mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-23 23:53:44 +01:00
marker wall: got it!
This commit is contained in:
parent
a173edfbc4
commit
277da67dda
@ -100,15 +100,8 @@ end
|
|||||||
-- @returns Entity<WEAPositionMarkerWall>
|
-- @returns Entity<WEAPositionMarkerWall>
|
||||||
local function create_single(player_name, pos1, pos2, side)
|
local function create_single(player_name, pos1, pos2, side)
|
||||||
|
|
||||||
local offset = Vector3.new()
|
|
||||||
if side == "x" then offset.x = 0.5
|
|
||||||
elseif side == "-x" then offset.x = -0.5
|
|
||||||
elseif side == "y" then offset.y = 0.5
|
|
||||||
elseif side == "-y" then offset.y = -0.5
|
|
||||||
elseif side == "z" then offset.z = 0.5
|
|
||||||
elseif side == "-z" then offset.z = -0.5 end
|
|
||||||
|
|
||||||
local pos_centre = ((pos2 - pos1) / 2) + pos1 + offset
|
local pos_centre = ((pos2 - pos1) / 2) + pos1
|
||||||
local entity = minetest.add_entity(pos_centre, "worldeditadditions:marker_wall")
|
local entity = minetest.add_entity(pos_centre, "worldeditadditions:marker_wall")
|
||||||
print("DEBUG:marker_wall create_single --> START player_name", player_name, "pos1", pos1, "pos2", pos2, "side", side, "SPAWN", pos_centre)
|
print("DEBUG:marker_wall create_single --> START player_name", player_name, "pos1", pos1, "pos2", pos2, "side", side, "SPAWN", pos_centre)
|
||||||
|
|
||||||
@ -147,12 +140,12 @@ local function create_wall(player_name, pos1, pos2)
|
|||||||
-- ██ ██
|
-- ██ ██
|
||||||
-- First, do positive x
|
-- First, do positive x
|
||||||
local posx_pos1 = Vector3.new(
|
local posx_pos1 = Vector3.new(
|
||||||
math.max(pos1s.x, pos2s.x),
|
math.max(pos1s.x, pos2s.x) + 0.5,
|
||||||
math.min(pos1s.y, pos2s.y) - 0.5,
|
math.min(pos1s.y, pos2s.y) - 0.5,
|
||||||
math.min(pos1s.z, pos2s.z) - 0.5
|
math.min(pos1s.z, pos2s.z) - 0.5
|
||||||
)
|
)
|
||||||
local posx_pos2 = Vector3.new(
|
local posx_pos2 = Vector3.new(
|
||||||
math.max(pos1s.x, pos2s.x),
|
math.max(pos1s.x, pos2s.x) + 0.5,
|
||||||
math.max(pos1s.y, pos2s.y) + 0.5,
|
math.max(pos1s.y, pos2s.y) + 0.5,
|
||||||
math.max(pos1s.z, pos2s.z) + 0.5
|
math.max(pos1s.z, pos2s.z) + 0.5
|
||||||
)
|
)
|
||||||
@ -188,12 +181,12 @@ local function create_wall(player_name, pos1, pos2)
|
|||||||
-- ██ ██
|
-- ██ ██
|
||||||
-- Now, do negative x
|
-- Now, do negative x
|
||||||
local negx_pos1 = Vector3.new(
|
local negx_pos1 = Vector3.new(
|
||||||
math.min(pos1s.x, pos2s.x),
|
math.min(pos1s.x, pos2s.x) - 0.5,
|
||||||
math.min(pos1s.y, pos2s.y) - 0.5,
|
math.min(pos1s.y, pos2s.y) - 0.5,
|
||||||
math.min(pos1s.z, pos2s.z) - 0.5
|
math.min(pos1s.z, pos2s.z) - 0.5
|
||||||
)
|
)
|
||||||
local negx_pos2 = Vector3.new(
|
local negx_pos2 = Vector3.new(
|
||||||
math.min(pos1s.x, pos2s.x),
|
math.min(pos1s.x, pos2s.x) - 0.5,
|
||||||
math.max(pos1s.y, pos2s.y) + 0.5,
|
math.max(pos1s.y, pos2s.y) + 0.5,
|
||||||
math.max(pos1s.z, pos2s.z) + 0.5
|
math.max(pos1s.z, pos2s.z) + 0.5
|
||||||
)
|
)
|
||||||
@ -221,6 +214,168 @@ local function create_wall(player_name, pos1, pos2)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
-- ██ ██
|
||||||
|
-- ██ ██ ██
|
||||||
|
-- ██████ ████
|
||||||
|
-- ██ ██
|
||||||
|
-- ██
|
||||||
|
-- Now, positive y
|
||||||
|
local posy_pos1 = Vector3.new(
|
||||||
|
math.min(pos1s.x, pos2s.x) - 0.5,
|
||||||
|
math.max(pos1s.y, pos2s.y) + 0.5,
|
||||||
|
math.min(pos1s.z, pos2s.z) - 0.5
|
||||||
|
)
|
||||||
|
local posy_pos2 = Vector3.new(
|
||||||
|
math.max(pos1s.x, pos2s.x) + 0.5,
|
||||||
|
math.max(pos1s.y, pos2s.y) + 0.5,
|
||||||
|
math.max(pos1s.z, pos2s.z) + 0.5
|
||||||
|
)
|
||||||
|
|
||||||
|
print("DEBUG ************ +Y pos1", posy_pos1, "pos2", posy_pos2)
|
||||||
|
|
||||||
|
for z = posy_pos2.z, posy_pos1.z, -entity_wall_size do
|
||||||
|
for x = posy_pos2.x, posy_pos1.x, -entity_wall_size do
|
||||||
|
local single_pos1 = Vector3.new(
|
||||||
|
x,
|
||||||
|
posy_pos1.y,
|
||||||
|
z
|
||||||
|
)
|
||||||
|
local single_pos2 = Vector3.new(
|
||||||
|
math.max(x - entity_wall_size, posy_pos1.x),
|
||||||
|
posy_pos1.y,
|
||||||
|
math.max(z - entity_wall_size, posy_pos1.z)
|
||||||
|
)
|
||||||
|
|
||||||
|
local entity = create_single(player_name,
|
||||||
|
single_pos1, single_pos2,
|
||||||
|
"y"
|
||||||
|
)
|
||||||
|
table.insert(entities, entity)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- ██ ██
|
||||||
|
-- ██ ██
|
||||||
|
-- ██████ ████
|
||||||
|
-- ██
|
||||||
|
-- ██
|
||||||
|
-- Now, negative y
|
||||||
|
local negy_pos1 = Vector3.new(
|
||||||
|
math.min(pos1s.x, pos2s.x) - 0.5,
|
||||||
|
math.min(pos1s.y, pos2s.y) - 0.5,
|
||||||
|
math.min(pos1s.z, pos2s.z) - 0.5
|
||||||
|
)
|
||||||
|
local negy_pos2 = Vector3.new(
|
||||||
|
math.max(pos1s.x, pos2s.x) + 0.5,
|
||||||
|
math.min(pos1s.y, pos2s.y) - 0.5,
|
||||||
|
math.max(pos1s.z, pos2s.z) + 0.5
|
||||||
|
)
|
||||||
|
|
||||||
|
print("DEBUG ************ -Y pos1", negy_pos1, "pos2", negy_pos2)
|
||||||
|
|
||||||
|
for z = negy_pos2.z, negy_pos1.z, -entity_wall_size do
|
||||||
|
for x = negy_pos2.x, negy_pos1.x, -entity_wall_size do
|
||||||
|
local single_pos1 = Vector3.new(
|
||||||
|
x,
|
||||||
|
negy_pos1.y,
|
||||||
|
z
|
||||||
|
)
|
||||||
|
local single_pos2 = Vector3.new(
|
||||||
|
math.max(x - entity_wall_size, negy_pos1.x),
|
||||||
|
negy_pos1.y,
|
||||||
|
math.max(z - entity_wall_size, negy_pos1.z)
|
||||||
|
)
|
||||||
|
|
||||||
|
local entity = create_single(player_name,
|
||||||
|
single_pos1, single_pos2,
|
||||||
|
"-y"
|
||||||
|
)
|
||||||
|
table.insert(entities, entity)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- ███████
|
||||||
|
-- ██ ███
|
||||||
|
-- ██████ ███
|
||||||
|
-- ██ ███
|
||||||
|
-- ███████
|
||||||
|
-- Now, positive z. Almost there!
|
||||||
|
local posz_pos1 = Vector3.new(
|
||||||
|
math.min(pos1s.x, pos2s.x) - 0.5,
|
||||||
|
math.min(pos1s.y, pos2s.y) - 0.5,
|
||||||
|
math.max(pos1s.z, pos2s.z) + 0.5
|
||||||
|
)
|
||||||
|
local posz_pos2 = Vector3.new(
|
||||||
|
math.max(pos1s.x, pos2s.x) + 0.5,
|
||||||
|
math.max(pos1s.y, pos2s.y) + 0.5,
|
||||||
|
math.max(pos1s.z, pos2s.z) + 0.5
|
||||||
|
)
|
||||||
|
|
||||||
|
print("DEBUG ************ +Z pos1", posz_pos1, "pos2", posz_pos2)
|
||||||
|
|
||||||
|
for x = posz_pos2.x, posz_pos1.x, -entity_wall_size do
|
||||||
|
for y = posz_pos2.y, posz_pos1.y, -entity_wall_size do
|
||||||
|
local single_pos1 = Vector3.new(
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
posz_pos1.z
|
||||||
|
)
|
||||||
|
local single_pos2 = Vector3.new(
|
||||||
|
math.max(x - entity_wall_size, posz_pos1.x),
|
||||||
|
math.max(y - entity_wall_size, posz_pos1.y),
|
||||||
|
posz_pos1.z
|
||||||
|
)
|
||||||
|
|
||||||
|
local entity = create_single(player_name,
|
||||||
|
single_pos1, single_pos2,
|
||||||
|
"z"
|
||||||
|
)
|
||||||
|
table.insert(entities, entity)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- ███████
|
||||||
|
-- ███
|
||||||
|
-- ██████ ███
|
||||||
|
-- ███
|
||||||
|
-- ███████
|
||||||
|
-- Finally, negative z. Last one!
|
||||||
|
local negz_pos1 = Vector3.new(
|
||||||
|
math.min(pos1s.x, pos2s.x) - 0.5,
|
||||||
|
math.min(pos1s.y, pos2s.y) - 0.5,
|
||||||
|
math.min(pos1s.z, pos2s.z) - 0.5
|
||||||
|
)
|
||||||
|
local negz_pos2 = Vector3.new(
|
||||||
|
math.max(pos1s.x, pos2s.x) + 0.5,
|
||||||
|
math.max(pos1s.y, pos2s.y) + 0.5,
|
||||||
|
math.min(pos1s.z, pos2s.z) - 0.5
|
||||||
|
)
|
||||||
|
|
||||||
|
print("DEBUG ************ -Z pos1", negz_pos1, "pos2", negz_pos2)
|
||||||
|
|
||||||
|
for x = negz_pos2.x, negz_pos1.x, -entity_wall_size do
|
||||||
|
for y = negz_pos2.y, negz_pos1.y, -entity_wall_size do
|
||||||
|
local single_pos1 = Vector3.new(
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
negz_pos1.z
|
||||||
|
)
|
||||||
|
local single_pos2 = Vector3.new(
|
||||||
|
math.max(x - entity_wall_size, negz_pos1.x),
|
||||||
|
math.max(y - entity_wall_size, negz_pos1.y),
|
||||||
|
negz_pos1.z
|
||||||
|
)
|
||||||
|
|
||||||
|
local entity = create_single(player_name,
|
||||||
|
single_pos1, single_pos2,
|
||||||
|
"-z"
|
||||||
|
)
|
||||||
|
table.insert(entities, entity)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- TODO: All the other sides. For testing we're doing 1 side for now, so we can vaoid having to do everything all over again if we make a mistake.
|
-- TODO: All the other sides. For testing we're doing 1 side for now, so we can vaoid having to do everything all over again if we make a mistake.
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user