Remove a whole bunch of stray debug print statements

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Starbeamrainbowlabs 2021-07-04 14:35:02 +01:00
parent 0212950d87
commit 0b0595a1d3
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GPG Key ID: 1BE5172E637709C2
11 changed files with 8 additions and 26 deletions

@ -66,7 +66,7 @@ function worldeditadditions.forest(pos1, pos2, density_multiplier, sapling_weigh
end
end
if not did_grow then
print("[//forest] Failed to grow sapling, detected node id", new_id_at_pos, "name", new_name_at_pos, "was originally", minetest.get_name_from_content_id(node_id))
-- print("[//forest] Failed to grow sapling, detected node id", new_id_at_pos, "name", new_name_at_pos, "was originally", minetest.get_name_from_content_id(node_id))
-- We can't set it to air here because then when we save back we would overwrite all the newly grown trees
stats.failures = stats.failures + 1
end

@ -14,7 +14,6 @@ function worldeditadditions.line(pos1, pos2, thickness, node_name)
pos2 = vector.new(pos2)
local node_id_replace = minetest.get_content_id(node_name)
print("thickness", thickness, "node_name", node_name, "node_id_replace", node_id_replace)
-- Fetch the nodes in the specified area
local manip, area = worldedit.manip_helpers.init(pos1, pos2)
@ -37,7 +36,6 @@ function worldeditadditions.line(pos1, pos2, thickness, node_name)
local distance = vector.length(vector.subtract(here, closest_on_line))
if distance < thickness then
print("[line] vector", closest_on_line.x, closest_on_line.y, closest_on_line.z, "length", distance)
data[area:index(x, y, z)] = node_id_replace
counts.replaced = counts.replaced + 1
end

@ -16,14 +16,12 @@ function worldeditadditions.noise.apply_2d(heightmap, noise, heightmap_size, pos
local region_height = pos2.y - pos1.y
print("NOISE\n")
worldeditadditions.format.array_2d(noise, heightmap_size.x)
-- print("NOISE\n")
-- worldeditadditions.format.array_2d(noise, heightmap_size.x)
local height = tonumber(apply_mode)
print("HEIGHT", height)
for z = heightmap_size.z - 1, 0, -1 do
for x = heightmap_size.x - 1, 0, -1 do
local i = (z * heightmap_size.x) + x
@ -35,15 +33,12 @@ function worldeditadditions.noise.apply_2d(heightmap, noise, heightmap_size, pos
elseif height then
-- Rescale from 0 - 1 to -1 - +1
local rescaled = (noise[i] * 2) - 1
-- print("DEBUG x", x, "z", z, "rescaled 1", rescaled)
-- Rescale to match the height specified
rescaled = rescaled * height
-- print("DEBUG x", x, "z", z, "rescaled 2", rescaled)
rescaled = math.floor(wea.clamp(
heightmap[i] + rescaled,
0, region_height
))
-- print("DEBUG x", x, "z", z, "before", heightmap[i], "after", rescaled)
heightmap[i] = rescaled
else
return false, "Error: Unknown apply mode '"..apply_mode.."'"

@ -13,8 +13,6 @@ local wea = worldeditadditions
function worldeditadditions.noise.make_2d(size, start_pos, params)
local result = {}
print("size x", size.x, "z", size.z, "start_pos x", start_pos.x, "z", start_pos.z)
for i, layer in ipairs(params) do
local generator
if layer.algorithm == "perlin" then
@ -33,7 +31,6 @@ function worldeditadditions.noise.make_2d(size, start_pos, params)
local noise_y = (y + 100000+start_pos.z+layer.offset.z) * layer.scale.z
local noise_value = generator:noise(noise_x, noise_y, 0)
-- print("DEBUG NOISE x", noise_x, "y", noise_y, "value", noise_value)
if type(result[i]) ~= "number" then result[i] = 0 end
result[i] = result[i] + (noise_value ^ layer.exponent) * layer.multiply + layer.add
end

@ -17,9 +17,9 @@ function worldeditadditions.noise.run2d(pos1, pos2, noise_params)
-- pos2 will always have the highest co-ordinates now
-- Fill in the default params
print("DEBUG noise_params_custom ", wea.format.map(noise_params))
-- print("DEBUG noise_params_custom ", wea.format.map(noise_params))
noise_params = worldeditadditions.noise.params_apply_default(noise_params)
print("DEBUG noise_params[1] ", wea.format.map(noise_params[1]))
-- print("DEBUG noise_params[1] ", wea.format.map(noise_params[1]))
-- Fetch the nodes in the specified area
local manip, area = worldedit.manip_helpers.init(pos1, pos2)
@ -46,7 +46,6 @@ function worldeditadditions.noise.run2d(pos1, pos2, noise_params)
pos1, pos2,
noise_params[1].apply
)
print("RETURNED apply_2d success", success, "message", message)
if not success then return success, message end

@ -25,7 +25,6 @@ function worldeditadditions.scale_down(pos1, pos2, scale, anchor)
z = math.floor(1 / scale.z)
}
local size = vector.subtract(pos2, pos1)
print("[DEBUG] scale_down", worldeditadditions.vector.tostring(scale_down), "size", size)
if size.x < scale_down.x or size.y < scale_down.y or size.z < scale.z then
return false, "Error: Area isn't big enough to apply scale down by "..worldeditadditions.vector.tostring(scale).."."

@ -13,7 +13,6 @@ function worldeditadditions.parse.map(params_text, keywords)
local last_key = nil
local mode = "KEY"
for i, part in ipairs(parts) do
print("PARSE_MAP | i", i, "MODE", mode, "PART", part)
if mode == "VALUE" then
-- Try converting to a number to see if it works
local part_converted = tonumber(part)
@ -27,7 +26,6 @@ function worldeditadditions.parse.map(params_text, keywords)
last_key = part
-- Keyword support
if wea.table.contains(keywords, last_key) then
print("IS KEYWORD")
result[last_key] = true
else
mode = "VALUE"

@ -28,7 +28,6 @@ minetest.register_chatcommand("/saplingaliases", {
local results = worldeditadditions.registered_nodes_by_group("sapling")
table.insert(msg, "Sapling-like nodes:\n")
local str = table.concat(results, "\n")
print(str)
table.insert(msg, str)
else
table.insert(msg, "Unknown mode '")

@ -45,7 +45,7 @@ minetest.register_chatcommand("/multi", {
if not success then return success, commands end
for i, command in ipairs(commands) do
print("[DEBUG] i", i, "command: '"..command.."'")
-- print("[DEBUG] i", i, "command: '"..command.."'")
local start_time = worldeditadditions.get_ms_time()
local found, _, command_name, args = command:find("^([^%s]+)%s(.+)$")
@ -53,7 +53,7 @@ minetest.register_chatcommand("/multi", {
-- Things start at 1, not 0 in Lua :-(
command_name = worldeditadditions.trim(command_name):sub(2) -- Strip the leading /
if not args then args = "" end
print("command_name", command_name)
-- print("command_name", command_name)
worldedit.player_notify(name, "#"..i..": "..command)

@ -18,9 +18,6 @@ worldedit.register_command("noise2d", {
})
if not success then return success, map end
print("DEBUG noise_params raw ", wea.format.map(map))
if map.scale then
map.scale = tonumber(map.scale)
map.scale = wea.Vector3.new(map.scale, map.scale, map.scale)

@ -102,7 +102,7 @@ worldedit.register_command("scale", {
return volume * factor
end,
func = function(name, scale, anchor)
print("initial scale: "..worldeditadditions.vector.tostring(scale)..", anchor: "..worldeditadditions.vector.tostring(anchor))
-- print("initial scale: "..worldeditadditions.vector.tostring(scale)..", anchor: "..worldeditadditions.vector.tostring(anchor))
local start_time = worldeditadditions.get_ms_time()