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local wea_c = worldeditadditions_core
local Vector3 = wea_c.Vector3
---
-- @module worldeditadditions
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--- Sets the given parameter to the given value.
-- This function would pair well with worldeditadditions.nodeapply.
-- @param pos1 Vector3 Position 1 of the define region to operate on.
-- @param pos2 Vector3 Position 2 of the define region to operate on.
-- @param param string="param|param2" The name of the parameter to set. Currently possible values:
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--
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-- - **`param`:** Param1, aka the node id.
-- - **`param2`:** The supplementary parameter that each node has. See also <https://api.minetest.net/nodes/#node-paramtypes>. The node type is set by the mod or game that provides each node in question.
-- - **`light`:** Sets the light value of all nodes in the defined region.
-- @param value string|number The value to set the given parameter to. If `param` is set to "param" and `value` is a `string`, then `value` is converted into a number by calling `minetest.get_content_id()`.
-- @returns bool,table|string true,statistics_table OR false,error_message.
function worldeditadditions . set ( pos1 , pos2 , mode , value )
if mode ~= " param " and mode ~= " param2 " and mode ~= " light " then
return false , " Error: Unknown parameter type " .. tostring ( mode ) .. " . Supported values: param, param2. "
end
pos1 , pos2 = Vector3.sort ( pos1 , pos2 )
-- pos2 will always have the highest co-ordinates now
local setvalue = value
if mode == " param " and type ( setvalue ) == " string " then
setvalue = minetest.get_content_id ( setvalue )
end
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-- Initialise statistics
local stats = { changed = 0 }
-- Fetch the nodes in the specified area
local manip , area = worldedit.manip_helpers . init ( pos1 , pos2 )
local data = nil
if mode == " param " then
data = manip : get_data ( )
elseif mode == " param2 " then
data = manip : get_param2_data ( )
elseif mode == " light " then
-- Shortcut!
manip : set_lighting ( { day = setvalue , night = setvalue } , pos1 , pos2 )
manip : write_to_map ( false )
manip : update_map ( )
return true , stats
end
for i in area : iterp ( pos1 , pos2 ) do
data [ i ] = setvalue
stats.changed = stats.changed + 1
end
if mode == " param " then
manip : set_data ( data )
else
manip : set_param2_data ( data )
end
-- Save the modified nodes back to disk & return
-- Can't use worldedit.manip_helpers.finish 'cause of dynamic param/light setting
manip : write_to_map ( )
manip : update_map ( )
return true , stats
end