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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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movetool, //speed: add optdepend on pova
pova is a physics_override manager mod, so it's important we have support for it to ensure we play nice with other mods Ref https://content.minetest.net/packages/TenPlus1/pova/
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@ -49,23 +49,36 @@ worldeditadditions_core.register_command("speed", {
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local player = minetest.get_player_by_name(name)
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if mode == "absolute" then
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player:set_physics_override({
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speed = speed,
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climb_speed = speed
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})
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weac.player_set_physics_override(player,
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"worldeditadditions_movetool", {
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speed = speed,
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climb_speed = speed
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}
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)
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-- player:set_physics_override({
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-- })
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elseif mode == "relative" then
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local overrides = player:get_physics_override()
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local overrides = weac.player_get_physics_override(
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player, "worldeditadditions_movetool"
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)
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local src_speed = overrides.speed or 1
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local src_climb_speed = overrides.climb_speed or 1
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player:set_physics_override({
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speed = src_speed + speed,
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climb_speed = src_climb_speed + speed
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})
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weac.player_set_physics_override(player,
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"worldeditadditions_movetool", {
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speed = src_speed + speed,
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climb_speed = src_climb_speed + speed
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}
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)
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-- player:set_physics_override({
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-- })
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else
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return false, "Error: Unknown adjustment mode '"..tostring(mode).."'. This is a bug."
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end
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local overrides_after = player:get_physics_override()
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local overrides_after = weac.player_get_physics_override(
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player, "worldeditadditions_movetool"
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)
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-- local overrides_after = player:get_physics_override()
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local time_taken = weac.get_ms_time() - start_time
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@ -1,3 +1,3 @@
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name = worldeditadditions_core
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description = worldeditadditions: core components
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optional_depends = worldedit, worldedit_commands, worldedit_shortcommands
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optional_depends = worldedit, worldedit_commands, worldedit_shortcommands, pova
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@ -37,6 +37,47 @@ end
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-- /lua print(Vector3.clone(minetest.get_player_by_name(myname):get_look_dir()))
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function wea_c.player_get_physics_override(player, purpose_str)
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if type(player) == "string" then
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player = minetest.get_player_by_name(player)
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end
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if minetest.global_exists("pova") then
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return pova.get_override(player:get_player_name(), purpose_str)
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else
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return minetest.get_physics_override(player:get_player_name())
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end
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end
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function wea_c.player_set_physics_override(player, purpose_str, overrides)
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if type(player) == "string" then
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player = minetest.get_player_by_name(player)
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end
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local player_name = player:get_player_name()
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if minetest.global_exists("pova") then
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local overrides_old = wea_c.player_get_physics_override(player, purpose_str)
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local do_set = false
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if overrides_old == nil then
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overrides_old = {}
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do_set = true
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end
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for key, value in pairs(overrides) do
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overrides_old[key] = value
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end
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-- Only set if this is the first time adding an override with this purpose_str for this player. On subsequent alterations, we update the existing overrides table
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if do_set then
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pova.add_override(player:get_player_name(), purpose_str, overrides_old)
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end
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pova.do_override(player)
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else
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minetest.set_physics_override(player_name, overrides)
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end
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end
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--- DEPRECATED =================================================================
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-- TODO: Refactor commands that use the following functions to use player_dir then delete these functions
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@ -1,16 +1,28 @@
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local weac = worldeditadditions_core
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local function adjust_speed_relative(player, offset)
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local overrides = player:get_physics_override()
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local overrides = weac.player_get_physics_override(
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player, "worldeditadditions_movetool"
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)
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if overrides == nil then overrides = {} end
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-- local overrides = player:get_physics_override()
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local src_speed = overrides.speed or 1
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local src_climb_speed = overrides.climb_speed or 1
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player:set_physics_override({
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speed = math.max(src_speed + offset, 0.5),
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climb_speed = math.max(src_climb_speed + offset, 0.5)
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})
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weac.player_set_physics_override(
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player, "worldeditadditions_movetool", {
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speed = math.max(src_speed + offset, 0.5),
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climb_speed = math.max(src_climb_speed + offset, 0.5)
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}
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)
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-- player:set_physics_override({
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-- })
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-- Completely paranoid is me
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local overrides_after = player:get_physics_override()
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local overrides_after = weac.player_get_physics_override(
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player, "worldeditadditions_movetool"
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)
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worldedit.player_notify(player:get_player_name(), "Movement speed is now x" .. tostring(overrides_after.speed))
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end
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