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Implement //speed
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@ -11,6 +11,7 @@ Note to self: See the bottom of this file for the release template text.
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- Added [`//nodeapply`](https://worldeditadditions.mooncarrot.space/Reference/#nodeapply), a generalisation of [`//airapply`](https://worldeditadditions.mooncarrot.space/Reference/#airapply) that works with a defined list of nodes. Check out [the reference](https://worldeditadditions.mooncarrot.space/Reference/#nodeapply) - it has some cool tricks to it! (thanks for suggesting, @kliv91 from the Discord server!)
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- Added [`//ngroups`](https://worldeditadditions.mooncarrot.space/Reference/#ngroups), which lists the groups that a given node is a member of. Useful when paired with [`//nodeapply`](https://worldeditadditions.mooncarrot.space/Reference/#nodeapply)!
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- Added [`//rotate+`](https://worldeditadditions.mooncarrot.space/Reference/#rotate) to rotate regions through arbitrary series of potentially non-axis-aligned rotations.
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- Added [`//speed`](https://worldeditadditions.mooncarrot.space/Reference/#rotate) to adjust your own movement speed
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### Bugfixes and changes
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- Don't warn on failed registration of `//flora` → [`//bonemeal`](https://worldeditadditions.mooncarrot.space/Reference/#bonemeal) if the `bonemeal` mod isn't installed (e.g. in MineClone2) - thanks @VorTechnix in #106
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@ -1494,6 +1494,23 @@ This command is intended for development and modding. You will not normally need
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-->
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### `//speed [<value=1>]`
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Adjusts your player movement speed to the specified value. In other words:
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```weacmd
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//speed 2
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```
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...will double your movement speed.
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This command also takes Minetest's "Fast mode" into account and adjusts accordingly. Relative adjustments can be done by prepending either a `+` to increase or `-` to decrease respectively.
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```weacmd
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//speed +0.5
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//speed -3
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```
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### `//y`
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Confirms the execution of a command if it could potentially affect a large number of nodes and take a while. This is a regular WorldEdit command.
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74
worldeditadditions_commands/commands/extra/speed.lua
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74
worldeditadditions_commands/commands/extra/speed.lua
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@ -0,0 +1,74 @@
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local weac = worldeditadditions_core
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local wea = worldeditadditions
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local weacmd = worldeditadditions_commands
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local Vector3 = weac.Vector3
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-- ███████ ██████ ███████ ███████ ██████
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-- ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██████ █████ █████ ██ ██
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-- ██ ██ ██ ██ ██ ██
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-- ███████ ██ ███████ ███████ ██████
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worldeditadditions_core.register_command("speed", {
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params = "[<value=1>]",
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description =
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"Changes your movement speed. A value of 1 = normal speed. Prepend + or - to add or subtract a given amount from the current value.",
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privs = { worldedit = true },
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require_pos = 0,
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parse = function(params_text)
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if not params_text or params_text == "" then
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params_text = "1"
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end
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local speed
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local mode = "absolute"
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params_text = weac.trim(params_text)
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if params_text:sub(1,1) == "+" or params_text:sub(1,1) == "-" then
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mode = "relative"
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end
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speed = tonumber(params_text)
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if not speed then return false, "Error: Invalid speed value. The speed value must be a number." end
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print("DEBUG:speed/parse PARAMS_TEXT", params_text, "MODE", mode, "SPEED", speed)
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return true, mode, speed
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end,
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nodes_needed = function(name)
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return 0
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end,
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func = function(name, mode, speed)
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local start_time = weac.get_ms_time()
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print("DEBUG:speed NAME", name, "MODE", mode, "SPEED", speed)
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local player = minetest.get_player_by_name(name)
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if mode == "absolute" then
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player:set_physics_override({
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speed = speed,
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climb_speed = speed
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})
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elseif mode == "relative" then
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local overrides = player:get_physics_override()
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local src_speed = overrides.speed or 1
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local src_climb_speed = overrides.climb_speed or 1
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player:set_physics_override({
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speed = src_speed + speed,
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climb_speed = src_climb_speed + speed
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})
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else
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return false, "Error: Unknown adjustment mode '"..tostring(mode).."'. This is a bug."
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end
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local overrides_after = player:get_physics_override()
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local time_taken = weac.get_ms_time() - start_time
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return true, "Movement speed is now x"..tostring(overrides_after.speed).."."
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end
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})
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@ -58,6 +58,8 @@ dofile(wea_cmd.modpath.."/commands/wireframe/init.lua")
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dofile(wea_cmd.modpath.."/commands/extra/saplingaliases.lua")
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dofile(wea_cmd.modpath.."/commands/extra/basename.lua")
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dofile(wea_cmd.modpath.."/commands/extra/sculptlist.lua")
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dofile(wea_cmd.modpath.."/commands/extra/speed.lua")
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-- Don't register the //bonemeal command if the bonemeal mod isn't present
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if minetest.global_exists("bonemeal") then
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