corner set working

This commit is contained in:
VorTechnix 2021-07-19 08:55:39 -07:00
parent 1a78e61c31
commit 0c9987c745

@ -9,14 +9,13 @@
-- @param {Position} pos2 The 2nd positioon defining the WorldEdit selection -- @param {Position} pos2 The 2nd positioon defining the WorldEdit selection
-- @param {string} node Name of the node to place -- @param {string} node Name of the node to place
function worldeditadditions.corner_set(pos1,pos2,node) function worldeditadditions.corner_set(pos1,pos2,node)
local node_id_replace = minetest.get_content_id(node)
-- z y x is the preferred loop order (because CPU cache I'd guess, since then we're iterating linearly through the data array) -- z y x is the preferred loop order (because CPU cache I'd guess, since then we're iterating linearly through the data array)
local counts = { replaced = 0 } local counts = { replaced = 0 }
for k,z in pairs({pos1.z,pos2.z}) do for k,z in pairs({pos1.z,pos2.z}) do
for k,y in pairs({pos1.y,pos2.y}) do for k,y in pairs({pos1.y,pos2.y}) do
for k,x in pairs({pos1.x,pos2.x}) do for k,x in pairs({pos1.x,pos2.x}) do
minetest.set_node(vector.new(x,y,z), node_id_replace) minetest.set_node(vector.new(x,y,z), {name=node})
counts.replaced = counts.replaced + 1 counts.replaced = counts.replaced + 1
end end
end end