Add //ellipsoid2

This commit is contained in:
Starbeamrainbowlabs 2021-10-14 01:50:27 +01:00
parent 91d5b9abc2
commit 2ae241aee5
No known key found for this signature in database
GPG Key ID: 1BE5172E637709C2
7 changed files with 144 additions and 1 deletions

@ -9,7 +9,8 @@ Note to self: See the bottom of this file for the release template text.
- Add `//airapply` for applying commands only to air nodes in the defined region
- Add `//noise2d` for perturbing terrain with multiple different noise functions
- Add `//noiseapply2d` for running commands on columns where a noise value is over a threshold
- Use [luacheck](https://github.com/mpeterv/luacheck) to find and fix a large number of bugs and other issues
- Add `//ellipsoid2` which creates an ellipsoid that fills the defined region
- Use [luacheck](https://github.com/mpeterv/luacheck) to find and fix a large number of bugs and other issues [code quality from now on will be significantly improved]
- Multiple commands: Allow using quotes (`"thing"`, `'thing'`) to quote values when splitting
- `//layers`: Add optional slope constraint (inspired by [WorldPainter](https://worldpainter.net/))
- `//bonemeal`: Add optional node list constraint

@ -42,6 +42,18 @@ Creates a hollow ellipsoid at position 1 with the radius `(rx, ry, rz)`. Works t
//hollowellipsoid 21 11 41 stone
```
### `//ellipsoid2 [<node_name:dirt> [h[ollow]]]`
Creates an (optionally hollow) solid ellipsoid that fills the defined region.
```weacmd
//ellipsoid2
//ellipsoid2 ice
//ellipsoid2 air
//ellipsoid2 steelblock h
//ellipsoid2 papyrus hollow
```
### `//torus <major_radius> <minor_radius> <node_name> [<axes=xy> [h[ollow]]]`
Creates a solid torus at position 1 with the specified major and minor radii. The major radius is the distance from the centre of the torus to the centre of the circle bit, and the minor radius is the radius of the circle bit.

@ -29,6 +29,7 @@ The detailed explanations have moved! Check them out [here](https://github.com/s
### Geometry
- [`//ellipsoid <rx> <ry> <rz> <node_name> [h[ollow]]`](https://worldeditadditions.mooncarrot.space/Reference/#ellipsoid)
- [`//ellipsoid2 <node_name> [h[ollow]]`](https://worldeditadditions.mooncarrot.space/Reference/#ellipsoid2)
- [`//hollowellipsoid <rx> <ry> <rz> <node_name>`](https://worldeditadditions.mooncarrot.space/Reference/#hollowellipsoid)
- [`//torus <major_radius> <minor_radius> <node_name> [<axes=xy> [h[ollow]]]`](https://worldeditadditions.mooncarrot.space/Reference/#torus)
- [`//hollowtorus <major_radius> <minor_radius> <node_name> [<axes=xy>]`](https://worldeditadditions.mooncarrot.space/Reference/#hollowtorus)

@ -39,6 +39,7 @@ dofile(wea.modpath.."/lib/overlay.lua")
dofile(wea.modpath.."/lib/layers.lua")
dofile(wea.modpath.."/lib/fillcaves.lua")
dofile(wea.modpath.."/lib/ellipsoid.lua")
dofile(wea.modpath.."/lib/ellipsoid2.lua")
dofile(wea.modpath.."/lib/torus.lua")
dofile(wea.modpath.."/lib/line.lua")
dofile(wea.modpath.."/lib/walls.lua")

@ -0,0 +1,76 @@
local wea = worldeditadditions
-- ███████ ██ ██ ██ ██████ ███████ ███████
-- ██ ██ ██ ██ ██ ██ ██ ██
-- █████ ██ ██ ██ ██████ ███████ █████
-- ██ ██ ██ ██ ██ ██ ██
-- ███████ ███████ ███████ ██ ██ ███████ ███████
function worldeditadditions.ellipsoid2(pos1, pos2, target_node, hollow)
pos1, pos2 = wea.Vector3.sort(pos1, pos2)
local volume = pos2:subtract(pos1)
local volume_half = volume:divide(2)
local radius = pos2:subtract(pos1):divide(2)
print("DEBUG:ellipsoid2 | pos1: "..pos1..", pos2: "..pos2..", target_node: "..target_node)
print("DEBUG:ellipsoid2 radius", radius)
-- position = { x, y, z }
local hollow_inner_radius = {
x = radius.x - 1,
y = radius.y - 1,
z = radius.z - 1
}
-- Fetch the nodes in the specified area
-- OPTIMIZE: We should be able to calculate a more efficient box-area here
local manip, area = worldedit.manip_helpers.init(pos1, pos2)
local data = manip:get_data()
local node_id = minetest.get_content_id(target_node)
local count = 0 -- The number of nodes replaced
for z = pos2.z, pos1.z, -1 do
for y = pos2.y, pos1.y, -1 do
for x = pos2.x, pos1.x, -1 do
local pos_relative = wea.Vector3.new(x, y, z):subtract(pos1)
:subtract(volume_half)
print("DEBUG pos1", pos1, "pos2", pos2, "volume_half", volume_half, "pos_relative", pos_relative)
-- If we're inside the ellipse, then fill it in
local comp = pos_relative:divide(radius)
local ellipsoid_dist = comp:length_squared()
if ellipsoid_dist <= 1 then
local place_ok = not hollow;
if not place_ok then
-- It must be hollow! Do some additional calculations.
local hx_comp = x/hollow_inner_radius.x
local hy_comp = y/hollow_inner_radius.y
local hz_comp = z/hollow_inner_radius.z
-- It's only ok to place it if it's outside our inner ellipse
place_ok = hx_comp*hx_comp + hy_comp*hy_comp + hz_comp*hz_comp >= 1
end
if place_ok then
data[area:index(x, y, z)] = node_id
count = count + 1
end
end
end
end
end
-- Save the modified nodes back to disk & return
worldedit.manip_helpers.finish(manip, data)
return count
end

@ -0,0 +1,51 @@
-- ███████ ██ ██ ██ ██████ ███████ ██████ ██ ██████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- █████ ██ ██ ██ ██████ ███████ ██ ██ ██ ██ ██
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ███████ ███████ ███████ ██ ██ ███████ ██████ ██ ██████
local wea = worldeditadditions
worldedit.register_command("ellipsoid2", {
params = "[<replace_node:dirt> [h[ollow]]]",
description = "Creates am optionally hollow 3D ellipsoid that fills the defined region, filled with <replace_node>.",
privs = { worldedit = true },
require_pos = 2,
parse = function(params_text)
if not params_text or params_text == "" then
params_text = "dirt"
end
local parts = wea.split_shell(params_text)
local replace_node = worldedit.normalize_nodename(parts[1])
if not replace_node then
return false, "Error: Invalid replace_node specified."
end
local hollow = false
if parts[2] == "hollow" or parts[2] == "h" then
hollow = true
end
return true, replace_node, hollow
end,
nodes_needed = function(name, target_node)
local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
return math.ceil(4/3 * math.pi * (pos2.x - pos1.x)/2 * (pos2.y - pos1.y)/2 * (pos2.z - pos1.z)/2)
end,
func = function(name, target_node, radius, hollow)
local start_time = wea.get_ms_time()
local pos1, pos2 = wea.Vector3.sort(worldedit.pos1[name], worldedit.pos2[name])
local replaced = wea.ellipsoid2(
pos1, pos2,
target_node,
hollow
)
local time_taken = wea.get_ms_time() - start_time
minetest.log("action", name .. " used //ellipsoid2 at "..pos1.." - "..pos2..", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
return true, replaced .. " nodes replaced in " .. wea.format.human_time(time_taken)
end
})

@ -21,6 +21,7 @@ dofile(we_c.modpath.."/player_notify_suppress.lua")
dofile(we_c.modpath.."/commands/convolve.lua")
dofile(we_c.modpath.."/commands/ellipsoid.lua")
dofile(we_c.modpath.."/commands/ellipsoid2.lua")
dofile(we_c.modpath.."/commands/erode.lua")
dofile(we_c.modpath.."/commands/fillcaves.lua")
dofile(we_c.modpath.."/commands/floodfill.lua")