Debugging returns

Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
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VorTechnix 2021-02-28 09:56:39 -08:00 committed by GitHub
parent e82c8b1e81
commit 0c4736fbc2
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@ -11,11 +11,15 @@ function parse_params_srect(params_text)
-- If ax1 is bad set to player facing dir -- If ax1 is bad set to player facing dir
if ax1 == len or not ax1:match('[xyz]') then ax1 = "get" if ax1 == len or not ax1:match('[xyz]') then ax1 = "get"
else ax1 = {wea.getsign(ax1, "int"),ax1:gsub('[^xyz]',''):sub(1,1)} local success, value = wea.getsign(ax1, "int")
if not success then return success, value end
else ax1 = { value, ax1:gsub('[^xyz]',''):sub(1,1) }
end end
-- If ax2 is bad set to +y -- If ax2 is bad set to +y
if not ax2 or ax2 == len or not ax2:match('[xyz]') then ax2 = "y" end if not ax2 or ax2 == len or not ax2:match('[xyz]') then ax2 = "y" end
ax2 = {wea.getsign(ax2, "int"),ax2:gsub('[^xyz]',''):sub(1,1)} local success, value = wea.getsign(ax2, "int")
if not success then return success, value end
ax2 = { value, ax2:gsub('[^xyz]',''):sub(1,1) }
len = tonumber(len) len = tonumber(len)
-- If len == nill cancel the operation -- If len == nill cancel the operation