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node)
|
||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("spiral", {
|
||||
params = "<length> <height> <space> <node>",
|
||||
description = S("Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>"),
|
||||
category = S("Shapes"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 1,
|
||||
parse = function(param)
|
||||
local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
|
||||
if found == nil then
|
||||
return false
|
||||
end
|
||||
local node = worldedit.normalize_nodename(nodename)
|
||||
if not node then
|
||||
return false, S("invalid node name: @1", nodename)
|
||||
end
|
||||
return true, tonumber(length), tonumber(height), tonumber(space), node
|
||||
end,
|
||||
nodes_needed = function(name, length, height, space, node)
|
||||
return (length + space) * height -- TODO: this is not the upper bound
|
||||
end,
|
||||
func = function(name, length, height, space, node)
|
||||
local count = worldedit.spiral(worldedit.pos1[name], length, height, space, node)
|
||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
||||
end,
|
||||
})
|
229
worldedit_commands/region.lua
Normal file
229
worldedit_commands/region.lua
Normal file
@ -0,0 +1,229 @@
|
||||
local S = minetest.get_translator("worldedit_commands")
|
||||
|
||||
worldedit.set_pos = {}
|
||||
worldedit.inspect = {}
|
||||
|
||||
|
||||
worldedit.register_command("inspect", {
|
||||
params = "[on/off/1/0/true/false/yes/no/enable/disable]",
|
||||
description = S("Enable or disable node inspection"),
|
||||
privs = {worldedit=true},
|
||||
parse = function(param)
|
||||
if param == "on" or param == "1" or param == "true" or param == "yes" or param == "enable" or param == "" then
|
||||
return true, true
|
||||
elseif param == "off" or param == "0" or param == "false" or param == "no" or param == "disable" then
|
||||
return true, false
|
||||
end
|
||||
return false
|
||||
end,
|
||||
func = function(name, enable)
|
||||
if enable then
|
||||
worldedit.inspect[name] = true
|
||||
local axis, sign = worldedit.player_axis(name)
|
||||
worldedit.player_notify(name, S(
|
||||
"inspector: inspection enabled for @1, currently facing the @2 axis",
|
||||
name,
|
||||
axis .. (sign > 0 and "+" or "-")
|
||||
))
|
||||
else
|
||||
worldedit.inspect[name] = nil
|
||||
worldedit.player_notify(name, S("inspector: inspection disabled"))
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
local VEC_6DIRS = {
|
||||
vector.new( 1, 0, 0),
|
||||
vector.new(-1, 0, 0),
|
||||
vector.new( 0, 1, 0),
|
||||
vector.new( 0,-1, 0),
|
||||
vector.new( 0, 0, 1),
|
||||
vector.new( 0, 0,-1),
|
||||
}
|
||||
local function get_node_rlight(pos)
|
||||
local ret = 0
|
||||
for _, v in ipairs(VEC_6DIRS) do
|
||||
ret = math.max(ret, minetest.get_node_light(vector.add(pos, v)))
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
minetest.register_on_punchnode(function(pos, node, puncher)
|
||||
local name = puncher:get_player_name()
|
||||
if worldedit.inspect[name] then
|
||||
local axis, sign = worldedit.player_axis(name)
|
||||
local message = S(
|
||||
"inspector: @1 at @2 (param1=@3, param2=@4, received light=@5) punched facing the @6 axis",
|
||||
node.name,
|
||||
minetest.pos_to_string(pos),
|
||||
node.param1,
|
||||
node.param2,
|
||||
get_node_rlight(pos),
|
||||
axis .. (sign > 0 and "+" or "-")
|
||||
)
|
||||
worldedit.player_notify(name, message)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
worldedit.register_command("mark", {
|
||||
params = "",
|
||||
description = S("Show markers at the region positions"),
|
||||
category = S("Region operations"),
|
||||
privs = {worldedit=true},
|
||||
func = function(name)
|
||||
worldedit.marker_update(name)
|
||||
worldedit.player_notify(name, S("region marked"))
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("unmark", {
|
||||
params = "",
|
||||
description = S("Hide markers if currently shown"),
|
||||
category = S("Region operations"),
|
||||
privs = {worldedit=true},
|
||||
func = function(name)
|
||||
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||||
worldedit.pos1[name] = nil
|
||||
worldedit.pos2[name] = nil
|
||||
worldedit.marker_update(name)
|
||||
worldedit.pos1[name] = pos1
|
||||
worldedit.pos2[name] = pos2
|
||||
worldedit.player_notify(name, S("region unmarked"))
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("pos1", {
|
||||
params = "",
|
||||
description = S("Set WorldEdit region position @1 to the player's location", 1),
|
||||
category = S("Region operations"),
|
||||
privs = {worldedit=true},
|
||||
func = function(name)
|
||||
local pos = minetest.get_player_by_name(name):get_pos()
|
||||
pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
|
||||
worldedit.pos1[name] = pos
|
||||
worldedit.mark_pos1(name)
|
||||
worldedit.player_notify(name, S("position @1 set to @2", 1, minetest.pos_to_string(pos)))
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("pos2", {
|
||||
params = "",
|
||||
description = S("Set WorldEdit region position @1 to the player's location", 2),
|
||||
category = S("Region operations"),
|
||||
privs = {worldedit=true},
|
||||
func = function(name)
|
||||
local pos = minetest.get_player_by_name(name):get_pos()
|
||||
pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
|
||||
worldedit.pos2[name] = pos
|
||||
worldedit.mark_pos2(name)
|
||||
worldedit.player_notify(name, S("position @1 set to @2", 2, minetest.pos_to_string(pos)))
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("p", {
|
||||
params = "set/set1/set2/get",
|
||||
description = S("Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region"),
|
||||
category = S("Region operations"),
|
||||
privs = {worldedit=true},
|
||||
parse = function(param)
|
||||
if param == "set" or param == "set1" or param == "set2" or param == "get" then
|
||||
return true, param
|
||||
end
|
||||
return false, S("unknown subcommand: @1", param)
|
||||
end,
|
||||
func = function(name, param)
|
||||
if param == "set" then --set both WorldEdit positions
|
||||
worldedit.set_pos[name] = "pos1"
|
||||
worldedit.player_notify(name, S("select positions by punching two nodes"))
|
||||
elseif param == "set1" then --set WorldEdit position 1
|
||||
worldedit.set_pos[name] = "pos1only"
|
||||
worldedit.player_notify(name, S("select position @1 by punching a node", 1))
|
||||
elseif param == "set2" then --set WorldEdit position 2
|
||||
worldedit.set_pos[name] = "pos2"
|
||||
worldedit.player_notify(name, S("select position @1 by punching a node", 2))
|
||||
elseif param == "get" then --display current WorldEdit positions
|
||||
if worldedit.pos1[name] ~= nil then
|
||||
worldedit.player_notify(name, S("position @1: @2", 1, minetest.pos_to_string(worldedit.pos1[name])))
|
||||
else
|
||||
worldedit.player_notify(name, S("position @1 not set", 1))
|
||||
end
|
||||
if worldedit.pos2[name] ~= nil then
|
||||
worldedit.player_notify(name, S("position @1: @2", 2, minetest.pos_to_string(worldedit.pos2[name])))
|
||||
else
|
||||
worldedit.player_notify(name, S("position @1 not set", 2))
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("fixedpos", {
|
||||
params = "set1/set2 <x> <y> <z>",
|
||||
description = S("Set a WorldEdit region position to the position at (<x>, <y>, <z>)"),
|
||||
category = S("Region operations"),
|
||||
privs = {worldedit=true},
|
||||
parse = function(param)
|
||||
local found, _, flag, x, y, z = param:find("^(set[12])%s+([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)$")
|
||||
if found == nil then
|
||||
return false
|
||||
end
|
||||
return true, flag, vector.new(tonumber(x), tonumber(y), tonumber(z))
|
||||
end,
|
||||
func = function(name, flag, pos)
|
||||
if flag == "set1" then
|
||||
worldedit.pos1[name] = pos
|
||||
worldedit.mark_pos1(name)
|
||||
worldedit.player_notify(name, S("position @1 set to @2", 1, minetest.pos_to_string(pos)))
|
||||
else --flag == "set2"
|
||||
worldedit.pos2[name] = pos
|
||||
worldedit.mark_pos2(name)
|
||||
worldedit.player_notify(name, S("position @1 set to @2", 2, minetest.pos_to_string(pos)))
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_on_punchnode(function(pos, node, puncher)
|
||||
local name = puncher:get_player_name()
|
||||
if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
|
||||
if worldedit.set_pos[name] == "pos1" then --setting position 1
|
||||
worldedit.pos1[name] = pos
|
||||
worldedit.mark_pos1(name)
|
||||
worldedit.set_pos[name] = "pos2" --set position 2 on the next invocation
|
||||
worldedit.player_notify(name, S("position @1 set to @2", 1, minetest.pos_to_string(pos)))
|
||||
elseif worldedit.set_pos[name] == "pos1only" then --setting position 1 only
|
||||
worldedit.pos1[name] = pos
|
||||
worldedit.mark_pos1(name)
|
||||
worldedit.set_pos[name] = nil --finished setting positions
|
||||
worldedit.player_notify(name, S("position @1 set to @2", 1, minetest.pos_to_string(pos)))
|
||||
elseif worldedit.set_pos[name] == "pos2" then --setting position 2
|
||||
worldedit.pos2[name] = pos
|
||||
worldedit.mark_pos2(name)
|
||||
worldedit.set_pos[name] = nil --finished setting positions
|
||||
worldedit.player_notify(name, S("position @1 set to @2", 2, minetest.pos_to_string(pos)))
|
||||
elseif worldedit.set_pos[name] == "prob" then --setting Minetest schematic node probabilities
|
||||
worldedit.prob_pos[name] = pos
|
||||
minetest.show_formspec(name, "prob_val_enter", "field[text;;]")
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
worldedit.register_command("volume", {
|
||||
params = "",
|
||||
description = S("Display the volume of the current WorldEdit region"),
|
||||
category = S("Region operations"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 2,
|
||||
func = function(name)
|
||||
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||||
|
||||
local volume = worldedit.volume(pos1, pos2)
|
||||
local abs = math.abs
|
||||
worldedit.player_notify(name, S(
|
||||
"current region has a volume of @1 nodes (@2*@3*@4)",
|
||||
volume,
|
||||
abs(pos2.x - pos1.x) + 1,
|
||||
abs(pos2.y - pos1.y) + 1,
|
||||
abs(pos2.z - pos1.z) + 1
|
||||
))
|
||||
end,
|
||||
})
|
286
worldedit_commands/schematics.lua
Normal file
286
worldedit_commands/schematics.lua
Normal file
@ -0,0 +1,286 @@
|
||||
local S = minetest.get_translator("worldedit_commands")
|
||||
|
||||
worldedit.prob_pos = {}
|
||||
worldedit.prob_list = {}
|
||||
|
||||
local function check_region(name)
|
||||
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
|
||||
end
|
||||
|
||||
local function check_filename(name)
|
||||
return name:find("^[%w%s%^&'@{}%[%],%$=!%-#%(%)%%%.%+~_]+$") ~= nil
|
||||
end
|
||||
|
||||
local function open_schematic(name, param)
|
||||
-- find the file in the world path
|
||||
local testpaths = {
|
||||
minetest.get_worldpath() .. "/schems/" .. param,
|
||||
minetest.get_worldpath() .. "/schems/" .. param .. ".we",
|
||||
minetest.get_worldpath() .. "/schems/" .. param .. ".wem",
|
||||
}
|
||||
local file, err
|
||||
for index, path in ipairs(testpaths) do
|
||||
file, err = io.open(path, "rb")
|
||||
if not err then
|
||||
break
|
||||
end
|
||||
end
|
||||
if err then
|
||||
worldedit.player_notify(name, S("Could not open file \"@1\"", param))
|
||||
return
|
||||
end
|
||||
local value = file:read("*a")
|
||||
file:close()
|
||||
|
||||
local version = worldedit.read_header(value)
|
||||
if version == nil or version == 0 then
|
||||
worldedit.player_notify(name, S("Invalid file format!"))
|
||||
return
|
||||
elseif version > worldedit.LATEST_SERIALIZATION_VERSION then
|
||||
worldedit.player_notify(name, S("Schematic was created with a newer version of WorldEdit."))
|
||||
return
|
||||
end
|
||||
|
||||
return value
|
||||
end
|
||||
|
||||
local function detect_misaligned_schematic(name, pos1, pos2)
|
||||
pos1 = worldedit.sort_pos(pos1, pos2)
|
||||
-- Check that allocate/save can position the schematic correctly
|
||||
-- The expected behaviour is that the (0,0,0) corner of the schematic stays
|
||||
-- at pos1, this only works when the minimum position is actually present
|
||||
-- in the schematic.
|
||||
local node = minetest.get_node(pos1)
|
||||
local have_node_at_origin = node.name ~= "air" and node.name ~= "ignore"
|
||||
if not have_node_at_origin then
|
||||
worldedit.player_notify(name,
|
||||
S("Warning: The schematic contains excessive free space and WILL be "..
|
||||
"misaligned when allocated or loaded. To avoid this, shrink your "..
|
||||
"area to cover exactly the nodes to be saved.")
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
worldedit.register_command("save", {
|
||||
params = "<file>",
|
||||
description = S("Save the current WorldEdit region to \"(world folder)/schems/<file>.we\""),
|
||||
category = S("Schematics"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 2,
|
||||
parse = function(param)
|
||||
if param == "" then
|
||||
return false
|
||||
end
|
||||
if not check_filename(param) then
|
||||
return false, S("Disallowed file name: @1", param)
|
||||
end
|
||||
return true, param
|
||||
end,
|
||||
nodes_needed = check_region,
|
||||
func = function(name, param)
|
||||
local result, count = worldedit.serialize(worldedit.pos1[name],
|
||||
worldedit.pos2[name])
|
||||
detect_misaligned_schematic(name, worldedit.pos1[name], worldedit.pos2[name])
|
||||
|
||||
local path = minetest.get_worldpath() .. "/schems"
|
||||
-- Create directory if it does not already exist
|
||||
minetest.mkdir(path)
|
||||
|
||||
local filename = path .. "/" .. param .. ".we"
|
||||
local file, err = io.open(filename, "wb")
|
||||
if err ~= nil then
|
||||
worldedit.player_notify(name, S("Could not save file to \"@1\"", filename))
|
||||
return
|
||||
end
|
||||
file:write(result)
|
||||
file:flush()
|
||||
file:close()
|
||||
|
||||
worldedit.player_notify(name, S("@1 nodes saved", count))
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("allocate", {
|
||||
params = "<file>",
|
||||
description = S("Set the region defined by nodes from \"(world folder)/schems/<file>.we\" as the current WorldEdit region"),
|
||||
category = S("Schematics"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 1,
|
||||
parse = function(param)
|
||||
if param == "" then
|
||||
return false
|
||||
end
|
||||
if not check_filename(param) then
|
||||
return false, S("Disallowed file name: @1", param)
|
||||
end
|
||||
return true, param
|
||||
end,
|
||||
func = function(name, param)
|
||||
local pos = worldedit.pos1[name]
|
||||
|
||||
local value = open_schematic(name, param)
|
||||
if not value then
|
||||
return false
|
||||
end
|
||||
|
||||
local nodepos1, nodepos2, count = worldedit.allocate(pos, value)
|
||||
if not nodepos1 then
|
||||
worldedit.player_notify(name, S("Schematic empty, nothing allocated"))
|
||||
return false
|
||||
end
|
||||
|
||||
worldedit.pos1[name] = nodepos1
|
||||
worldedit.pos2[name] = nodepos2
|
||||
worldedit.marker_update(name)
|
||||
|
||||
worldedit.player_notify(name, S("@1 nodes allocated", count))
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("load", {
|
||||
params = "<file>",
|
||||
description = S("Load nodes from \"(world folder)/schems/<file>[.we[m]]\" with position 1 of the current WorldEdit region as the origin"),
|
||||
category = S("Schematics"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 1,
|
||||
parse = function(param)
|
||||
if param == "" then
|
||||
return false
|
||||
end
|
||||
if not check_filename(param) then
|
||||
return false, S("Disallowed file name: @1", param)
|
||||
end
|
||||
return true, param
|
||||
end,
|
||||
func = function(name, param)
|
||||
local pos = worldedit.pos1[name]
|
||||
|
||||
local value = open_schematic(name, param)
|
||||
if not value then
|
||||
return false
|
||||
end
|
||||
|
||||
local count = worldedit.deserialize(pos, value)
|
||||
if count == nil then
|
||||
worldedit.player_notify(name, S("Loading failed!"))
|
||||
return false
|
||||
end
|
||||
worldedit.player_notify(name, S("@1 nodes loaded", count))
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
worldedit.register_command("mtschemcreate", {
|
||||
params = "<file>",
|
||||
description = S("Save the current WorldEdit region using the Minetest "..
|
||||
"Schematic format to \"(world folder)/schems/<filename>.mts\""),
|
||||
category = S("Schematics"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 2,
|
||||
parse = function(param)
|
||||
if param == "" then
|
||||
return false
|
||||
end
|
||||
if not check_filename(param) then
|
||||
return false, S("Disallowed file name: @1", param)
|
||||
end
|
||||
return true, param
|
||||
end,
|
||||
nodes_needed = check_region,
|
||||
func = function(name, param)
|
||||
local path = minetest.get_worldpath() .. "/schems"
|
||||
-- Create directory if it does not already exist
|
||||
minetest.mkdir(path)
|
||||
|
||||
local filename = path .. "/" .. param .. ".mts"
|
||||
local ret = minetest.create_schematic(worldedit.pos1[name],
|
||||
worldedit.pos2[name], worldedit.prob_list[name],
|
||||
filename)
|
||||
if ret == nil then
|
||||
worldedit.player_notify(name, S("Failed to create Minetest schematic"))
|
||||
else
|
||||
worldedit.player_notify(name, S("Saved Minetest schematic to @1", param))
|
||||
end
|
||||
worldedit.prob_list[name] = {}
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("mtschemplace", {
|
||||
params = "<file>",
|
||||
description = S("Load nodes from \"(world folder)/schems/<file>.mts\" with position 1 of the current WorldEdit region as the origin"),
|
||||
category = S("Schematics"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 1,
|
||||
parse = function(param)
|
||||
if param == "" then
|
||||
return false
|
||||
end
|
||||
if not check_filename(param) then
|
||||
return false, S("Disallowed file name: @1", param)
|
||||
end
|
||||
return true, param
|
||||
end,
|
||||
func = function(name, param)
|
||||
local pos = worldedit.pos1[name]
|
||||
|
||||
local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts"
|
||||
if minetest.place_schematic(pos, path) == nil then
|
||||
worldedit.player_notify(name, S("failed to place Minetest schematic"))
|
||||
else
|
||||
worldedit.player_notify(name, S("placed Minetest schematic @1 at @2", param, minetest.pos_to_string(pos)))
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("mtschemprob", {
|
||||
params = "start/finish/get",
|
||||
description = S("Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry"),
|
||||
category = S("Schematics"),
|
||||
privs = {worldedit=true},
|
||||
parse = function(param)
|
||||
if param ~= "start" and param ~= "finish" and param ~= "get" then
|
||||
return false, S("unknown subcommand: @1", param)
|
||||
end
|
||||
return true, param
|
||||
end,
|
||||
func = function(name, param)
|
||||
if param == "start" then --start probability setting
|
||||
worldedit.set_pos[name] = "prob"
|
||||
worldedit.prob_list[name] = {}
|
||||
worldedit.player_notify(name, S("select Minetest schematic probability values by punching nodes"))
|
||||
elseif param == "finish" then --finish probability setting
|
||||
worldedit.set_pos[name] = nil
|
||||
worldedit.player_notify(name, S("finished Minetest schematic probability selection"))
|
||||
elseif param == "get" then --get all nodes that had probabilities set on them
|
||||
local text = ""
|
||||
local problist = worldedit.prob_list[name]
|
||||
if problist == nil then
|
||||
return
|
||||
end
|
||||
for k,v in pairs(problist) do
|
||||
local prob = math.floor(((v.prob / 256) * 100) * 100 + 0.5) / 100
|
||||
text = text .. minetest.pos_to_string(v.pos) .. ": " .. prob .. "% | "
|
||||
end
|
||||
worldedit.player_notify(name, S("currently set node probabilities:"))
|
||||
worldedit.player_notify(name, text)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname == "prob_val_enter" then
|
||||
local name = player:get_player_name()
|
||||
local problist = worldedit.prob_list[name]
|
||||
if problist == nil then
|
||||
return
|
||||
end
|
||||
local e = {pos=worldedit.prob_pos[name], prob=tonumber(fields.text)}
|
||||
if e.pos == nil or e.prob == nil or e.prob < 0 or e.prob > 256 then
|
||||
worldedit.player_notify(name, S("invalid node probability given, not saved"))
|
||||
return
|
||||
end
|
||||
problist[#problist+1] = e
|
||||
end
|
||||
end)
|
||||
|
269
worldedit_commands/transform.lua
Normal file
269
worldedit_commands/transform.lua
Normal file
@ -0,0 +1,269 @@
|
||||
local S = minetest.get_translator("worldedit_commands")
|
||||
|
||||
local function check_region(name)
|
||||
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
|
||||
end
|
||||
|
||||
|
||||
worldedit.register_command("copy", {
|
||||
params = "x/y/z/? <amount>",
|
||||
description = S("Copy the current WorldEdit region along the given axis by <amount> nodes"),
|
||||
category = S("Transformations"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 2,
|
||||
parse = function(param)
|
||||
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
||||
if found == nil then
|
||||
return false
|
||||
end
|
||||
return true, axis, tonumber(amount)
|
||||
end,
|
||||
nodes_needed = function(name, axis, amount)
|
||||
return check_region(name) * 2
|
||||
end,
|
||||
func = function(name, axis, amount)
|
||||
if axis == "?" then
|
||||
local sign
|
||||
axis, sign = worldedit.player_axis(name)
|
||||
amount = amount * sign
|
||||
end
|
||||
|
||||
local count = worldedit.copy(worldedit.pos1[name], worldedit.pos2[name], axis, amount)
|
||||
worldedit.player_notify(name, S("@1 nodes copied", count))
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("move", {
|
||||
params = "x/y/z/? <amount>",
|
||||
description = S("Move the current WorldEdit region along the given axis by <amount> nodes"),
|
||||
category = S("Transformations"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 2,
|
||||
parse = function(param)
|
||||
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
||||
if found == nil then
|
||||
return false
|
||||
end
|
||||
return true, axis, tonumber(amount)
|
||||
end,
|
||||
nodes_needed = function(name, axis, amount)
|
||||
return check_region(name) * 2
|
||||
end,
|
||||
func = function(name, axis, amount)
|
||||
if axis == "?" then
|
||||
local sign
|
||||
axis, sign = worldedit.player_axis(name)
|
||||
amount = amount * sign
|
||||
end
|
||||
|
||||
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||||
local count = worldedit.move(pos1, pos2, axis, amount)
|
||||
|
||||
pos1[axis] = pos1[axis] + amount
|
||||
pos2[axis] = pos2[axis] + amount
|
||||
worldedit.marker_update(name)
|
||||
worldedit.player_notify(name, S("@1 nodes moved", count))
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("stack", {
|
||||
params = "x/y/z/? <count>",
|
||||
description = S("Stack the current WorldEdit region along the given axis <count> times"),
|
||||
category = S("Transformations"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 2,
|
||||
parse = function(param)
|
||||
local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
||||
if found == nil then
|
||||
return false
|
||||
end
|
||||
return true, axis, tonumber(repetitions)
|
||||
end,
|
||||
nodes_needed = function(name, axis, repetitions)
|
||||
return check_region(name) * math.abs(repetitions)
|
||||
end,
|
||||
func = function(name, axis, repetitions)
|
||||
if axis == "?" then
|
||||
local sign
|
||||
axis, sign = worldedit.player_axis(name)
|
||||
repetitions = repetitions * sign
|
||||
end
|
||||
|
||||
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||||
local count = worldedit.volume(pos1, pos2) * math.abs(repetitions)
|
||||
worldedit.stack(pos1, pos2, axis, repetitions, function()
|
||||
worldedit.player_notify(name, S("@1 nodes stacked", count))
|
||||
end)
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("stack2", {
|
||||
params = "<count> <x> <y> <z>",
|
||||
description = S("Stack the current WorldEdit region <count> times by offset <x>, <y>, <z>"),
|
||||
category = S("Transformations"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 2,
|
||||
parse = function(param)
|
||||
local repetitions, incs = param:match("(%d+)%s*(.+)")
|
||||
if repetitions == nil then
|
||||
return false, S("invalid count: @1", param)
|
||||
end
|
||||
local x, y, z = incs:match("([+-]?%d+) ([+-]?%d+) ([+-]?%d+)")
|
||||
if x == nil then
|
||||
return false, S("invalid increments: @1", param)
|
||||
end
|
||||
|
||||
return true, tonumber(repetitions), vector.new(tonumber(x), tonumber(y), tonumber(z))
|
||||
end,
|
||||
nodes_needed = function(name, repetitions, offset)
|
||||
return check_region(name) * repetitions
|
||||
end,
|
||||
func = function(name, repetitions, offset)
|
||||
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||||
local count = worldedit.volume(pos1, pos2) * repetitions
|
||||
worldedit.stack2(pos1, pos2, offset, repetitions, function()
|
||||
worldedit.player_notify(name, S("@1 nodes stacked", count))
|
||||
end)
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("stretch", {
|
||||
params = "<stretchx> <stretchy> <stretchz>",
|
||||
description = S("Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin"),
|
||||
category = S("Transformations"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 2,
|
||||
parse = function(param)
|
||||
local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$")
|
||||
if found == nil then
|
||||
return false
|
||||
end
|
||||
stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz)
|
||||
if stretchx == 0 or stretchy == 0 or stretchz == 0 then
|
||||
return false, S("invalid scaling factors: @1", param)
|
||||
end
|
||||
return true, stretchx, stretchy, stretchz
|
||||
end,
|
||||
nodes_needed = function(name, stretchx, stretchy, stretchz)
|
||||
return check_region(name) * stretchx * stretchy * stretchz
|
||||
end,
|
||||
func = function(name, stretchx, stretchy, stretchz)
|
||||
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||||
local count, pos1, pos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz)
|
||||
|
||||
--reset markers to scaled positions
|
||||
worldedit.pos1[name] = pos1
|
||||
worldedit.pos2[name] = pos2
|
||||
worldedit.marker_update(name)
|
||||
|
||||
worldedit.player_notify(name, S("@1 nodes stretched", count))
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("transpose", {
|
||||
params = "x/y/z/? x/y/z/?",
|
||||
description = S("Transpose the current WorldEdit region along the given axes"),
|
||||
category = S("Transformations"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 2,
|
||||
parse = function(param)
|
||||
local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
|
||||
if found == nil then
|
||||
return false
|
||||
elseif axis1 == axis2 then
|
||||
return false, S("invalid usage: axes must be different")
|
||||
end
|
||||
return true, axis1, axis2
|
||||
end,
|
||||
nodes_needed = check_region,
|
||||
func = function(name, axis1, axis2)
|
||||
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||||
if axis1 == "?" then axis1 = worldedit.player_axis(name) end
|
||||
if axis2 == "?" then axis2 = worldedit.player_axis(name) end
|
||||
local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
|
||||
|
||||
--reset markers to transposed positions
|
||||
worldedit.pos1[name] = pos1
|
||||
worldedit.pos2[name] = pos2
|
||||
worldedit.marker_update(name)
|
||||
|
||||
worldedit.player_notify(name, S("@1 nodes transposed", count))
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("flip", {
|
||||
params = "x/y/z/?",
|
||||
description = S("Flip the current WorldEdit region along the given axis"),
|
||||
category = S("Transformations"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 2,
|
||||
parse = function(param)
|
||||
if param ~= "x" and param ~= "y" and param ~= "z" and param ~= "?" then
|
||||
return false
|
||||
end
|
||||
return true, param
|
||||
end,
|
||||
nodes_needed = check_region,
|
||||
func = function(name, param)
|
||||
if param == "?" then param = worldedit.player_axis(name) end
|
||||
local count = worldedit.flip(worldedit.pos1[name], worldedit.pos2[name], param)
|
||||
worldedit.player_notify(name, S("@1 nodes flipped", count))
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("rotate", {
|
||||
params = "x/y/z/? <angle>",
|
||||
description = S("Rotate the current WorldEdit region around the given axis by angle <angle> (90 degree increment)"),
|
||||
category = S("Transformations"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 2,
|
||||
parse = function(param)
|
||||
local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
||||
if found == nil then
|
||||
return false
|
||||
end
|
||||
angle = tonumber(angle)
|
||||
if angle % 90 ~= 0 or angle % 360 == 0 then
|
||||
return false, S("invalid usage: angle must be multiple of 90")
|
||||
end
|
||||
return true, axis, angle
|
||||
end,
|
||||
nodes_needed = check_region,
|
||||
func = function(name, axis, angle)
|
||||
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||||
if axis == "?" then axis = worldedit.player_axis(name) end
|
||||
local count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle)
|
||||
|
||||
--reset markers to rotated positions
|
||||
worldedit.pos1[name] = pos1
|
||||
worldedit.pos2[name] = pos2
|
||||
worldedit.marker_update(name)
|
||||
|
||||
worldedit.player_notify(name, S("@1 nodes rotated", count))
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("orient", {
|
||||
params = "<angle>",
|
||||
description = S("Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)"),
|
||||
category = S("Transformations"),
|
||||
privs = {worldedit=true},
|
||||
require_pos = 2,
|
||||
parse = function(param)
|
||||
local found, _, angle = param:find("^([+-]?%d+)$")
|
||||
if found == nil then
|
||||
return false
|
||||
end
|
||||
angle = tonumber(angle)
|
||||
if angle % 90 ~= 0 then
|
||||
return false, S("invalid usage: angle must be multiple of 90")
|
||||
end
|
||||
return true, angle
|
||||
end,
|
||||
nodes_needed = check_region,
|
||||
func = function(name, angle)
|
||||
local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], angle)
|
||||
worldedit.player_notify(name, S("@1 nodes oriented", count))
|
||||
end,
|
||||
})
|
||||
|
Loading…
Reference in New Issue
Block a user