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local node_id_air = minetest.get_content_id ( " air " )
local node_id_ignore = minetest.get_content_id ( " ignore " )
--- Determines whether the given node/content id is an airlike node or not.
-- It is recommended that the result of this function be cached.
-- @param id number The content/node id to check.
-- @return bool Whether the given node/content id is an airlike node or not.
function worldeditadditions . is_airlike ( id )
-- Do a fast check against air and ignore
if id == node_id_air then
return true
elseif id == node_id_ignore then -- ignore = not loaded yet IIRC (so it could be anything)
return false
end
-- If the node isn't registered, then it might not be an air node
if not minetest.registered_nodes [ id ] then return false end
if minetest.registered_nodes [ id ] . sunlight_propagates == true then
return true
end
-- Check for membership of the airlike group
local name = minetest.get_name_from_content_id ( id )
local airlike_value = minetest.get_item_group ( name , " airlike " )
if airlike_value ~= nil and airlike_value > 0 then
return true
end
-- Just in case
if worldeditadditions.string_starts ( this_node_name , " wielded_light " ) then
return true
end
-- Just in case
return false
end
--- Determines whether the given node/content id is a liquid-ish node or not.
-- It is recommended that the result of this function be cached.
-- @param id number The content/node id to check.
-- @return bool Whether the given node/content id is a liquid-ish node or not.
function worldeditadditions . is_liquidlike ( id )
-- print("[is_liquidlike]")
if id == node_id_ignore then return false end
local node_name = minetest.get_name_from_content_id ( id )
if node_name == nil or not minetest.registered_nodes [ node_name ] then return false end
local liquidtype = minetest.registered_nodes [ node_name ] . liquidtype
-- print("[is_liquidlike]", "id", id, "liquidtype", liquidtype)
if liquidtype == nil or liquidtype == " none " then return false end
-- If it's not none, then it has to be a liquid as the only other values are source and flowing
return true
end
--- Determines whether the given node/content id is a sapling or not.
-- Nodes with the "sapling" group are considered saplings.
-- It is recommended that the result of this function be cached.
-- @param id number The content/node id to check.
-- @return bool Whther the given node/content id is a sapxling or not.
function worldeditadditions . is_sapling ( id )
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local node_name = minetest.get_name_from_content_id ( id )
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return minetest.get_item_group ( node_name , " sapling " ) ~= 0
end
local sapling_aliases = { }
function worldeditadditions . register_sapling_alias ( sapling_node_name , alias )
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if sapling_aliases [ sapling_node_name ] ~= nil then
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return false , " Error: An alias against the node name ' " .. sapling_node_name .. " ' already exists. "
end
sapling_aliases [ alias ] = sapling_node_name
return true
end
function worldeditadditions . register_sapling_alias_many ( tbl )
for i , next in ipairs ( tbl ) do
local success , msg = worldeditadditions.register_sapling_alias (
next [ 1 ] ,
next [ 2 ]
)
if not success then return success , msg end
end
end
--- Returns the current key ⇒ value table of sapling names and aliases.
-- @return table
function worldeditadditions . get_all_sapling_aliases ( )
return sapling_aliases
end
--- Attempts to normalise a sapling name using the currently registered aliases.
-- @param in_name string The sapling name to normalise
-- @param return_nil_on_failure bool Whether to return nil if we fail to resolve the sapling name with an alias, or return the original node name instead (default: false).
function worldeditadditions . normalise_saplingname ( in_name , return_nil_on_failure )
if sapling_aliases [ in_name ] then return sapling_aliases [ in_name ]
elseif return_nil_on_failure then return nil
else return in_name end
end