Extra tools and commands to extend WorldEdit for Minetest
If you can dream of it, it probably belongs here!
Important News: The
master branch has been renamed to
main, to follow the new standard across the Git ecosystem. If you've installed WorldEditAadditions through git, you will need to re-clone the repository.
(Do you have a cool build that you used WorldEditAdditions to build? Get in touch and I'll feature your screenshot here!)
Table of Contents
- Quick Command Reference (including links to detailed explanations)
- Using the Far Wand
- Using the Cloud Wand
- Detailed Chat Command Explanations
- Chat Command Cookbook
- WorldEditAdditions around the web
Quick Command Reference
//spline <replace_node> <width_start> [<width_end=width_start> [<steps=3>]]
//dome+ <radius> <replace_node> [<pointing_dir:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> ...] [h[ollow]]
//metaball add <radius> | remove <index> | render <replace_node> [<threshold=1>] | list | clear | volume
//ellipsoid <rx> <ry> <rz> <node_name> [h[ollow]]
//ellipsoid2 <node_name> [h[ollow]]
//hollowellipsoid <rx> <ry> <rz> <node_name>
//torus <major_radius> <minor_radius> <node_name> [<axes=xy> [h[ollow]]]
//hollowtorus <major_radius> <minor_radius> <node_name> [<axes=xy>]
//line [<replace_node> [<radius>]]
//maze <replace_node> [<path_length> [<path_width> [<seed>]]]
//maze3d <replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]
//spiral2 [<circle|square>] [<replace_node=dirt> [<interval=3> [<acceleration=0>] ] ]
//wcompass <replace_node> [<bead_node>]
//revolve <times> [<pivot_point_number=last_point>]
//copy+ <axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]]
//move+ <axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]]
//replacemix <target_node> [<chance>] <replace_node_a> [<chance_a>] [<replace_node_b> [<chance_b>]] [<replace_node_N> [<chance_N>]] ....
//floodfill [<replace_node> [<radius>]]
//scale <axis> <scale_factor> | <factor_x> [<factor_y> <factor_z> [<anchor_x> <anchor_y> <anchor_z>]]experimental
//overlay <node_name_a> [<chance_a>] <node_name_b> [<chance_b>] [<node_name_N> [<chance_N>]] ...
//layers [<max_slope|min_slope..max_slope>] [<node_name_1> [<layer_count_1>]] [<node_name_2> [<layer_count_2>]] ...
//convolve <kernel> [<width>[,<height>]] [<sigma>]
//erode [<snowballs|river> [<key_1> [<value_1>]] [<key_2> [<value_2>]] ...]experimental
//noise2d [<key_1> [<value_1>]] [<key_2> [<value_2>]] ...]
//sculpt [[<brush_name=default> [<brush_size=8> [<height=1>]]]
//bonemeal [<strength> [<chance> [<node_name> [<node_name> ...]]]]
//forest [<density>] <sapling_a> [<chance_a>] <sapling_b> [<chance_b>] [<sapling_N> [<chance_N>]] ...(new in v1.9)
//saplingaliases [aliases|all_saplings](new in v1.9)
//scol [<axis1> ] <length>
//srect [<axis1> [<axis2>]] <length>
//scube [<axis1> [<axis2> [<axis3>]]] <length>
//srel <axis1> <length1> [<axis2> <length2> [<axis3> <length3>]]
//smake <operation:odd|even|equal> <mode:grow|shrink|average> [<target=xz> [<base>]]
//sshift <axis1> <length1> [<axis2> <length2> [<axis3> <length3>]]
//sfactor <mode:grow|shrink|average> <factor> [<target=xz>]
//multi <command_a> <command_b> ....
//many <times> <command>(new in v1.9)
//subdivide <size_x> <size_y> <size_z> <cmd_name> <args>
//ellipsoidapply <command_name> <args>(new in v1.9)
//airapply <command_name> <args>(new in v1.9)
//noiseapply2d <threshold> <scale> <command_name> <args>(new in v1.13)
//for <value1> <value2> <value3>... do //<command> <arg> %% <arg>(new in v1.13)
- WorldEditAdditions Far Wand
- WorldEditAdditions Cloud Wand
//farwand skip_liquid (true|false) | maxdist <number>
You can install WorldEditAadditions in multiple ways:
WorldEditAdditions is on ContentDB here: https://content.minetest.net/packages/Starbeamrainbowlabs/worldeditadditions/.
Through the latest release
You can get a copy of WorldEditAdditions by downloading the source code for the latest release, but this is not recommended because it takes additional effort to update to the latest version.
You can also clone this git repository. Note that the
main branch is not considered to be stable at all times - though it shouldn't crash. It is recommended that you checkout a release to ensure stability. Do that like so:
# First, clone the repository git clone https://github.com/sbrl/Minetest-WorldEditAdditions.git WorldEditAdditions cd WorldEditAdditions # Then, checkout the latest release on Linux: git checkout "$(git describe --tags --abbrev=0)";
If you do not checkout the latest release, you will be using the development version of WorldEditAdditions. While every effort is made to ensure that the development version is stable at all times, this is not a guarantee.
Windows users, you'll need to check the releases page and find the name of the latest release, then do this instead of the
git checkout above:
git checkout TAG_NAME_HERE
If you're experiencing issues with this mod, try checking this FAQ before opening an issue.
I get an error saying that worldedit isn't installed
WorldEditAdditions requires that the
worldedit mod is installed as a dependency. Install it and then try launching Minetest (or the
I get an error saying that
worldedit.register_command() is not a function
This is probably because your version of
worldedit is too old. Try updating it. Specifically the
worldedit.register_command() function was only added to
worldedit in December 2019.
I get a crash on startup saying
attempt to call field 'alias_command' (a nil value)
Please update to v1.8+. There was a bug in earlier versions that caused a race condition that sometimes resulted in this crash.
Why don't the moretrees trees work with
As far as I can tell, the saplings provided by the
moretrees mod don't properly interact with bonemeal from the bonemeal mod, which WorldEditAdditions uses to grow trees. As far as I can tell WorldEditAdditions has everything in place needed to support them, but until applying bonemeal to
moretrees saplings results in a tree rather than waiting for one to grow over time, WorldEditAdditions will always fail to place trees provided by the
moretrees mod, unfortunately.
The region markers look weird!
We've implemented a custom replacement for the WorldEdit region markers that supports selecting more than 2 points. This new WorldEditAdditions positioning system synchronises with WorldEdit's positioning system, so you can use both WorldEdit and WorldEditAdditions tools and commands interchangeably and they will seamlessly sync with each other.
The only side effect of this is that WorldEdit commands such as
//shift are not aware of the new WorldEditAdditions positioning system, so you may encounter a situation where both WorldEdit and WorldEditAdditions region markers may display until you use another WorldEditAdditions command or tool to update them. This will be fixed in time as more commands and tools are implemented.
The position markers disappear when far way
This is a limitation of Minetest. You can workaround it though by setting
active_block_range to a higher value - though be aware this also affects ABMs and other entities as well, so it can cause server lag.
The new positioning system now partially rectifies this issue with the region marker walls by creating a grid of entities instead of a single entity, such that a portion of them are more likely to be in range.
Contributions are welcome! Please state in your pull request(s) that you release your contribution under the Mozilla Public License 2.0.
Please also make sure that the logic for every new command has it's own file. For example, the logic for
//floodfill goes in
worldeditadditions/floodfill.lua, the logic for
//overlay goes in
worldeditadditions/overlay.lua, etc. More contributing help can be found in the contributing guide.
Want to contribute, but finding it tough to search for inspiration of what to implement? Here are some great places to look:
- Our issue tracker: There are always a bunch of issues open with cool commands and features that have yet to be implemented.
- Other software: Software for Minecraft is often far more mature than that available for Minetest. As a result, it's full of cool ideas. A lot of the existing commands in WorldEditAdditions were sourced from here.
- WorldEdit for Minecraft
- VoxelSniper(-Reimagined) for Minecraft
- WorldPainter for Minecraft
- Do some building: When you put WorldEditAdditions to use in building projects of your own, things will absolutely stand out to you what you want in the creative building process that WorldEditAdditions doesn't yet have.
- Watch others build stuff: Doesn't even have to be Minetest! There are lots of talented Minecraft builders with videos and series on e.g. YouTube. From their creative building processes, many ideas can be derived.
The ultimate goal is for WorldEditAdditions to support the creative building process in a way that enables builders of all backgrounds to create incredible things.
WorldEditAdditions around the web
Are you using WorldEditAdditions for a project? Open an issue and I'll add your project to the below list!
- (None that I'm aware of yet! Open an issue or get in touch and I'll link to your project (-:)
This mod is licensed under the Mozilla Public License 2.0, a copy of which (along with a helpful summary as to what you can and can't do with it) can be found in the
LICENSE file in this repository.
All textures however are licenced under CC-BY-SA 4.0 (Creative Commons Attribution Share-Alike International 4.0).
If you'd like to do something that the license prohibits, please get in touch as it's possible we can negotiate something.
If WorldEditAdditions has helped you out in a project, please consider adding a little sign in a corner of your project saying so :-)