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erode/snowballs: correct comment
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@ -28,7 +28,7 @@ function worldeditadditions.erode.run(pos1, pos2, algorithm, params)
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if not success then return success, msg end
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if not success then return success, msg end
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else
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else
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-- FUTURE: Add a new "river" algorithm here that:
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-- FUTURE: Add a new "river" algorithm here that:
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-- * Fills in blocks that are srrounded on more than 3 horizontal sides
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-- * Fills in blocks that are surrounded on more than 3 horizontal sides
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-- * Destroys blocks that have no horizontal neighbours
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-- * Destroys blocks that have no horizontal neighbours
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-- A bit like cellular automata actually.
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-- A bit like cellular automata actually.
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return false, "Error: Unknown algorithm '"..algorithm.."'. Currently implemented algorithms: snowballs (2d; hydraulic-like). Ideas for algorithms to implement are welcome!"
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return false, "Error: Unknown algorithm '"..algorithm.."'. Currently implemented algorithms: snowballs (2d; hydraulic-like). Ideas for algorithms to implement are welcome!"
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@ -86,7 +86,7 @@ function worldeditadditions.erode.snowballs(heightmap_initial, heightmap, height
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maxdiff = 0.4,
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maxdiff = 0.4,
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count = 25000
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count = 25000
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}
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}
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-- Apply the default settings
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-- Apply the custom settings
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worldeditadditions.table_apply(params_custom, params)
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worldeditadditions.table_apply(params_custom, params)
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-- print("[erode/snowballs] params: ")
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-- print("[erode/snowballs] params: ")
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