2021-07-20 21:52:19 +02:00
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-- ██ ██ ██████ ██████ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ █ ██ ██████ ██ ██ ███
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-- ██ ███ ██ ██ ██ ██ ██ ██ ██
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-- ███ ███ ██████ ██████ ██ ██
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local wea = worldeditadditions
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local v3 = worldeditadditions.Vector3
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worldedit.register_command("wbox", {
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2021-07-23 23:12:20 +02:00
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params = "<replace_node>",
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description = "Sets the edges of the current selection to <replace_node>",
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2021-07-20 21:52:19 +02:00
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privs = {worldedit=true},
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require_pos = 2,
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2021-07-22 22:29:29 +02:00
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parse = function(params_text)
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2021-07-23 23:12:20 +02:00
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if params_text == "" then
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return false, "Error: too few arguments! Expected: \"<replace_node>\""
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end
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2021-07-22 22:29:29 +02:00
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local node = worldedit.normalize_nodename(params_text)
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2021-07-20 21:52:19 +02:00
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if not node then
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2021-07-22 22:29:29 +02:00
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return false, "invalid node name: " .. params_text
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2021-07-20 21:52:19 +02:00
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end
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return true, node
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end,
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nodes_needed = function(name)
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local delta = v3.subtract(worldedit.pos2[name], worldedit.pos1[name]):abs():add(1)
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local total, mult, axes = 1, 4, {"x","y","z"}
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for k,v in pairs(axes) do
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if worldedit.pos1[name] ~= worldedit.pos2[name] then total = total*2
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else mult = mult/2 end
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end
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for k,v in pairs(axes) do
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if delta[v] > 2 then total = total + (delta[v] - 2)*mult end
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end
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return total
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end,
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func = function(name, node)
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local _, count = wea.wire_box(worldedit.pos1[name], worldedit.pos2[name], node)
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return _, count .. " nodes set"
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end,
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})
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