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@ -37,6 +37,7 @@ Note also that columns without any air nodes in them at all are also skipped, so
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//overlay grass_with_dirt 10 dirt
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//overlay grass_with_dirt 10 dirt 2 sand 1
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//overlay sandstone dirt 2 sand 5
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//overlay dirt 90% stone 10%
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```
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## `//layers [<node_name_1> [<layer_count_1>]] [<node_name_2> [<layer_count_2>]] ...`
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@ -126,6 +127,8 @@ Creates a hollow ellipsoid at position 1 with the radius `(rx, ry, rz)`. Works t
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## `//torus <major_radius> <minor_radius> <node_name> [<axes=xy> [h[ollow]]]`
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Creates a solid torus at position 1 with the specified major and minor radii. The major radius is the distance from the centre of the torus to the centre of the circle bit, and the minor radius is the radius of the circle bit.
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The optional axes sets the axes upon which the torus will lay flat. Possible values: `xy` (the default), `xz`, `yz`.
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```
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//torus 15 5 stone
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//torus 5 3 meselamp x
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@ -139,6 +142,7 @@ Creates a hollow torus at position 1 with the radius major and minor radii. Work
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```
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//hollowtorus 10 5 glass
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//hollowtorus 21 11 stone
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//hollowtorus 18 6 dirt xz
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```
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## `//line [<replace_node> [<radius>]]`
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@ -214,12 +218,15 @@ Also optionally takes a chance number. This is the chance that an eligible node
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For example, a chance number of 2 would mean a 50% chance that any given eligible node will get bonemealed. A chance number of 16 would be a 6.25% chance, and a chance number of 25 would be 2%.
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Since WorldEditAdditions v1.12, a percentage chance is also supported. This is denoted by suffixing a number with a percent sign (e.g. `//bonemeal 1 25%`).
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```
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//bonemeal
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//bonemeal 3 25
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//bonemeal 4
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//bonemeal 1 10
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//bonemeal 2 15
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//bonemeal 2 10%
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```
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## `//walls <replace_node>`
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@ -1,4 +1,4 @@
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--- Overlap command. Places a specified node on top of
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--- Overlap command. Places a specified node on top of
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-- @module worldeditadditions.overlay
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--- Generates a torus shape at the given position with the given parameters.
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@ -12,7 +12,7 @@ function worldeditadditions.torus(position, major_radius, minor_radius, target_n
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local matrix = {x='yz', y='xz', z='xy'}
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if type(axes) ~= "string" then axes = "xz" end
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if #axes == 1 and axes:match('[xyz]') then axes = matrix[axes] end
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-- position = { x, y, z }
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local total_radius = major_radius + minor_radius
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local inner_minor_radius = minor_radius - 2
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@ -22,6 +22,7 @@ function worldeditadditions.torus(position, major_radius, minor_radius, target_n
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-- Fetch the nodes in the specified area
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-- OPTIMIZE: We should be able to calculate a more efficient box-area here
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-- This is complicated by the multiple possible axes though
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local manip, area = worldedit.manip_helpers.init_radius(position, total_radius)
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local data = manip:get_data()
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@ -44,6 +45,15 @@ function worldeditadditions.torus(position, major_radius, minor_radius, target_n
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for x = -total_radius, total_radius do
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local x_sq = x*x
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local sq = vector.new(x_sq, y_sq, z_sq)
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-- Default: xy
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if axes == "xz" then
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sq.x, sq.y, sq.z = sq.x, sq.z, sq.y
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elseif axes == "yz" then
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sq.x, sq.y, sq.z = sq.y, sq.z, sq.x
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end
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-- (x^2+y^2+z^2-(a^2+b^2))^2-4 a b (b^2-z^2)
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-- Where:
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-- (x, y, z) is the point
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@ -58,8 +68,8 @@ function worldeditadditions.torus(position, major_radius, minor_radius, target_n
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if not place_ok then
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-- It must be hollow! Do some additional calculations.
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local inner_comp_a = (x_sq+y_sq+z_sq - (major_radius_sq+inner_minor_radius_sq))
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local inner_test_value = inner_comp_a*inner_comp_a - 4*major_radius*inner_minor_radius*(inner_minor_radius_sq-z_sq)
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local inner_comp_a = (sq.x+sq.y+sq.z - (major_radius_sq+inner_minor_radius_sq))
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local inner_test_value = inner_comp_a*inner_comp_a - 4*major_radius*inner_minor_radius*(inner_minor_radius_sq-sq.z)
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-- It's only ok to place it if it's outside our inner torus
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place_ok = inner_test_value >= 0
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@ -27,7 +27,7 @@ worldedit.register_command("bonemeal", {
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end
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end
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if #parts >= 2 then
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chance = tonumber(parts[2])
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chance = worldeditadditions.parse.chance(parts[2])
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if not chance then
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return false, "Invalid chance value (must be a positive integer)"
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end
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@ -1,4 +1,4 @@
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local we_c = worldeditadditions_commands
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local wea = worldeditadditions
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-- ██████ ███████ ██████ ██ █████ ██████ ███████ ███ ███ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ████ ██ ██ ██
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@ -15,7 +15,7 @@ worldedit.register_command("replacemix", {
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return false, "Error: No arguments specified"
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end
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local parts = worldeditadditions.split(params_text, "%s+", false)
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local parts = wea.split(params_text, "%s+", false)
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local target_node = nil
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local target_node_chance = 1
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@ -30,16 +30,16 @@ worldedit.register_command("replacemix", {
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return false, "Error: Invalid target_node name"
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end
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mode = "target_chance"
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elseif mode == "target_chance" and tonumber(part) then
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target_node_chance = tonumber(part)
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elseif mode == "target_chance" and wea.parse.chance(part) then
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target_node_chance = wea.parse.chance(part)
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mode = "replace_node"
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elseif (mode == "target_chance" and not tonumber(part)) or mode == "replace_node" then
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elseif (mode == "target_chance" and not wea.parse.chance(part, "weight")) or mode == "replace_node" then
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mode = "replace_node"
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if tonumber(part) then
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if wea.parse.chance(part, "weight") then
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if not last_node_name then
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return false, "Error: No previous node name was found (this is a probably a bug)."
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end
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replace_nodes[last_node_name] = math.floor(tonumber(part))
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replace_nodes[last_node_name] = math.floor(wea.parse.chance(part, "weight"))
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else
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if last_node_name and not replace_nodes[last_node_name] then
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replace_nodes[last_node_name] = 1
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@ -4,22 +4,36 @@
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██████ ██ ██ ██████ ███████
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local function parse_params_torus(params_text)
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local found, _, major_radius, minor_radius, replace_node = params_text:find("([0-9]+)%s+([0-9]+)%s+([a-z:_\\-]+)")
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if found == nil then
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return nil, nil
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local parts = worldeditadditions.split(params_text, "%s+", false)
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if #parts < 1 then
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return false, "Error: No replace_node specified."
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end
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if #parts < 2 then
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return false, "Error: No major radius specified (expected integer greater than 0)."
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end
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if #parts < 3 then
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return false, "Error: No minor radius specified (expected integer greater than 0)."
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end
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local major_radius = tonumber(parts[1])
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local minor_radius = tonumber(parts[2])
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local replace_node = worldedit.normalize_nodename(parts[3])
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local axes
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if #parts > 3 then axes = parts[4] end
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if not axes then axes = "xy" end
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if major_radius < 1 then
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return false, "Error: The major radius must be greater than 0."
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end
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if minor_radius < 1 then
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return false, "Error: The minor radius must be greater than 0."
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end
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major_radius = tonumber(major_radius)
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minor_radius = tonumber(minor_radius)
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replace_node = worldedit.normalize_nodename(replace_node)
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if not replace_node then
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return false, "Error: Invalid replace_node."
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return false, "Error: Invalid node name."
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end
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if not major_radius or major_radius < 1 then
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return false, "Error: Invalid major radius (expected integer greater than 0)"
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if axes:find("[^xyz]") then
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return false, "Error: The axes may only contain the letters x, y, and z."
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end
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if #axes > 2 then
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return false, "Error: 2 or less axes must be specified. For example, xy is valid, but xzy is not."
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@ -60,8 +74,8 @@ worldedit.register_command("torus", {
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-- TODO: This duplicates a lot of code. Perhaps we can trim it down a bit?
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worldedit.register_command("hollowtorus", {
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params = "<major_radius> <minor_radius> <replace_node>",
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description = "Creates a 3D hollow torus with a major radius of <major_radius> and a minor radius of <minor_radius> at pos1, made out of <replace_node>.",
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params = "<major_radius> <minor_radius> <replace_node> [<axes=xy>]",
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description = "Creates a 3D hollow torus with a major radius of <major_radius> and a minor radius of <minor_radius> at pos1, made out of <replace_node>, on axes <axes> (i.e. 2 axis names: xz, zy, etc).",
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privs = { worldedit = true },
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require_pos = 1,
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parse = function(params_text)
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@ -73,7 +87,7 @@ worldedit.register_command("hollowtorus", {
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end,
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func = function(name, target_node, major_radius, minor_radius)
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local start_time = worldeditadditions.get_ms_time()
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local replaced = worldeditadditions.torus(worldedit.pos1[name], major_radius, minor_radius, target_node, true)
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local replaced = worldeditadditions.torus(worldedit.pos1[name], major_radius, minor_radius, target_node, axes, true)
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local time_taken = worldeditadditions.get_ms_time() - start_time
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minetest.log("action", name .. " used //hollowtorus at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
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