Minetest-WorldEditAdditions/worldeditadditions_commands/commands/maze.lua

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2020-05-03 01:37:18 +02:00
local we_c = worldeditadditions_commands
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local function parse_params_maze(params_text)
if not params_text then
return nil, nil, nil
end
local found, _, replace_node, seed_text = params_text:find("([a-z:_\\-]+)%s+([0-9]+)")
local has_seed = true
if found == nil then
has_seed = false
replace_node = params_text
end
local seed = tonumber(seed_text)
replace_node = worldedit.normalize_nodename(replace_node)
return replace_node, seed, has_seed
end
minetest.register_chatcommand("/maze", {
params = "<replace_node> [<seed>]",
description = "Generates a maze covering the currently selected area (must be at least 3x3 on the x,z axes) with replace_node as the walls. Optionally takes a (integer) seed.",
privs = { worldedit = true },
func = we_c.safe_region(function(name, params_text)
local replace_node, seed, has_seed = parse_params_maze(params_text)
if not replace_node then
worldedit.player_notify(name, "Error: Invalid node name.")
return false
end
if not seed and has_seed then
worldedit.player_notify(name, "Error: Invalid seed.")
return false
end
if not seed then seed = os.time() end
local start_time = os.clock()
local replaced = worldedit.maze(worldedit.pos1[name], worldedit.pos2[name], replace_node, seed)
local time_taken = os.clock() - start_time
worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
minetest.log("action", name .. " used //maze at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
end, function(name, params_text)
local replace_node, seed, has_seed = parse_params_maze(params_text)
if not params_text then params_text = "" end
if not replace_node then
worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "' (specifically the replace node). Try '/help /maze' to learn how to use this command.")
return 0
end
if not seed and has_seed then
worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "' (specifically the seed). Try '/help /maze' to learn how to use this command.")
return 0
end
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
return (pos2.x - pos1.x) * (pos2.y - pos1.y) * (pos1.z - pos2.z)
end)
})
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minetest.register_chatcommand("/maze3d", {
params = "<replace_node> [<seed>]",
description = "Generates a 3d maze covering the currently selected area (must be at least 3x3x3) with replace_node as the walls. Optionally takes a (integer) seed.",
privs = { worldedit = true },
func = we_c.safe_region(function(name, params_text)
local replace_node, seed, has_seed = parse_params_maze(params_text)
if not replace_node then
worldedit.player_notify(name, "Error: Invalid node name.")
return false
end
if not seed and has_seed then
worldedit.player_notify(name, "Error: Invalid seed.")
return false
end
if not seed then seed = os.time() end
local start_time = os.clock()
local replaced = worldedit.maze3d(worldedit.pos1[name], worldedit.pos2[name], replace_node, seed)
local time_taken = os.clock() - start_time
worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
minetest.log("action", name .. " used //maze at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
end, function(name, params_text)
local replace_node, seed, has_seed = parse_params_maze(params_text)
if not params_text then params_text = "" end
if not replace_node then
worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "' (specifically the replace node). Try '/help /maze3d' to learn how to use this command.")
return 0
end
if not seed and has_seed then
worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "' (specifically the seed). Try '/help /maze3d' to learn how to use this command.")
return 0
end
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
return (pos2.x - pos1.x) * (pos2.y - pos1.y) * (pos1.z - pos2.z)
end)
})