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Bugfix //subdivide: fix chunk size display
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@ -89,10 +89,15 @@ worldedit.register_command("subdivide", {
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wea.subdivide(pos1, pos2, chunk_size, function(cpos1, cpos2, stats)
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-- Called on every subblock
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if stats.chunks_completed == 0 then
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local chunk_size_display = {
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x = stats.chunk_size.x + 1,
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y = stats.chunk_size.y + 1,
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z = stats.chunk_size.z + 1
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}
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worldedit.player_notify(name, string.format(
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"%sStarting - chunk size: %s, %d chunks total (%d nodes)",
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msg_prefix,
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wea.vector.tostring(stats.chunk_size),
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wea.vector.tostring(chunk_size_display),
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stats.chunks_total,
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stats.volume_nodes
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))
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