mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-08-21 05:54:06 +02:00
54 lines
2.6 KiB
Lua
54 lines
2.6 KiB
Lua
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-- ███████ ██ ██ ██ ██████ ███████ ███████ █████ ██████ ██████ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- █████ ██ ██ ██ ██████ ███████ █████ ███████ ██████ ██████ ██ ████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ███████ ███████ ██ ██ ███████ ███████ ██ ██ ██ ██ ███████ ██
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--- Similar to cubeapply, except that it takes 2 positions and only keeps an ellipsoid-shaped area defined by the boundaries of the defined region.
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-- Takes a backup copy of the defined region, runs the given function, and then
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-- restores the bits around the edge that aren't inside the largest ellipsoid that will fit inside the defined region.
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-- @param {Position} pos1 The 1st position defining the region boundary
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-- @param {Position} pos2 The 2nd positioon defining the region boundary
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-- @param {Function} func The function to call that performs the action in question. It is expected that the given function will accept no arguments.
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function worldeditadditions.ellipseapply(pos1, pos2, func)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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-- pos2 will always have the highest co-ordinates now
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-- Fetch the nodes in the specified area
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local manip_before, area_before = worldedit.manip_helpers.init(pos1, pos2)
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local data_before = manip:get_data()
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func()
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local manip_after, area_after = worldedit.manip_helpers.init(pos1, pos2)
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local data_after = manip:get_data()
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local radius = {
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x = (pos2.x - pos1.x) / 2,
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y = (pos2.y - pos1.y) / 2,
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z = (pos2.z - pos1.z) / 2
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}
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local e_centre = {
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x = pos2.x - radius.x,
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y = pos2.y - radius.y,
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z = pos2.z - radius.z
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}
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for z = pos2.z, pos1.z, -1 do
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for y = pos2.y, pos1.y, -1 do
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for x = pos2.x, pos1.x, -1 do
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local comp_x = (x - e_centre.x) / radius.x
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local comp_y = (y - e_centre.y) / radius.y
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local comp_z = (z - e_centre.z) / radius.z
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-- TODO finish this
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end
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end
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end
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-- Save the modified nodes back to disk & return
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-- No need to save - this function doesn't actually change anything
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worldedit.manip_helpers.finish(manip_after, data_after)
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end
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