Minetest-WorldEditAdditions/worldeditadditions_commands/commands/replacemix.lua

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local wea = worldeditadditions
local wea_c = worldeditadditions_core
local Vector3 = wea_c.Vector3
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-- ██ ██ ███████ ██ ███████ ██ ██ ██████ ███████ ██ ██ ██ ██ ██
wea_c.register_command("replacemix", {
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params = "<target_node> [<chance>] <replace_node_a> [<chance_a>] [<replace_node_b> [<chance_b>]] [<replace_node_N> [<chance_N>]] ...",
description = "Replaces target_node with a mix of other nodes. Functions simmilarly to //mix. <chance> is optional and the chance to replace the target node at all. replace_node_a is the node to replace target_node with. If multiple nodes are specified in a space separated list, then when replacing an instance of target_node one is randomly chosen from the list. Just like with //mix, if a positive integer is present after a replace_node, that adds a weighting to that particular node making it more common.",
privs = { worldedit = true },
require_pos = 2,
parse = function(params_text)
if not params_text or params_text == "" then
return false, "Error: No arguments specified"
end
local parts = wea_c.split_shell(params_text)
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local target_node = nil
local target_node_chance = 1
local replace_nodes = {}
local mode = "target_node"
local last_node_name = nil
for i, part in ipairs(parts) do
if mode == "target_node" then
target_node = worldedit.normalize_nodename(part)
if not target_node then
return false, "Error: Invalid target_node name"
end
mode = "target_chance"
elseif mode == "target_chance" and wea_c.parse.chance(part) then
target_node_chance = wea_c.parse.chance(part)
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mode = "replace_node"
elseif (mode == "target_chance" and not wea_c.parse.chance(part, "weight")) or mode == "replace_node" then
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mode = "replace_node"
if wea_c.parse.chance(part, "weight") then
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if not last_node_name then
return false, "Error: No previous node name was found (this is a probably a bug)."
end
replace_nodes[last_node_name] = math.floor(wea_c.parse.chance(part, "weight"))
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else
if last_node_name and not replace_nodes[last_node_name] then
replace_nodes[last_node_name] = 1
end
local node_name = worldedit.normalize_nodename(part)
if not node_name then
return false, "Error: Invalid replace node name '"..part.."'."
end
last_node_name = node_name
end
end
end
if not target_node then return false, "Error: No target node specified." end
if not last_node_name then return false, "Error: At least 1 replace node must be specified." end
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if not replace_nodes[last_node_name] then
replace_nodes[last_node_name] = 1
end
-- We unconditionally math.floor here because when we tried to test for it directly it was unreliable
return true, target_node, target_node_chance, replace_nodes
end,
nodes_needed = function(name) -- target_node, target_node_chance, replace_nodes
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
end,
func = function(name, target_node, target_node_chance, replace_nodes)
local start_time = wea_c.get_ms_time()
local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name])
local success, changed, candidates, distribution = wea.replacemix(
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worldedit.pos1[name], worldedit.pos2[name],
target_node,
target_node_chance,
replace_nodes
)
if not success then
return success, changed
end
local nodes_total = worldedit.volume(pos1, pos2)
local percentage_replaced = wea_c.round((changed / candidates)*100, 2)
local distribution_table = wea_c.format.node_distribution(
distribution,
changed,
true -- Add a grand total to the bottom
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)
local time_taken = wea_c.get_ms_time() - start_time
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minetest.log("action", name .. " used //replacemix at "..pos1.." - "..pos2..", replacing " .. changed.." nodes (out of "..nodes_total.." nodes) in "..time_taken.."s")
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return true, distribution_table..changed.." out of "..candidates.." (~"..percentage_replaced.."%) candidates replaced in "..wea_c.format.human_time(time_taken)
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end
})