Minetest-WorldEditAdditions/worldeditadditions_commands/commands/replacemix.lua

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local we_c = worldeditadditions_commands
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worldedit.register_command("replacemix", {
params = "<target_node> [<chance>] <replace_node_a> [<chance_a>] [<replace_node_b> [<chance_b>]] [<replace_node_N> [<chance_N>]] ...",
description = "Replaces target_node with a mix of other nodes. Functions simmilarly to //mix. <chance> is optional and the chance to replace the target node at all. replace_node_a is the node to replace target_node with. If multiple nodes are specified in a space separated list, then when replacing an instance of target_node one is randomly chosen from the list. Just like with //mix, if a positive integer is present after a replace_node, that adds a weighting to that particular node making it more common.",
privs = { worldedit = true },
require_pos = 2,
parse = function(params_text)
if not params_text or params_text == "" then
return false, "Error: No arguments specified"
end
local parts = worldeditadditions.split(params_text, "%s+", false)
local target_node = nil
local target_node_chance = 1
local replace_nodes = {}
local mode = "target_node"
local last_node_name = nil
for i, part in ipairs(parts) do
if mode == "target_node" then
target_node = worldedit.normalize_nodename(part)
if not target_node then
return false, "Error: Invalid target_node name"
end
mode = "target_chance"
elseif mode == "target_chance" and tonumber(part) then
target_node_chance = tonumber(part)
mode = "replace_node"
elseif (mode == "target_chance" and not tonumber(part)) or mode == "replace_node" then
mode = "replace_node"
if tonumber(part) then
if not last_node_name then
return false, "Error: No previous node name was found (this is a probably a bug)."
end
replace_nodes[last_node_name] = math.floor(tonumber(part))
else
if last_node_name and not replace_nodes[last_node_name] then
replace_nodes[last_node_name] = 1
end
local node_name = worldedit.normalize_nodename(part)
if not node_name then
return false, "Error: Invalid replace node name '"..part.."'."
end
last_node_name = node_name
end
end
end
if not replace_nodes[last_node_name] then
replace_nodes[last_node_name] = 1
end
-- We unconditionally math.floor here because when we tried to test for it directly it was unreliable
return true, target_node, target_node_chance, replace_nodes
end,
nodes_needed = function(name) -- target_node, target_node_chance, replace_nodes
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
end,
func = function(name, target_node, target_node_chance, replace_nodes)
local start_time = worldeditadditions.get_ms_time()
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local success, changed, candidates, distribution = worldeditadditions.replacemix(
worldedit.pos1[name], worldedit.pos2[name],
target_node,
target_node_chance,
replace_nodes
)
if not success then
return success, changed
end
local nodes_total = worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
local percentage_replaced = worldeditadditions.round((changed / candidates)*100, 2)
local distribution_table = worldeditadditions.make_ascii_table(
worldeditadditions.node_distribution_to_list(distribution, changed),
changed
)
local time_taken = worldeditadditions.get_ms_time() - start_time
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minetest.log("action", name .. " used //replacemix at "..worldeditadditions.vector.tostring(worldedit.pos1[name]).." - "..worldeditadditions.vector.tostring(worldedit.pos2[name])..", replacing " .. changed.." nodes (out of "..nodes_total.." nodes) in "..time_taken.."s")
return true, distribution_table..changed.." out of "..candidates.." (~"..percentage_replaced.."%) candidates replaced in "..worldeditadditions.human_time(time_taken)
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end
})