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//subdivide: comment out debug statements
....we're pretty sure what the issue is, and our server on elessar doesn't even emit them
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@ -79,12 +79,12 @@ local function subdivide_step_beforeload(state)
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state.times.emerge_last = wea.get_ms_time()
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print("[BEFORE_EMERGE] c1", wea.vector.tostring(state.cpos1), "c2", wea.vector.tostring(state.cpos2), "volume", worldedit.volume(state.cpos1, state.cpos2))
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-- print("[BEFORE_EMERGE] c1", wea.vector.tostring(state.cpos1), "c2", wea.vector.tostring(state.cpos2), "volume", worldedit.volume(state.cpos1, state.cpos2))
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worldeditadditions.emerge_area(state.cpos1, state.cpos2, state.__afterload, state)
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end
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local function subdivide_step_afterload(state_emerge, state_ours)
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print("[AFTER_EMERGE] c1", wea.vector.tostring(state_ours.cpos1), "c2", wea.vector.tostring(state_ours.cpos2), "volume", worldedit.volume(state_ours.cpos1, state_ours.cpos2))
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-- print("[AFTER_EMERGE] c1", wea.vector.tostring(state_ours.cpos1), "c2", wea.vector.tostring(state_ours.cpos2), "volume", worldedit.volume(state_ours.cpos1, state_ours.cpos2))
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state_ours.times.emerge_last = wea.get_ms_time() - state_ours.times.emerge_last
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table.insert(state_ours.times.emerge, state_ours.times.emerge_last)
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if #state_ours.times.emerge > 25 then
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