//spiral2: update docs

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Starbeamrainbowlabs 2021-10-31 17:10:22 +00:00
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@ -10,6 +10,7 @@ Note to self: See the bottom of this file for the release template text.
- Add `//noise2d` for perturbing terrain with multiple different noise functions - Add `//noise2d` for perturbing terrain with multiple different noise functions
- Add `//noiseapply2d` for running commands on columns where a noise value is over a threshold - Add `//noiseapply2d` for running commands on columns where a noise value is over a threshold
- Add `//ellipsoid2` which creates an ellipsoid that fills the defined region - Add `//ellipsoid2` which creates an ellipsoid that fills the defined region
- Add `//spiral2` for creating both square and circular spirals
- Use [luacheck](https://github.com/mpeterv/luacheck) to find and fix a large number of bugs and other issues [code quality from now on will be significantly improved] - Use [luacheck](https://github.com/mpeterv/luacheck) to find and fix a large number of bugs and other issues [code quality from now on will be significantly improved]
- Multiple commands: Allow using quotes (`"thing"`, `'thing'`) to quote values when splitting - Multiple commands: Allow using quotes (`"thing"`, `'thing'`) to quote values when splitting
- `//layers`: Add optional slope constraint (inspired by [WorldPainter](https://worldpainter.net/)) - `//layers`: Add optional slope constraint (inspired by [WorldPainter](https://worldpainter.net/))

@ -159,6 +159,19 @@ Creates vertical walls of `<replace_node>` around the inside edges of the define
``` ```
### `//spiral2 [<circle|square>] [<replace_node=dirt> [<interval=3> [<acceleration=0>] ] ]`
Generates both square and circular spiral shapes with the given `<replace_node>`. The interval defines the gap between the spiral in nodes, and the acceleration defines by how much the interval should be increased (a value of 1 means 1 node per revolution).
```
//spiral2
//spiral2 circle stone
//spiral2 square
//spiral2 circle
//spiral2 glass 5
//spiral2 square desert_sand 3 1
```
## Misc ## Misc
<!-- <!--
@ -171,7 +184,7 @@ Creates vertical walls of `<replace_node>` around the inside edges of the define
### `//floodfill [<replace_node> [<radius>]]` ### `//floodfill [<replace_node> [<radius>]]`
Floods all connected nodes of the same type starting at _pos1_ with <replace_node> (which defaults to `water_source`), in a sphere with a radius of <radius> (which defaults to 50). Floods all connected nodes of the same type starting at _pos1_ with `<replace_node>` (which defaults to `water_source`), in a sphere with a radius of `<radius>` (which defaults to 50).
```weacmd ```weacmd
//floodfill //floodfill

@ -38,6 +38,7 @@ The detailed explanations have moved! Check them out [here](https://github.com/s
- [`//hollow [<wall_thickness>]`](https://worldeditadditions.mooncarrot.space/Reference/#hollow) - [`//hollow [<wall_thickness>]`](https://worldeditadditions.mooncarrot.space/Reference/#hollow)
- [`//maze <replace_node> [<path_length> [<path_width> [<seed>]]]`](https://worldeditadditions.mooncarrot.space/Reference/#maze) - [`//maze <replace_node> [<path_length> [<path_width> [<seed>]]]`](https://worldeditadditions.mooncarrot.space/Reference/#maze)
- [`//maze3d <replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]`](https://worldeditadditions.mooncarrot.space/Reference/#maze3d) - [`//maze3d <replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]`](https://worldeditadditions.mooncarrot.space/Reference/#maze3d)
- [``//spiral2 [<circle|square>] [<replace_node=dirt> [<interval=3> [<acceleration=0>] ] ]``](https://worldeditadditions.mooncarrot.space/Reference/#spiral2)
### Misc ### Misc
- [`//replacemix <target_node> [<chance>] <replace_node_a> [<chance_a>] [<replace_node_b> [<chance_b>]] [<replace_node_N> [<chance_N>]] ....`](https://worldeditadditions.mooncarrot.space/Reference/#replacemix) - [`//replacemix <target_node> [<chance>] <replace_node_a> [<chance_a>] [<replace_node_b> [<chance_b>]] [<replace_node_N> [<chance_N>]] ....`](https://worldeditadditions.mooncarrot.space/Reference/#replacemix)