//orient: it works without crashing.... but very strangely..

This commit is contained in:
Starbeamrainbowlabs 2024-06-04 23:07:05 +01:00
parent 02d95cec46
commit 1dd073f14b
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GPG Key ID: 1BE5172E637709C2
2 changed files with 15 additions and 5 deletions

@ -48,17 +48,20 @@ function worldeditadditions.orient(pos1, pos2, rotlist)
-- nodeid = data[i]
local param2_type = "none"
if cache_nodeid_2_param2_type[data[i]] == nil then
local nodeid = minetest.get_name_from_content_id(data[i])
local ndef = minetest.registered_nodes[nodeid]
local node_name = minetest.get_name_from_content_id(data[i])
local ndef = minetest.registered_nodes[node_name]
if type(ndef.paramtype2) ~= nil then
param2_type = ndef.paramtype2
end
cache_nodeid_2_param2_type[data[i]] = param2_type
print("DEBUG orient CACHE:PARAM2 MISS node", node_name, "param2_type", param2_type)
else
param2_type = cache_nodeid_2_param2_type[data[i]]
end
if param2_type ~= "none" then
print("DEBUG orient NODEID", data[i], "PARAM2_TYPE", param2_type)
if param2_type ~= "none" then
local key = param2_type.."|"..data_param2[i]
if cache_orient[key] == nil then
cache_orient[key] = core.param2.orient(
@ -67,6 +70,7 @@ function worldeditadditions.orient(pos1, pos2, rotlist)
rotlist_c
)
end
print("DEBUG orient KEY", key, "BEFORE", data_param2[i], "AFTER", cache_orient[key])
data_param2[i] = cache_orient[key]

@ -10,7 +10,7 @@ local Vector3 = core.Vector3
local function param2_to_dir(param2_type, param2)
if param2_type == "facedir" then
return Vector3.clone(minetest.facedir_to_dir(param2_type))
return Vector3.clone(minetest.facedir_to_dir(param2))
else
return nil
end
@ -32,17 +32,23 @@ end
-- @param rotlist_c Vector3[] The list of vector rotations to apply to param2. Call `worldeditadditions_core.rotation.rotlist_compile` on a rotation list to get this value. Each one is iteratively applied using the `rotate` argument to Vector3.rotate3d.
-- @returns number? Returns the rotated param2 value, or nil if an invalid param2_type value was passed.
local function orient(param2, param2_type, rotlist_c)
local dir = param2_to_dir(param2, param2_type)
local dir = param2_to_dir(param2_type, param2)
print("DEBUG:param2>orient dir", core.inspect(dir), "param2_type", param2_type)
if dir == nil then return nil end
local origin = Vector3.new(0, 0, 0)
for _i, rot in ipairs(rotlist_c) do
dir = Vector3.rotate3d(origin, dir, rot)
print("DEBUG:param2>orient STEP AFTER dir", dir, "ROT", rot, "ORIGIN", origin)
end
dir = dir:round() -- Deal with floating-point rounding errors ref https://en.wikipedia.org/wiki/Round-off_error
-- TODO may need to do this every iteration in the above for loop un the unlikely event we have issues here
print("DEBUG:param2>orient FINAL dir", dir)
return dir_to_param2(param2_type, dir)
end