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worldedit.register_command ( " layers " , {
params = " [<node_name_1> [<layer_count_1>]] [<node_name_2> [<layer_count_2>]] ... " ,
description = " Replaces the topmost non-airlike nodes with layers of the given nodes from top to bottom. Like WorldEdit for MC's //naturalize command. Default: dirt_with_grass dirt 3 " ,
privs = { worldedit = true } ,
require_pos = 2 ,
parse = function ( params_text )
if not params_text or params_text == " " then
params_text = " dirt_with_grass dirt 3 "
end
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local success , node_list = worldeditadditions.parse . weighted_nodes (
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worldeditadditions.split_shell ( params_text ) ,
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true
)
return success , node_list
end ,
nodes_needed = function ( name )
return worldedit.volume ( worldedit.pos1 [ name ] , worldedit.pos2 [ name ] )
end ,
func = function ( name , node_list )
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local start_time = worldeditadditions.get_ms_time ( )
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local changes = worldeditadditions.layers ( worldedit.pos1 [ name ] , worldedit.pos2 [ name ] , node_list )
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local time_taken = worldeditadditions.get_ms_time ( ) - start_time
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minetest.log ( " action " , name .. " used //layers at " .. worldeditadditions.vector . tostring ( worldedit.pos1 [ name ] ) .. " , replacing " .. changes.replaced .. " nodes and skipping " .. changes.skipped_columns .. " columns in " .. time_taken .. " s " )
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return true , changes.replaced .. " nodes replaced and " .. changes.skipped_columns .. " columns skipped in " .. worldeditadditions.format . human_time ( time_taken )
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end
} )