Add //spiral and worldedit.spiral API function

This commit is contained in:
sfan5 2012-08-19 09:36:11 +02:00
parent 5b66b5ec25
commit e39493e789
4 changed files with 86 additions and 3 deletions

@ -108,6 +108,15 @@ Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length>
//cylinder y 28 10 default:glass
//cylinder z -12 3 mesecons:mesecon
//cylinder ? 2 4 stone
### //spiral <size> <node>
Add Spiral at WorldEdit position 1 with size <size>, composed of <node>.
//spiral 8 dirt
//spiral 5 default:glass
//spiral 2 stone
### //copy x/y/z/? <amount>
@ -216,6 +225,12 @@ Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `
Returns the number of nodes added.
### worldedit.spiral(pos, size, nodename)
Adds a Spiral at `pos` with size `size`.
Returns the number of nodes changed.
### worldedit.copy(pos1, pos2, axis, amount)
Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
@ -286,4 +301,4 @@ This mod is licensed under the [GNU Affero General Public License](http://www.gn
Basically, this means everyone is free to use, modify, and distribute the files, as long as these modifications are also licensed the same way.
Most importantly, the Affero variant of the GPL requires you to publish your modifications in source form, even if the mod is run only on the server, and not distributed.
Most importantly, the Affero variant of the GPL requires you to publish your modifications in source form, even if the mod is run only on the server, and not distributed.

@ -1,3 +1,4 @@
dofile(minetest.get_modpath("worldedit") .. "/spirals.lua")
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
worldedit.sort_pos = function(pos1, pos2)
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
@ -182,6 +183,26 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename)
return count
end
--adds a spiral at `pos` with size `size`, returning the number of nodes changed
worldedit.spiral = function(pos, size, nodename)
local shift_x,shift_y
sa = spiralt(size)
shift_y = #sa -- "Height" of the Array
local fe = sa[1]
shift_x = #fe -- "Width" of the Array
fe = nil
local count = 0
for x,v in ipairs(sa) do
for y, z in ipairs(v) do
minetest.env:add_node({x=pos.x-shift_x+x,y=pos.y-shift_y+y,z=pos.z+z}, {name=nodename})
count = count + 1
end
end
return count
end
--copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes copied
worldedit.copy = function(pos1, pos2, axis, amount)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
@ -476,4 +497,4 @@ worldedit.deserialize_old = function(originpos, value)
count = count + 1
end
return count
end
end

@ -216,6 +216,36 @@ minetest.register_chatcommand("/hollowcylinder", {
end,
})
minetest.register_chatcommand("/spiral", {
params = "<size> <node>",
description = "Add Spiral at WorldEdit position 1 with size <size>, composed of <node>",
privs = {worldedit=true},
func = function(name, param)
local pos = worldedit.pos1[name]
if pos == nil then
minetest.chat_send_player(name, "No WorldEdit region selected")
return
end
local found, _, size, nodename = param:find("(%d+)%s+([^%s]+)$")
if found == nil then
minetest.chat_send_player(name, "Invalid usage: " .. param)
return
end
if axis == "?" then
axis = worldedit.player_axis(name)
end
if not worldedit.node_is_valid(pos, nodename) then
minetest.chat_send_player(name, "Invalid node name: " .. param)
return
end
local count = worldedit.spiral(pos, tonumber(size), nodename)
minetest.chat_send_player(name, count .. " nodes changed")
end,
})
minetest.register_chatcommand("/cylinder", {
params = "x/y/z/? <length> <radius> <node>",
description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
@ -486,4 +516,4 @@ minetest.register_chatcommand("/load", {
minetest.chat_send_player(name, count .. " nodes loaded")
end,
})
})

17
spirals.lua Normal file

@ -0,0 +1,17 @@
av, sn = math.abs, function(s) return s~=0 and s/av(s) or 0 end
function sindex(y, x) -- returns the value at (x, y) in a spiral that starts at 1 and goes outwards
if y == -x and y >= x then return (2*y+1)^2 end
local l = math.max(av(y), av(x))
return (2*l-1)^2+4*l+2*l*sn(x+y)+sn(y^2-x^2)*(l-(av(y)==l and sn(y)*x or sn(x)*y)) -- OH GOD WHAT
end
function spiralt(side)
local ret, start, stop = {}, math.floor((-side+1)/2), math.floor((side-1)/2)
for i = 1, side do
ret[i] = {}
for j = 1, side do
ret[i][j] = side^2 - sindex(stop - i + 1,start + j - 1) --moves the coordinates so (0,0) is at the center of the spiral
end
end
return ret
end