Uberi
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674d6473e4
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Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
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2013-12-20 18:41:13 -05:00 |
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Uberi
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3767ea84d2
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Include WorldEdit GUI in the documentation, improve privilege handling, simplify main dialog.
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2013-12-18 15:56:50 -05:00 |
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Uberi
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36424e3dec
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Improve worldedit.spiral and the WorldEdit GUI,
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2013-12-16 18:55:56 -05:00 |
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Uberi
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3cffae4948
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Implement copy/move in the WorldEdit GUI.
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2013-12-15 16:56:37 -05:00 |
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Uberi
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a4881225a4
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Merge fixedpos and position dialogs in worldedit_gui, add cylinder dialog.
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2013-12-15 16:33:39 -05:00 |
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Uberi
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0797c47afb
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Fix worldedit.hollow_cylinder.
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2013-12-15 16:33:31 -05:00 |
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Uberi
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89d4548595
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More improvements to worldedit_gui
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2013-12-12 16:28:00 -05:00 |
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Uberi
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6c03ab9c4a
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Refine GUI.
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2013-12-12 15:34:05 -05:00 |
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Uberi
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dbc2348014
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Better installation instructions.
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2013-12-11 15:58:58 -05:00 |
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Uberi
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3fa9dfd19c
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Improve worldedit_gui.
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2013-12-10 17:07:10 -05:00 |
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Uberi
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d4b39cba9b
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WorldEdit GUI is now live! Currently under construction.
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2013-12-10 01:58:53 -05:00 |
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Uberi
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ac7430e02f
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Version information is now available via the API.
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2013-12-10 01:47:32 -05:00 |
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Sfan5
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b3ba6f2433
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Revert "Change compatibility notices." because we have 0.4.8 now
This reverts commit d5ec1bcefc128b3de7b7f9cfdc99a1bf146d0a6b.
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2013-11-24 14:18:04 +01:00 |
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Uberi
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d5ec1bcefc
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Change compatibility notices.
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2013-10-01 16:57:55 -04:00 |
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Uberi
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203c3da2af
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Add //about.
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2013-08-28 20:28:49 -04:00 |
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Uberi
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272541c9da
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Changes to support the latest schematic probability specification.
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2013-08-16 16:57:35 -04:00 |
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Uberi
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9ab52df56a
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Add worldedit_limited.
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2013-08-16 16:56:38 -04:00 |
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Anthony Zhang
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4c43bf3600
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Add initial code for worldedit_infinity.
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2013-08-06 16:29:00 -04:00 |
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Anthony Zhang
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03327a767d
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Add version checker since so many people are confused about which version to use.
1.0
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2013-08-06 16:28:05 -04:00 |
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Anthony Zhang
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8bd5db51b2
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Final changes and version number bump.
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2013-08-01 23:53:38 -04:00 |
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Anthony Zhang
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416ffb3709
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Fix //pyramid examples.
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2013-07-31 22:29:01 -04:00 |
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Anthony Zhang
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040282bbe6
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New module loader properly halts when load-time error occurs in module.
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2013-07-31 22:15:52 -04:00 |
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Anthony Zhang
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b0bf52e9b6
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Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
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2013-07-31 22:15:08 -04:00 |
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Anthony Zhang
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3c51ec8c4a
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//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
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2013-07-31 00:02:37 -04:00 |
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Anthony Zhang
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49b683f27f
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Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
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2013-07-29 12:43:24 -04:00 |
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Anthony Zhang
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c1f3cfc1e4
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Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight.
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2013-07-28 18:15:46 -04:00 |
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Anthony Zhang
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b252df2166
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Slight optimizations, and make //pyramid work properly again.
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2013-07-28 17:08:12 -04:00 |
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Anthony Zhang
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7e1be63344
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Add //fixedpos command and document it.
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2013-07-28 17:07:47 -04:00 |
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Anthony Zhang
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faa4a7b065
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More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume.
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2013-07-27 21:34:42 -04:00 |
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Anthony Zhang
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8b9054a1cc
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Add tutorial for new users, and a note about compatibility.
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2013-07-25 16:09:00 -04:00 |
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Anthony Zhang
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dfcf02bbc2
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Add a few notes on air.
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2013-07-22 11:04:03 -04:00 |
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Anthony Zhang
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0fddd17f23
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Add the node inspector, a tool for finding information about nodes. Configurable via the //inspect command.
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2013-07-21 17:16:29 -04:00 |
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Anthony Zhang
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e550604747
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Add a section about the different types of schematics.
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2013-07-21 17:15:04 -04:00 |
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Anthony Zhang
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8ebf9d3c2a
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Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
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2013-07-21 16:54:25 -04:00 |
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Anthony Zhang
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ac5e801834
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Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still.
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2013-07-12 14:22:30 -04:00 |
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Anthony Zhang
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b6bc841c39
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Fix volume of spheres, domes, and their hollow variants.
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2013-06-24 18:22:01 -04:00 |
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Anthony Zhang
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48009b6c62
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Support aliases in node name resolution. For example, //set mapgen_dirt . Technique outlined by kharl in IRC.
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2013-06-24 17:13:10 -04:00 |
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Anthony Zhang
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9db6192eba
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Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs.
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2013-06-23 12:46:59 -04:00 |
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Anthony Zhang
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1e5f623cbb
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Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress.
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2013-06-22 23:08:51 -04:00 |
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Anthony Zhang
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58970e7fab
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Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1.
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2013-06-22 23:05:34 -04:00 |
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Anthony Zhang
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7070f81c59
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Significant but highly experimental speed-ups for worldedit.set, replace, and scale, plus preparation for more.
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2013-06-22 20:59:23 -04:00 |
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Sfan5
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a192d51a58
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Add initial support for Minetest schematic API
Thanks to kwolekr for the code
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2013-06-22 08:25:59 +02:00 |
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Anthony Zhang
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d4187866db
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Add //scale <factor> command (suggested by Jordach), fix transposition description in docs.
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2013-06-18 15:05:49 -04:00 |
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Anthony Zhang
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74018dab99
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Support descriptions and partial node names in chat commands (e.g., //set blue lightstone , //replace piston_normal_off bronze block ).
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2013-06-12 19:59:13 -04:00 |
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Anthony Zhang
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f1cfc47189
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Fix //rotate for real this time.
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2013-06-02 17:50:14 -04:00 |
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Anthony Zhang
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0664cde287
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Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue).
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2013-05-30 20:38:56 -04:00 |
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Anthony Zhang
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f952ee4740
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Block queue doesn't lag anymore on slow operations like digging and placing nodes, better and more efficient //fixlight.
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2013-05-30 19:13:21 -04:00 |
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Sfan5
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a1dcc43210
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Fix //move again
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2013-05-20 20:48:12 +02:00 |
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Anthony Zhang
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d7ae19b7b8
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Fix the //move command (WorldEdit API is unaffected).
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2013-05-18 19:00:12 -04:00 |
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Anthony Zhang
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52c1379bce
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Make chat messages consistent.
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2013-05-15 17:52:12 -04:00 |
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