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//erode → river: Change only 1 height at a time for extra granularity
this also simplifies it a bit too
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@ -76,18 +76,10 @@ function worldeditadditions.erode.river(heightmap_initial, heightmap, heightmap_
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end
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if action == "fill" then
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local above_us = wea.table_filter(adjacent_heights,
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function(height) return height > thisheight end
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)
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local above_us_next = wea.min(above_us)
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heightmap[hi] = above_us_next
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heightmap[hi] = heightmap[hi] + 1
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filled = filled + 1
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elseif action == "remove" then
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local below_us = wea.table_filter(adjacent_heights,
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function(height) return height < thisheight end
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)
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local below_us_next = wea.max(below_us)
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heightmap[hi] = below_us_next
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heightmap[hi] = heightmap[hi] - 1
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removed = removed + 1
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end
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end
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