cornernote
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7ce20dbfce
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added metasave/metaload to chat commands
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2012-09-20 13:56:14 +09:30 |
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cornernote
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c8cfd524dd
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added metasave/metaload to api
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2012-09-20 13:55:23 +09:30 |
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Anthony Zhang
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6f96131382
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Normalization.
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2012-09-13 23:13:54 -04:00 |
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Anthony
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8102eb982e
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Merge pull request #11 from khonkhortisan/master
Allow multiple //moves
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2012-09-10 17:06:34 -07:00 |
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Kyle
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93100a20be
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document the //move change
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2012-09-10 10:09:03 -07:00 |
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Kyle
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17c1e3887c
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allow multiple //moves
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2012-09-09 21:44:30 -07:00 |
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sfan5
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a429e104a2
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Fix //replace <something> air
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2012-09-08 08:34:21 +02:00 |
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sfan5
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ce9ce35a20
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Fix //replace air <something>
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2012-09-08 08:21:37 +02:00 |
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Anthony
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a25a2a1fb0
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Merge pull request #5 from khonkhortisan/master
Understands meta!
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2012-08-30 21:38:00 -07:00 |
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Anthony Zhang
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340416c789
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Fix player axis detection, make spirals code a bit easier to read.
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2012-08-30 16:17:15 -04:00 |
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Kyle
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6eb08edd30
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Rotate now works with x/y/z/? instead of just y: "//rotate x 90"
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2012-08-28 15:57:45 -07:00 |
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Kyle
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91c24d3a60
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Fix transpose and rotate
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2012-08-26 13:14:47 -07:00 |
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Kyle
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1a9ce8b9c1
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Understands meta! Tested in copy, stack (which copies), move, flip.
Transpose (and therefore rotate) do(es) not appear to be functional, but
meta stuff added anyway.
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2012-08-25 17:23:39 -07:00 |
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sfan5
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21192ceb57
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Remove unused Code
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2012-08-19 09:38:16 +02:00 |
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sfan5
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e39493e789
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Add //spiral and worldedit.spiral API function
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2012-08-19 09:36:11 +02:00 |
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Anthony Zhang
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5b66b5ec25
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Add the ? axis, which represents the axis the player is facing.
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2012-08-18 14:43:12 -04:00 |
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Anthony Zhang
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66c7f1fb96
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Add //hollowcylinder and //cylinder commands, add worldedit.hollow_cylinder and worldedit.cylinder API functions, document both, use better node validity check.
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2012-08-18 00:51:20 -04:00 |
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Anthony Zhang
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87f23b8647
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Fix //copy, //move, and //stack with negative amounts.
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2012-08-16 16:21:00 -04:00 |
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Anthony Zhang
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8cd32bcc59
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Add the //transpose, //flip, and //rotate commands as well as their documentation and related WorldEdit API functions. Fix chat parameter handling using pattern anchors.
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2012-07-22 18:12:29 -04:00 |
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Anthony Zhang
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a4a3613170
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Remove WorldEdit markers if they are invalid.
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2012-07-22 15:55:49 -04:00 |
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Anthony Zhang
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9067f73349
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Add //mark command and document it.
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2012-07-22 15:22:36 -04:00 |
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Anthony Zhang
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5ce4517e66
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Use minetest.pos_to_string() and check for nil positions when using //p get (possible crash fixed).
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2012-07-22 14:53:20 -04:00 |
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Anthony Zhang
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ebbfdbbe13
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Correct version number.
0.5
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2012-07-20 12:11:49 -04:00 |
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Anthony Zhang
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c216164d74
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Simplify marker placement and fix wierd bug where object:setpos() didn't work.
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2012-07-19 23:24:37 -04:00 |
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Anthony Zhang
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2ecdd6cb1d
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Re-add support for the old WorldEdit save format on a load-only basis. Implemented as worldedit.deserialize_old(), and documented in README.md. //load will now transparently detect these files and load them correctly.
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2012-07-19 22:54:26 -04:00 |
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Anthony Zhang
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2c2d7fdec1
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Properly floor the player coordinates.
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2012-07-16 16:21:55 -04:00 |
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Anthony Zhang
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0606a910e2
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Document markers and give an example for //reset.
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2012-07-16 14:54:14 -04:00 |
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Anthony Zhang
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b6933816b8
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Add entities to mark the WorldEdit region positions and add the //reset command. Document regions, and the //reset command.
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2012-07-16 14:38:15 -04:00 |
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Anthony Zhang
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6a6f37460d
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Fixed //save not sorting positions (thanks to cosarara97).
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2012-07-16 12:37:02 -04:00 |
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Anthony Zhang
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5869ccf7f8
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Properly document the WorldEdit API.
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2012-07-13 22:14:25 -04:00 |
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Anthony Zhang
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21f768be14
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Rename README to show markdown properly.
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2012-07-13 21:50:37 -04:00 |
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Anthony Zhang
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66839ca6a5
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Initial commit.
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2012-07-13 21:46:33 -04:00 |
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