reference: fix typo

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Starbeamrainbowlabs 2021-05-11 21:41:31 +01:00
parent 74190e2031
commit 11fbe5e153
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@ -21,7 +21,7 @@ Floods all connected nodes of the same type starting at _pos1_ with <replace_nod
//floodfill glass 25 //floodfill glass 25
``` ```
## `//overlay <node_name_a> [<chance[<snowballs|...> [<key_1> [<vaue_1>]] [<key_2> [<value_2>]] ...]_a>] <node_name_b> [<chance_b>] [<node_name_N> [<chance_N>]] ...` ## `//overlay <node_name_a> [<chance_a>] <node_name_b> [<chance_b>] [<node_name_N> [<chance_N>]] ...`
Places `<node_name_a>` in the last contiguous air space encountered above the first non-air node. In other words, overlays all top-most nodes in the specified area with `<node_name_a>`. Optionally supports a mix of node names and chances, as `//mix` (WorldEdit) and `//replacemix` (WorldEditAdditions) does. Places `<node_name_a>` in the last contiguous air space encountered above the first non-air node. In other words, overlays all top-most nodes in the specified area with `<node_name_a>`. Optionally supports a mix of node names and chances, as `//mix` (WorldEdit) and `//replacemix` (WorldEditAdditions) does.
Will also work in caves, as it scans columns of nodes from top to bottom, skipping every non-air node until it finds one - and only then will it start searching for a node to place the target node on top of. Will also work in caves, as it scans columns of nodes from top to bottom, skipping every non-air node until it finds one - and only then will it start searching for a node to place the target node on top of.