![GitHub release (latest by date)](https://img.shields.io/github/v/release/sbrl/Minetest-WorldEditAdditions?color=green&label=latest%20release) [![View the changelog](https://img.shields.io/badge/%F0%9F%93%B0-Changelog-informational)](https://github.com/sbrl/Minetest-WorldEditAdditions/blob/master/CHANGELOG.md) [![ContentDB](https://content.minetest.net/packages/Starbeamrainbowlabs/worldeditadditions/shields/downloads/)](https://content.minetest.net/packages/Starbeamrainbowlabs/worldeditadditions/)
_(Do you have a cool build that you used WorldEditAdditions to build? [Get in touch](https://github.com/sbrl/Minetest-WorldEditAdditions/issues/new) and I'll feature you screenshot here!)_
The detailed explanations have moved! Check them out [here](https://github.com/sbrl/Minetest-WorldEditAdditions/blob/master/Chat-Command-Reference.md), or click the links below.
If you're experiencing issues with this mod, try checking this FAQ before opening an issue.
### I get an error saying that worldedit isn't installed
WorldEditAdditions requires that the `worldedit` mod is installed as a dependency. Install it and then try launching Minetest (or the `minetest-server`) again.
### I get an error saying that `worldedit.register_command()` is not a function
This is probably because your version of `worldedit` is too old. Try updating it. Specifically the `worldedit.register_command()` function was only added to `worldedit` in December 2019.
### Why don't the [moretrees](https://content.minetest.net/packages/VanessaE/moretrees/) trees work with `//forest`?
As far as I can tell, the saplings provided by the [`moretrees` mod](https://content.minetest.net/packages/VanessaE/moretrees/) don't properly interact with bonemeal from the [bonemeal mod](https://content.minetest.net/packages/TenPlus1/bonemeal/), which WorldEditAdditions uses to grow trees. As far as I can tell WorldEditAdditions has everything in place needed to support them, but until applying bonemeal to `moretrees` saplings results in a tree rather than waiting for one to grow over time, WorldEditAdditions will always fail to place trees provided by the `moretrees` mod, unfortunately.
Contributions are welcome! Please state in your pull request(s) that you release your contribution under the _Mozilla Public License 2.0_.
Please also make sure that the logic for every new command has it's own file. For example, the logic for `//floodfill` goes in `worldeditadditions/floodfill.lua`, the logic for `//overlay` goes in `worldeditadditions/overlay.lua`, etc.
This mod is licensed under the _Mozilla Public License 2.0_, a copy of which (along with a helpful summary as to what you can and can't do with it) can be found in the `LICENSE` file in this repository.
All textures however are licenced under [CC-BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/) (Creative Commons Attribution Share-Alike International 4.0).