Update selection.lua

This commit is contained in:
VorTechnix 2021-11-16 11:34:58 -08:00
parent 14ba42fa4a
commit 104fe97be3

@ -3,7 +3,7 @@
-- ███████ █████ ██ █████ ██ ██ ██ ██ ██ ██ ██ ██ -- ███████ █████ ██ █████ ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ -- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ███████ ███████ ███████ ███████ ██████ ██ ██ ██████ ██ ████ -- ███████ ███████ ███████ ███████ ██████ ██ ██ ██████ ██ ████
local v3 = worldeditadditions.Vector3
---Selection helpers and modifiers ---Selection helpers and modifiers
local selection = {} local selection = {}
@ -13,6 +13,7 @@ local selection = {}
-- @param pos vector The position to include. -- @param pos vector The position to include.
function selection.add_point(name, pos) function selection.add_point(name, pos)
if pos ~= nil then if pos ~= nil then
local is_new = not worldedit.pos1[name] and not worldedit.pos2[name]
-- print("[set_pos1]", name, "("..pos.x..", "..pos.y..", "..pos.z..")") -- print("[set_pos1]", name, "("..pos.x..", "..pos.y..", "..pos.z..")")
if not worldedit.pos1[name] then worldedit.pos1[name] = vector.new(pos) end if not worldedit.pos1[name] then worldedit.pos1[name] = vector.new(pos) end
if not worldedit.pos2[name] then worldedit.pos2[name] = vector.new(pos) end if not worldedit.pos2[name] then worldedit.pos2[name] = vector.new(pos) end
@ -28,7 +29,16 @@ function selection.add_point(name, pos)
local volume_difference = volume_after - volume_before local volume_difference = volume_after - volume_before
worldedit.marker_update(name) worldedit.marker_update(name)
worldedit.player_notify(name, "Expanded region by "..volume_difference.." nodes") -- print("DEBUG volume_before", volume_before, "volume_after", volume_after)
if is_new then
local msg = "Created new region of "..volume_after.." node"
if volume_after ~= 1 then msg = msg.."s" end
worldedit.player_notify(name, msg)
else
local msg = "Expanded region by "..volume_difference.." node"
if volume_difference ~= 1 then msg = msg.."s" end
worldedit.player_notify(name, msg)
end
else else
worldedit.player_notify(name, "Error: Too far away (try raising your maxdist with //farwand maxdist <number>)") worldedit.player_notify(name, "Error: Too far away (try raising your maxdist with //farwand maxdist <number>)")
-- print("[set_pos1]", name, "nil") -- print("[set_pos1]", name, "nil")
@ -65,4 +75,24 @@ function selection.check_dir(str)
return (str == "front" or str == "back" or str == "left" or str == "right" or str == "up" or str == "down") return (str == "front" or str == "back" or str == "left" or str == "right" or str == "up" or str == "down")
end end
--- Makes two vectors from the given positions and expands or contracts them
-- (based on mode) by a third provided vector.
-- @param mode string "grow" | "shrink".
-- @param pos1 vector worldedit pos1.
-- @param pos2 vector worldedit pos2.
-- @param vec vector The modifying vector.
-- @return Vector3,Vector3 New vectors for worldedit positions.
function selection.resize(mode, pos1, pos2, vec)
local pos1, pos2 = v3.sort(pos1, pos2)
local vmin = v3.min(vec,v3.new()):abs()
local vmax = v3.max(vec,v3.new())
if mode == "grow" then
return pos1 - vmin, pos2 + vMax
elseif mode == "shrink" then
return pos1 + vmin, pos2 - vMax
else
error("Resize Error: invalid mode \""..tostring(mode).."\".")
end
end
return selection return selection