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local we_c = worldeditadditions_commands
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worldedit.register_command ( " bonemeal " , {
params = " [<strength> [<chance>]] " ,
description = " Bonemeals everything that's bonemeal-able that has an air node directly above it. Optionally takes a strength value to use (default: 1, maximum: 4), and a chance to actually bonemeal an eligible node (positive integer; nodes have a 1-in-<chance> chance to be bonemealed; higher values mean a lower chance; default: 1 - 100% chance). " ,
privs = { worldedit = true } ,
require_pos = 2 ,
parse = function ( params_text )
if not params_text or params_text == " " then
params_text = " 1 "
end
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local parts = worldeditadditions.split ( params_text , " %s+ " , false )
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local strength = 1
local chance = 1
if # parts >= 1 then
strength = tonumber ( parts [ 1 ] )
if not strength then
return false , " Invalid strength value (value must be an integer) "
end
end
if # parts >= 2 then
chance = tonumber ( parts [ 2 ] )
if not chance then
return false , " Invalid chance value (must be a positive integer) "
end
end
if strength < 1 or strength > 4 then
return false , " Error: strength value out of bounds (value must be an integer between 1 and 4 inclusive) "
end
-- We unconditionally math.floor here because when we tried to test for it directly it was unreliable
return true , math.floor ( strength ) , math.floor ( chance )
end ,
nodes_needed = function ( name ) -- strength, chance
-- Since every node has to have an air block, in the best-case scenario
-- edit only half the nodes in the selected area
return worldedit.volume ( worldedit.pos1 [ name ] , worldedit.pos2 [ name ] ) / 2
end ,
func = function ( name , strength , chance )
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local start_time = worldeditadditions.get_ms_time ( )
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local success , nodes_bonemealed , candidates = worldeditadditions.bonemeal ( worldedit.pos1 [ name ] , worldedit.pos2 [ name ] , strength , chance )
if not success then
-- nodes_bonemealed is an error message here because success == false
return success , nodes_bonemealed
end
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local percentage = worldeditadditions.round ( ( nodes_bonemealed / candidates ) * 100 , 2 )
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local time_taken = worldeditadditions.get_ms_time ( ) - start_time
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-- Avoid nan% - since if there aren't any candidates then nodes_bonemealed will be 0 too
if candidates == 0 then percentage = 0 end
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minetest.log ( " action " , name .. " used //bonemeal at " .. worldeditadditions.vector . tostring ( worldedit.pos1 [ name ] ) .. " - " .. worldeditadditions.vector . tostring ( worldedit.pos2 [ name ] ) .. " , bonemealing " .. nodes_bonemealed .. " nodes (out of " .. candidates .. " nodes) at strength " .. strength .. " in " .. time_taken .. " s " )
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return true , nodes_bonemealed .. " out of " .. candidates .. " (~ " .. percentage .. " %) candidates bonemealed in " .. worldeditadditions.human_time ( time_taken )
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end
} )