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local function parse_params_ellipsoid ( params_text )
local found , _ , radius_x , radius_y , radius_z , replace_node = params_text : find ( " ([0-9]+)%s+([0-9]+)%s+([0-9]+)%s+([a-z:_ \\ -]+) " )
if found == nil then
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return false , " Invalid syntax "
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end
local radius = {
x = tonumber ( radius_x ) ,
y = tonumber ( radius_y ) ,
z = tonumber ( radius_z )
}
replace_node = worldedit.normalize_nodename ( replace_node )
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if not replace_node then
worldedit.player_notify ( name , " Error: Invalid node name. " )
return false
end
if not radius.x or not radius.y or not radius.z then
worldedit.player_notify ( name , " Error: Invalid radius(es). " )
return false
end
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return true , replace_node , radius
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end
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worldedit.register_command ( " ellipsoid " , {
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params = " <rx> <ry> <rz> <replace_node> " ,
description = " Creates a 3D ellipsoid with a radius of (rx, ry, rz) at pos1, filled with <replace_node>. " ,
privs = { worldedit = true } ,
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require_pos = 1 ,
parse = function ( params_text )
local values = { parse_params_ellipsoid ( params_text ) }
return unpack ( values )
end ,
nodes_needed = function ( name , target_node , radius )
return math.ceil ( 4 / 3 * math.pi * radius.x * radius.y * radius.z )
end ,
func = function ( name , target_node , radius )
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local start_time = worldeditadditions.get_ms_time ( )
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local replaced = worldeditadditions.ellipsoid ( worldedit.pos1 [ name ] , radius , target_node , false )
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local time_taken = worldeditadditions.get_ms_time ( ) - start_time
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minetest.log ( " action " , name .. " used //ellipsoid at " .. worldeditadditions.vector . tostring ( worldedit.pos1 [ name ] ) .. " , replacing " .. replaced .. " nodes in " .. time_taken .. " s " )
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return true , replaced .. " nodes replaced in " .. worldeditadditions.format . human_time ( time_taken )
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end
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} )
-- TODO: This duplicates a lot of code. Perhaps we can trim it down a bit?
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worldedit.register_command ( " hollowellipsoid " , {
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params = " <rx> <ry> <rz> <replace_node> " ,
description = " Creates a 3D hollow ellipsoid with a radius of (rx, ry, rz) at pos1, made out of <replace_node>. " ,
privs = { worldedit = true } ,
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require_pos = 1 ,
parse = function ( params_text )
local values = { parse_params_ellipsoid ( params_text ) }
return unpack ( values )
end ,
nodes_needed = function ( name , target_node , radius )
return math.ceil ( 4 / 3 * math.pi * radius.x * radius.y * radius.z )
end ,
func = function ( name , target_node , radius )
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local start_time = worldeditadditions.get_ms_time ( )
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local replaced = worldeditadditions.ellipsoid ( worldedit.pos1 [ name ] , radius , target_node , true )
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local time_taken = worldeditadditions.get_ms_time ( ) - start_time
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minetest.log ( " action " , name .. " used //hollowellipsoid at " .. worldeditadditions.vector . tostring ( worldedit.pos1 [ name ] ) .. " , replacing " .. replaced .. " nodes in " .. time_taken .. " s " )
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return true , replaced .. " nodes replaced in " .. worldeditadditions.format . human_time ( time_taken )
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end
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} )