mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-24 08:03:46 +01:00
commit
305ecb0a88
@ -4,6 +4,7 @@ It's about time I started a changelog! This will serve from now on as the master
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## v1.9 (unreleased)
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## v1.9 (unreleased)
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- Add `//many` for executing a command many times in a row
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- Add `//many` for executing a command many times in a row
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- Add **experimental** `//erode` command
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## v1.8: The Quality of Life Update (17th July 2020)
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## v1.8: The Quality of Life Update (17th July 2020)
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40
README.md
40
README.md
@ -27,6 +27,7 @@ If you can dream of it, it probably belongs here!
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- [`//overlay <node_name_a> [<chance_a>] <node_name_b> [<chance_b>] [<node_name_N> [<chance_N>]] ...`](#overlay-node_name_a-chance_a-node_name_b-chance_b-node_name_n-chance_n-)
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- [`//overlay <node_name_a> [<chance_a>] <node_name_b> [<chance_b>] [<node_name_N> [<chance_N>]] ...`](#overlay-node_name_a-chance_a-node_name_b-chance_b-node_name_n-chance_n-)
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- [`//layers [<node_name_1> [<layer_count_1>]] [<node_name_2> [<layer_count_2>]] ...`](#layers-node_name_1-layer_count_1-node_name_2-layer_count_2-)
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- [`//layers [<node_name_1> [<layer_count_1>]] [<node_name_2> [<layer_count_2>]] ...`](#layers-node_name_1-layer_count_1-node_name_2-layer_count_2-)
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- [`//convolve <kernel> [<width>[,<height>]] [<sigma>]`](#convolve-kernel-widthheight-sigma)
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- [`//convolve <kernel> [<width>[,<height>]] [<sigma>]`](#convolve-kernel-widthheight-sigma)
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- [`//erode [<snowballs|...> [<key_1> [<value_1>]] [<key_2> [<value_2>]] ...]`](#erode-snowballs-key_1-value_1-key_2-value_2-) **experimental**
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### Statistics
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### Statistics
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- [`//count`](#count)
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- [`//count`](#count)
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@ -53,7 +54,7 @@ Floods all connected nodes of the same type starting at _pos1_ with <replace_nod
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//floodfill glass 25
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//floodfill glass 25
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```
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```
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### `//overlay <node_name_a> [<chance_a>] <node_name_b> [<chance_b>] [<node_name_N> [<chance_N>]] ...`
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### `//overlay <node_name_a> [<chance[<snowballs|...> [<key_1> [<vaue_1>]] [<key_2> [<value_2>]] ...]_a>] <node_name_b> [<chance_b>] [<node_name_N> [<chance_N>]] ...`
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Places `<node_name_a>` in the last contiguous air space encountered above the first non-air node. In other words, overlays all top-most nodes in the specified area with `<node_name_a>`. Optionally supports a mix of node names and chances, as `//mix` (WorldEdit) and `//replacemix` (WorldEditAdditions) does.
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Places `<node_name_a>` in the last contiguous air space encountered above the first non-air node. In other words, overlays all top-most nodes in the specified area with `<node_name_a>`. Optionally supports a mix of node names and chances, as `//mix` (WorldEdit) and `//replacemix` (WorldEditAdditions) does.
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Will also work in caves, as it scans columns of nodes from top to bottom, skipping every non-air node until it finds one - and only then will it start searching for a node to place the target node on top of.
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Will also work in caves, as it scans columns of nodes from top to bottom, skipping every non-air node until it finds one - and only then will it start searching for a node to place the target node on top of.
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@ -256,6 +257,43 @@ The sigma value is only applicable to the `gaussian` kernel, and can be thought
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//convolve gaussian 5 0.2
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//convolve gaussian 5 0.2
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```
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```
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## `//erode [<snowballs|...> [<key_1> [<value_1>]] [<key_2> [<value_2>]] ...]`
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Runs an erosion algorithm over the defined region, optionally passing a number of key - value pairs representing parameters that are passed to the chosen algorithm. This command is **experimental**, as the author is currently on-the-fence about the effects it produces.
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Currently implemented algorithms:
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Algorithm | Mode | Description
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------------|-------|-------------------
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`snowballs` | 2D | The default. Simulates snowballs rolling across the terrain, eroding & depositing material. Then runs a 3x3 gaussian kernel over the result (i.e. like the `//conv` / `//smoothadv` command).
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Usage examples:
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```
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//erode
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//erode snowballs
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//erode snowballs count 25000
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```
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Each of the algorithms above have 1 or more parameters that they support. These are detailed below.
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### Parameters: snowballs
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Parameter | Type | Default Value | Description
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--------------------|-----------|-------------------|------------------------
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rate_deposit | `float` | 0.03 | The rate at which snowballs will deposit material
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rate_erosion | `float` | 0.04 | The rate at which snowballs will erode material
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friction | `float` | 0.07 | More friction slows snowballs down more.
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speed | `float` | 1 | Speed multiplier to apply to snowballs at each step.
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max_steps | `float` | 80 | The maximum number of steps to simulate each snowball for.
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velocity_hist_count | `float` | 3 | The number of previous history values to average when detecting whether a snowball has stopped or not
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init_velocity | `float` | 0.25 | The maximum random initial velocity of a snowball for each component of the velocity vector.
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scale_iterations | `float` | 0.04 | How much to scale erosion by as time goes on. Higher values mean that any given snowball will erode more later on as more steps pass.
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maxdiff | `float` | 0.4 | The maximum difference in height (between 0 and 1) that is acceptable as a percentage of the defined region's height.
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count | `float` | 50000 | The number of snowballs to simulate.
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If you find any good combinations of these parameters, please [open an issue](https://github.com/sbrl/Minetest-WorldEditAdditions/issues/new) (or a PR!) and let me know! I'll include good combinations here.
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### `//count`
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### `//count`
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Counts all the nodes in the defined region and returns the result along with calculated percentages (note that if the chat window used a monospace font, the returned result would be a perfect table. If someone has a ~~hack~~ solution to make the columns line up neatly, please [open an issue](https://github.com/sbrl/Minetest-WorldEditAdditions/issues/new) :D)
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Counts all the nodes in the defined region and returns the result along with calculated percentages (note that if the chat window used a monospace font, the returned result would be a perfect table. If someone has a ~~hack~~ solution to make the columns line up neatly, please [open an issue](https://github.com/sbrl/Minetest-WorldEditAdditions/issues/new) :D)
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@ -7,13 +7,14 @@
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worldeditadditions = {}
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worldeditadditions = {}
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worldeditadditions.modpath = minetest.get_modpath("worldeditadditions")
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worldeditadditions.modpath = minetest.get_modpath("worldeditadditions")
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dofile(worldeditadditions.modpath.."/utils/vector.lua")
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dofile(worldeditadditions.modpath.."/utils/strings.lua")
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dofile(worldeditadditions.modpath.."/utils/strings.lua")
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dofile(worldeditadditions.modpath.."/utils/numbers.lua")
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dofile(worldeditadditions.modpath.."/utils/numbers.lua")
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dofile(worldeditadditions.modpath.."/utils/nodes.lua")
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dofile(worldeditadditions.modpath.."/utils/nodes.lua")
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dofile(worldeditadditions.modpath.."/utils/tables.lua")
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dofile(worldeditadditions.modpath.."/utils/tables.lua")
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dofile(worldeditadditions.modpath.."/utils/terrain.lua")
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dofile(worldeditadditions.modpath.."/utils/raycast_adv.lua") -- For the farwand
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dofile(worldeditadditions.modpath.."/utils/raycast_adv.lua") -- For the farwand
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dofile(worldeditadditions.modpath.."/utils.lua")
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dofile(worldeditadditions.modpath.."/lib/floodfill.lua")
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dofile(worldeditadditions.modpath.."/lib/floodfill.lua")
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dofile(worldeditadditions.modpath.."/lib/overlay.lua")
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dofile(worldeditadditions.modpath.."/lib/overlay.lua")
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dofile(worldeditadditions.modpath.."/lib/layers.lua")
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dofile(worldeditadditions.modpath.."/lib/layers.lua")
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@ -23,7 +24,8 @@ dofile(worldeditadditions.modpath.."/lib/walls.lua")
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dofile(worldeditadditions.modpath.."/lib/replacemix.lua")
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dofile(worldeditadditions.modpath.."/lib/replacemix.lua")
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dofile(worldeditadditions.modpath.."/lib/maze2d.lua")
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dofile(worldeditadditions.modpath.."/lib/maze2d.lua")
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dofile(worldeditadditions.modpath.."/lib/maze3d.lua")
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dofile(worldeditadditions.modpath.."/lib/maze3d.lua")
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dofile(worldeditadditions.modpath.."/lib/conv/convolution.lua")
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dofile(worldeditadditions.modpath.."/lib/conv/conv.lua")
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dofile(worldeditadditions.modpath.."/lib/erode/erode.lua")
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dofile(worldeditadditions.modpath.."/lib/count.lua")
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dofile(worldeditadditions.modpath.."/lib/count.lua")
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@ -75,45 +75,11 @@ function worldeditadditions.convolve(pos1, pos2, kernel, kernel_size)
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-- worldeditadditions.print_2d(heightmap, (pos2.z - pos1.z) + 1)
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-- worldeditadditions.print_2d(heightmap, (pos2.z - pos1.z) + 1)
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-- print("transformed")
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-- print("transformed")
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-- worldeditadditions.print_2d(heightmap_conv, (pos2.z - pos1.z) + 1)
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-- worldeditadditions.print_2d(heightmap_conv, (pos2.z - pos1.z) + 1)
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-- It seems to be convolving as intended, but something's probably getting lost in translation below
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for z = heightmap_size[0], 0, -1 do
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worldeditadditions.apply_heightmap_changes(
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for x = heightmap_size[1], 0, -1 do
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pos1, pos2, area, data,
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local hi = z*heightmap_size[1] + x
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heightmap, heightmap_conv, heightmap_size
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)
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local height_old = heightmap[hi]
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local height_new = heightmap_conv[hi]
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-- print("[conv/save] hi", hi, "height_old", heightmap[hi], "height_new", heightmap_conv[hi], "z", z, "x", x, "pos1.y", pos1.y)
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-- Lua doesn't have a continue statement :-/
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if height_old == height_new then
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-- noop
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elseif height_new < height_old then
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stats.removed = stats.removed + (height_old - height_new)
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local y = height_new
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while y < height_old do
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local ci = area:index(pos1.x + x, pos1.y + y, pos1.z + z)
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-- print("[conv/save] remove at y", y, "→", pos1.y + y, "current:", minetest.get_name_from_content_id(data[ci]))
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data[ci] = node_id_air
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y = y + 1
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end
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else -- height_new > height_old
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-- We subtract one because the heightmap starts at 1 (i.e. 1 = 1 node in the column), but the selected region is inclusive
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local node_id = data[area:index(pos1.x + x, pos1.y + (height_old - 1), pos1.z + z)]
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-- print("[conv/save] filling with ", node_id, "→", minetest.get_name_from_content_id(node_id))
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stats.added = stats.added + (height_new - height_old)
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local y = height_old
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while y < height_new do
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local ci = area:index(pos1.x + x, pos1.y + y, pos1.z + z)
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-- print("[conv/save] add at y", y, "→", pos1.y + y, "current:", minetest.get_name_from_content_id(data[ci]))
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data[ci] = node_id
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y = y + 1
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end
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end
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end
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end
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worldedit.manip_helpers.finish(manip, data)
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worldedit.manip_helpers.finish(manip, data)
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@ -16,12 +16,12 @@ function worldeditadditions.conv.convolve(heightmap, heightmap_size, matrix, mat
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local border_size = {}
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local border_size = {}
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border_size[0] = (matrix_size[0]-1) / 2 -- height
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border_size[0] = (matrix_size[0]-1) / 2 -- height
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border_size[1] = (matrix_size[1]-1) / 2 -- width
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border_size[1] = (matrix_size[1]-1) / 2 -- width
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print("[convolve] matrix_size", matrix_size[0], matrix_size[1])
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-- print("[convolve] matrix_size", matrix_size[0], matrix_size[1])
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print("[convolve] border_size", border_size[0], border_size[1])
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-- print("[convolve] border_size", border_size[0], border_size[1])
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print("[convolve] heightmap_size: ", heightmap_size[0], heightmap_size[1])
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-- print("[convolve] heightmap_size: ", heightmap_size[0], heightmap_size[1])
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--
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print("[convolve] z: from", (heightmap_size[0]-border_size[0]) - 1, "to", border_size[0], "step", -1)
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-- print("[convolve] z: from", (heightmap_size[0]-border_size[0]) - 1, "to", border_size[0], "step", -1)
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print("[convolve] x: from", (heightmap_size[1]-border_size[1]) - 1, "to", border_size[1], "step", -1)
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-- print("[convolve] x: from", (heightmap_size[1]-border_size[1]) - 1, "to", border_size[1], "step", -1)
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-- Convolve over only the bit that allows us to use the full convolution matrix
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-- Convolve over only the bit that allows us to use the full convolution matrix
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for z = (heightmap_size[0]-border_size[0]) - 1, border_size[0], -1 do
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for z = (heightmap_size[0]-border_size[0]) - 1, border_size[0], -1 do
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42
worldeditadditions/lib/erode/erode.lua
Normal file
42
worldeditadditions/lib/erode/erode.lua
Normal file
@ -0,0 +1,42 @@
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worldeditadditions.erode = {}
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dofile(worldeditadditions.modpath.."/lib/erode/snowballs.lua")
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function worldeditadditions.erode.run(pos1, pos2, algorithm, params)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local manip, area = worldedit.manip_helpers.init(pos1, pos2)
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local data = manip:get_data()
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local heightmap_size = {}
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heightmap_size[0] = (pos2.z - pos1.z) + 1
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heightmap_size[1] = (pos2.x - pos1.x) + 1
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local region_height = (pos2.y - pos1.y) + 1
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local heightmap = worldeditadditions.make_heightmap(pos1, pos2, manip, area, data)
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local heightmap_eroded = worldeditadditions.shallowcopy(heightmap)
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-- print("[erode.run] algorithm: "..algorithm..", params:");
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-- print(worldeditadditions.map_stringify(params))
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worldeditadditions.print_2d(heightmap, heightmap_size[1])
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if algorithm == "snowballs" then
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local success, msg = worldeditadditions.erode.snowballs(heightmap, heightmap_eroded, heightmap_size, region_height, params)
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if not success then return success, msg end
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else
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return false, "Error: Unknown algorithm '"..algorithm.."'. Currently implemented algorithms: snowballs (2d; hydraulic-like). Ideas for algorithms to implement are welcome!"
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end
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local success, stats = worldeditadditions.apply_heightmap_changes(
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pos1, pos2, area, data,
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heightmap, heightmap_eroded, heightmap_size
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)
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if not success then return success, stats end
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worldedit.manip_helpers.finish(manip, data)
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print("[erode] stats")
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print(worldeditadditions.map_stringify(stats))
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return true, stats
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end
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143
worldeditadditions/lib/erode/snowballs.lua
Normal file
143
worldeditadditions/lib/erode/snowballs.lua
Normal file
@ -0,0 +1,143 @@
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-- Test command: //multi //fp set1 1313 6 5540 //fp set2 1338 17 5521 //erode snowballs
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local function snowball(heightmap, normalmap, heightmap_size, startpos, params)
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local sediment = 0
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local pos = { x = startpos.x, z = startpos.z }
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local pos_prev = { x = pos.x, z = pos.z }
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local velocity = {
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x = (math.random() * 2 - 1) * params.init_velocity,
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z = (math.random() * 2 - 1) * params.init_velocity
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}
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local heightmap_length = #heightmap
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-- print("[snowball] startpos ("..pos.x..", "..pos.z.."), velocity: ("..velocity.x..", "..velocity.z..")")
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local hist_velocity = {}
|
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for i = 1, params.max_steps do
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local x = pos.x
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local z = pos.z
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local hi = math.floor(z+0.5)*heightmap_size[1] + math.floor(x+0.5)
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-- Stop if we go out of bounds
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if x < 0 or z < 0
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or x >= heightmap_size[1]-1 or z >= heightmap_size[0]-1 then
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-- print("[snowball] hit edge; stopping at ("..x..", "..z.."), (bounds @ "..(heightmap_size[1]-1)..", "..(heightmap_size[0]-1)..")", "x", x, "/", heightmap_size[1]-1, "z", z, "/", heightmap_size[0]-1)
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return true, i
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end
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if #hist_velocity > 0 and i > 5
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and worldeditadditions.average(hist_velocity) < 0.03 then
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-- print("[snowball] It looks like we've stopped")
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return true, i
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end
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if normalmap[hi].y == 1 then return true, i end
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if hi > heightmap_length then return false, "Out-of-bounds on the array, hi: "..hi..", heightmap_length: "..heightmap_length end
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-- NOTE: We need to decide whether we want to keep the precomputed normals as we have now, or whether we want to dynamically compute them at the some of request.
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-- print("[snowball] sediment", sediment, "rate_deposit", params.rate_deposit, "normalmap[hi].z", normalmap[hi].z)
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local step_deposit = sediment * params.rate_deposit * normalmap[hi].z
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local step_erode = params.rate_erosion * (1 - normalmap[hi].z) * math.min(1, i*params.scale_iterations)
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|
||||||
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-- Erode / Deposit, but only if we are on a different node than we were in the last step
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if math.floor(pos_prev.x) ~= math.floor(x)
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||||||
|
and math.floor(pos_prev.z) ~= math.floor(z) then
|
||||||
|
heightmap[hi] = heightmap[hi] + (step_deposit - step_erode)
|
||||||
|
end
|
||||||
|
|
||||||
|
velocity.x = params.friction * velocity.x + normalmap[hi].x * params.speed
|
||||||
|
velocity.z = params.friction * velocity.z + normalmap[hi].y * params.speed
|
||||||
|
|
||||||
|
-- print("[snowball] now at ("..x..", "..z..") velocity "..worldeditadditions.vector.lengthsquared(velocity)..", sediment "..sediment)
|
||||||
|
local new_vel_sq = worldeditadditions.vector.lengthsquared(velocity)
|
||||||
|
if new_vel_sq > 1 then
|
||||||
|
-- print("[snowball] velocity squared over 1, normalising")
|
||||||
|
velocity = worldeditadditions.vector.normalize(velocity)
|
||||||
|
end
|
||||||
|
table.insert(hist_velocity, new_vel_sq)
|
||||||
|
if #hist_velocity > params.velocity_hist_count then table.remove(hist_velocity, 1) end
|
||||||
|
pos_prev.x = x
|
||||||
|
pos_prev.z = z
|
||||||
|
pos.x = pos.x + velocity.x
|
||||||
|
pos.z = pos.z + velocity.z
|
||||||
|
sediment = sediment + (step_erode - step_deposit) -- Needs to be erosion - deposit, which is the opposite to the above
|
||||||
|
end
|
||||||
|
return true, params.max_steps
|
||||||
|
end
|
||||||
|
|
||||||
|
--[[
|
||||||
|
2D erosion algorithm based on snowballs
|
||||||
|
Note that this *mutates* the given heightmap.
|
||||||
|
@source https://jobtalle.com/simulating_hydraulic_erosion.html
|
||||||
|
|
||||||
|
]]--
|
||||||
|
function worldeditadditions.erode.snowballs(heightmap_initial, heightmap, heightmap_size, region_height, params_custom)
|
||||||
|
local params = {
|
||||||
|
rate_deposit = 0.03, -- 0.03
|
||||||
|
rate_erosion = 0.04, -- 0.04
|
||||||
|
friction = 0.07,
|
||||||
|
speed = 1,
|
||||||
|
max_steps = 80,
|
||||||
|
velocity_hist_count = 3,
|
||||||
|
init_velocity = 0.25,
|
||||||
|
scale_iterations = 0.04,
|
||||||
|
maxdiff = 0.4,
|
||||||
|
count = 50000
|
||||||
|
}
|
||||||
|
-- Apply the default settings
|
||||||
|
worldeditadditions.table_apply(params_custom, params)
|
||||||
|
|
||||||
|
print("[erode/snowballs] params: ")
|
||||||
|
print(worldeditadditions.map_stringify(params))
|
||||||
|
|
||||||
|
|
||||||
|
local normals = worldeditadditions.calculate_normals(heightmap, heightmap_size)
|
||||||
|
|
||||||
|
local stats_steps = {}
|
||||||
|
for i = 1, params.count do
|
||||||
|
-- print("[snowballs] starting snowball ", i)
|
||||||
|
local success, steps = snowball(
|
||||||
|
heightmap, normals, heightmap_size,
|
||||||
|
{
|
||||||
|
x = math.random() * (heightmap_size[1] - 1),
|
||||||
|
z = math.random() * (heightmap_size[0] - 1)
|
||||||
|
},
|
||||||
|
params
|
||||||
|
)
|
||||||
|
table.insert(stats_steps, steps)
|
||||||
|
|
||||||
|
if not success then return false, "Error: Failed at snowball "..i..":"..steps end
|
||||||
|
end
|
||||||
|
|
||||||
|
print("[snowballs] "..#stats_steps.." snowballs simulated, max "..params.max_steps.." steps, averaged ~"..worldeditadditions.average(stats_steps).."")
|
||||||
|
|
||||||
|
-- Round everything to the nearest int, since you can't really have
|
||||||
|
-- something like .141592671 of a node
|
||||||
|
-- Note that we do this after *all* the erosion is complete
|
||||||
|
local clamp_limit = math.floor(region_height * params.maxdiff + 0.5)
|
||||||
|
for i,v in ipairs(heightmap) do
|
||||||
|
heightmap[i] = math.floor(heightmap[i] + 0.5)
|
||||||
|
if heightmap[i] < 0 then heightmap[i] = 0 end
|
||||||
|
-- Limit the distance to params.maxdiff% of the region height
|
||||||
|
if math.abs(heightmap_initial[i] - heightmap[i]) > region_height * params.maxdiff then
|
||||||
|
if heightmap_initial[i] - heightmap[i] > 0 then
|
||||||
|
heightmap[i] = heightmap_initial[i] - clamp_limit
|
||||||
|
else
|
||||||
|
heightmap[i] = heightmap_initial[i] + clamp_limit
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local success, matrix = worldeditadditions.get_conv_kernel("gaussian", 3, 3)
|
||||||
|
if not success then return success, matrix end
|
||||||
|
matrix_size = {} matrix_size[0] = 3 matrix_size[1] = 3
|
||||||
|
worldeditadditions.conv.convolve(
|
||||||
|
heightmap, heightmap_size,
|
||||||
|
matrix,
|
||||||
|
matrix_size
|
||||||
|
)
|
||||||
|
|
||||||
|
return true, params.count.." snowballs simulated"
|
||||||
|
end
|
@ -1,15 +0,0 @@
|
|||||||
worldeditadditions.vector = {}
|
|
||||||
|
|
||||||
function worldeditadditions.vector.tostring(v)
|
|
||||||
return "(" .. v.x ..", " .. v.y ..", " .. v.z ..")"
|
|
||||||
end
|
|
||||||
|
|
||||||
function worldeditadditions.vector.lengthsquared(v)
|
|
||||||
return v.x*v.x + v.y*v.y + v.z*v.z
|
|
||||||
end
|
|
||||||
|
|
||||||
function worldeditadditions.vector.floor(v)
|
|
||||||
v.x = math.floor(v.x)
|
|
||||||
v.y = math.floor(v.y)
|
|
||||||
v.z = math.floor(v.z)
|
|
||||||
end
|
|
@ -78,41 +78,3 @@ function worldeditadditions.is_liquidlike(id)
|
|||||||
-- If it's not none, then it has to be a liquid as the only other values are source and flowing
|
-- If it's not none, then it has to be a liquid as the only other values are source and flowing
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Given a manip object and associates, generates a 2D x/z heightmap.
|
|
||||||
-- Note that pos1 and pos2 should have already been pushed through
|
|
||||||
-- worldedit.sort_pos(pos1, pos2) before passing them to this function.
|
|
||||||
-- @param pos1 Vector Position 1 of the region to operate on
|
|
||||||
-- @param pos2 Vector Position 2 of the region to operate on
|
|
||||||
-- @param manip VoxelManip The VoxelManip object.
|
|
||||||
-- @param area area The associated area object.
|
|
||||||
-- @param data table The associated data object.
|
|
||||||
-- @return table The ZERO-indexed heightmap data (as 1 single flat array).
|
|
||||||
function worldeditadditions.make_heightmap(pos1, pos2, manip, area, data)
|
|
||||||
-- z y x (in reverse for little-endian machines) is the preferred loop order, but that isn't really possible here
|
|
||||||
|
|
||||||
local heightmap = {}
|
|
||||||
local hi = 0
|
|
||||||
local changes = { updated = 0, skipped_columns = 0 }
|
|
||||||
for z = pos1.z, pos2.z, 1 do
|
|
||||||
for x = pos1.x, pos2.x, 1 do
|
|
||||||
local found_node = false
|
|
||||||
-- Scan each column top to bottom
|
|
||||||
for y = pos2.y+1, pos1.y, -1 do
|
|
||||||
local i = area:index(x, y, z)
|
|
||||||
if not worldeditadditions.is_airlike(data[i]) then
|
|
||||||
-- It's the first non-airlike node in this column
|
|
||||||
-- Start heightmap values from 1 (i.e. there's at least 1 node in the column)
|
|
||||||
heightmap[hi] = (y - pos1.y) + 1
|
|
||||||
found_node = true
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if not found_node then heightmap[hi] = -1 end
|
|
||||||
hi = hi + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return heightmap
|
|
||||||
end
|
|
||||||
|
@ -86,6 +86,7 @@ end
|
|||||||
-- @param tbl number[] The ZERO-indexed list of numbers
|
-- @param tbl number[] The ZERO-indexed list of numbers
|
||||||
-- @param width number The width of 2D array.
|
-- @param width number The width of 2D array.
|
||||||
function worldeditadditions.print_2d(tbl, width)
|
function worldeditadditions.print_2d(tbl, width)
|
||||||
|
print("==== count: "..#tbl..", width:"..width.." ====")
|
||||||
local display_width = 1
|
local display_width = 1
|
||||||
for _i,value in pairs(tbl) do
|
for _i,value in pairs(tbl) do
|
||||||
display_width = math.max(display_width, #tostring(value))
|
display_width = math.max(display_width, #tostring(value))
|
||||||
@ -209,6 +210,32 @@ function worldeditadditions.parse_weighted_nodes(parts, as_list)
|
|||||||
return true, result
|
return true, result
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function worldeditadditions.parse_map(params_text)
|
||||||
|
local result = {}
|
||||||
|
local parts = worldeditadditions.split(params_text, "%s+", false)
|
||||||
|
|
||||||
|
local last_key = nil
|
||||||
|
for i, part in ipairs(parts) do
|
||||||
|
if i % 2 == 0 then -- Lua starts at 1 :-/
|
||||||
|
-- Try converting to a number to see if it works
|
||||||
|
local part_converted = tonumber(part)
|
||||||
|
if as_number == nil then part_converted = part end
|
||||||
|
result[last_key] = part
|
||||||
|
else
|
||||||
|
last_key = part
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true, result
|
||||||
|
end
|
||||||
|
|
||||||
|
function worldeditadditions.map_stringify(map)
|
||||||
|
local result = {}
|
||||||
|
for key, value in pairs(map) do
|
||||||
|
table.insert(result, key.."\t"..value)
|
||||||
|
end
|
||||||
|
return table.concat(result, "\n")
|
||||||
|
end
|
||||||
|
|
||||||
--- Converts a float milliseconds into a human-readable string.
|
--- Converts a float milliseconds into a human-readable string.
|
||||||
-- Ported from PHP human_time from Pepperminty Wiki: https://github.com/sbrl/Pepperminty-Wiki/blob/fa81f0d/core/05-functions.php#L82-L104
|
-- Ported from PHP human_time from Pepperminty Wiki: https://github.com/sbrl/Pepperminty-Wiki/blob/fa81f0d/core/05-functions.php#L82-L104
|
||||||
-- @param ms float The number of milliseconds to convert.
|
-- @param ms float The number of milliseconds to convert.
|
||||||
|
@ -15,3 +15,16 @@ function worldeditadditions.shallowcopy(orig)
|
|||||||
end
|
end
|
||||||
return copy
|
return copy
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- SHALLOWLY applies the values in source to overwrite the equivalent keys in target.
|
||||||
|
-- Warning: This function mutates target!
|
||||||
|
-- @param source table The source to take values from
|
||||||
|
-- @param target table The target to write values to
|
||||||
|
function worldeditadditions.table_apply(source, target)
|
||||||
|
print("[table_apply] start")
|
||||||
|
for key, value in pairs(source) do
|
||||||
|
print("[table_apply] Applying", key, "=", value)
|
||||||
|
target[key] = value
|
||||||
|
end
|
||||||
|
print("[table_apply] end")
|
||||||
|
end
|
||||||
|
124
worldeditadditions/utils/terrain.lua
Normal file
124
worldeditadditions/utils/terrain.lua
Normal file
@ -0,0 +1,124 @@
|
|||||||
|
|
||||||
|
--- Given a manip object and associates, generates a 2D x/z heightmap.
|
||||||
|
-- Note that pos1 and pos2 should have already been pushed through
|
||||||
|
-- worldedit.sort_pos(pos1, pos2) before passing them to this function.
|
||||||
|
-- @param pos1 Vector Position 1 of the region to operate on
|
||||||
|
-- @param pos2 Vector Position 2 of the region to operate on
|
||||||
|
-- @param manip VoxelManip The VoxelManip object.
|
||||||
|
-- @param area area The associated area object.
|
||||||
|
-- @param data table The associated data object.
|
||||||
|
-- @return table The ZERO-indexed heightmap data (as 1 single flat array).
|
||||||
|
function worldeditadditions.make_heightmap(pos1, pos2, manip, area, data)
|
||||||
|
-- z y x (in reverse for little-endian machines) is the preferred loop order, but that isn't really possible here
|
||||||
|
|
||||||
|
local heightmap = {}
|
||||||
|
local hi = 0
|
||||||
|
local changes = { updated = 0, skipped_columns = 0 }
|
||||||
|
for z = pos1.z, pos2.z, 1 do
|
||||||
|
for x = pos1.x, pos2.x, 1 do
|
||||||
|
local found_node = false
|
||||||
|
-- Scan each column top to bottom
|
||||||
|
for y = pos2.y+1, pos1.y, -1 do
|
||||||
|
local i = area:index(x, y, z)
|
||||||
|
if not worldeditadditions.is_airlike(data[i]) then
|
||||||
|
-- It's the first non-airlike node in this column
|
||||||
|
-- Start heightmap values from 1 (i.e. there's at least 1 node in the column)
|
||||||
|
heightmap[hi] = (y - pos1.y) + 1
|
||||||
|
found_node = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if not found_node then heightmap[hi] = -1 end
|
||||||
|
hi = hi + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return heightmap
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Calculates a normal map for the given heightmap.
|
||||||
|
-- Caution: This method (like worldeditadditions.make_heightmap) works on
|
||||||
|
-- X AND Z, and NOT x and y. This means that the resulting 3d normal vectors
|
||||||
|
-- will have the z and y values swapped.
|
||||||
|
-- @param heightmap table A ZERO indexed flat heightmap. See worldeditadditions.make_heightmap().
|
||||||
|
-- @param heightmap_size int[] The size of the heightmap in the form [ z, x ]
|
||||||
|
-- @return Vector[] The calculated normal map, in the same form as the input heightmap. Each element of the array is a 3D Vector (i.e. { x, y, z }) representing a normal.
|
||||||
|
function worldeditadditions.calculate_normals(heightmap, heightmap_size)
|
||||||
|
print("heightmap_size: "..heightmap_size[1].."x"..heightmap_size[0])
|
||||||
|
local result = {}
|
||||||
|
for z = heightmap_size[0]-1, 0, -1 do
|
||||||
|
for x = heightmap_size[1]-1, 0, -1 do
|
||||||
|
-- Algorithm ref https://stackoverflow.com/a/13983431/1460422
|
||||||
|
-- Also ref Vector.mjs, which I implemented myself (available upon request)
|
||||||
|
local hi = z*heightmap_size[1] + x
|
||||||
|
-- Default to this pixel's height
|
||||||
|
local up = heightmap[hi]
|
||||||
|
local down = heightmap[hi]
|
||||||
|
local left = heightmap[hi]
|
||||||
|
local right = heightmap[hi]
|
||||||
|
if z - 1 > 0 then up = heightmap[(z-1)*heightmap_size[1] + x] end
|
||||||
|
if z + 1 < heightmap_size[0]-1 then down = heightmap[(z+1)*heightmap_size[1] + x] end
|
||||||
|
if x - 1 > 0 then left = heightmap[z*heightmap_size[1] + (x-1)] end
|
||||||
|
if x + 1 < heightmap_size[1]-1 then right = heightmap[z*heightmap_size[1] + (x+1)] end
|
||||||
|
|
||||||
|
-- print("[normals] UP | index", (z-1)*heightmap_size[1] + x, "z", z, "z-1", z - 1, "up", up, "limit", 0)
|
||||||
|
-- print("[normals] DOWN | index", (z+1)*heightmap_size[1] + x, "z", z, "z+1", z + 1, "down", down, "limit", heightmap_size[1]-1)
|
||||||
|
-- print("[normals] LEFT | index", z*heightmap_size[1] + (x-1), "x", x, "x-1", x - 1, "left", left, "limit", 0)
|
||||||
|
-- print("[normals] RIGHT | index", z*heightmap_size[1] + (x+1), "x", x, "x+1", x + 1, "right", right, "limit", heightmap_size[1]-1)
|
||||||
|
|
||||||
|
result[hi] = worldeditadditions.vector.normalize({
|
||||||
|
x = left - right,
|
||||||
|
y = 2, -- Z & Y are flipped
|
||||||
|
z = down - up
|
||||||
|
})
|
||||||
|
|
||||||
|
-- print("[normals] at "..hi.." ("..x..", "..z..") normal "..worldeditadditions.vector.tostring(result[hi]))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
function worldeditadditions.apply_heightmap_changes(pos1, pos2, area, data, heightmap_old, heightmap_new, heightmap_size)
|
||||||
|
local stats = { added = 0, removed = 0 }
|
||||||
|
local node_id_air = minetest.get_content_id("air")
|
||||||
|
|
||||||
|
for z = heightmap_size[0], 0, -1 do
|
||||||
|
for x = heightmap_size[1], 0, -1 do
|
||||||
|
local hi = z*heightmap_size[1] + x
|
||||||
|
|
||||||
|
local height_old = heightmap_old[hi]
|
||||||
|
local height_new = heightmap_new[hi]
|
||||||
|
-- print("[conv/save] hi", hi, "height_old", heightmap_old[hi], "height_new", heightmap_new[hi], "z", z, "x", x, "pos1.y", pos1.y)
|
||||||
|
|
||||||
|
-- Lua doesn't have a continue statement :-/
|
||||||
|
if height_old == height_new then
|
||||||
|
-- noop
|
||||||
|
elseif height_new < height_old then
|
||||||
|
stats.removed = stats.removed + (height_old - height_new)
|
||||||
|
local y = height_new
|
||||||
|
while y < height_old do
|
||||||
|
local ci = area:index(pos1.x + x, pos1.y + y, pos1.z + z)
|
||||||
|
-- print("[conv/save] remove at y", y, "→", pos1.y + y, "current:", minetest.get_name_from_content_id(data[ci]))
|
||||||
|
data[ci] = node_id_air
|
||||||
|
y = y + 1
|
||||||
|
end
|
||||||
|
else -- height_new > height_old
|
||||||
|
-- We subtract one because the heightmap starts at 1 (i.e. 1 = 1 node in the column), but the selected region is inclusive
|
||||||
|
local node_id = data[area:index(pos1.x + x, pos1.y + (height_old - 1), pos1.z + z)]
|
||||||
|
-- print("[conv/save] filling with ", node_id, "→", minetest.get_name_from_content_id(node_id))
|
||||||
|
|
||||||
|
stats.added = stats.added + (height_new - height_old)
|
||||||
|
local y = height_old
|
||||||
|
while y < height_new do
|
||||||
|
local ci = area:index(pos1.x + x, pos1.y + y, pos1.z + z)
|
||||||
|
-- print("[conv/save] add at y", y, "→", pos1.y + y, "current:", minetest.get_name_from_content_id(data[ci]))
|
||||||
|
data[ci] = node_id
|
||||||
|
y = y + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return true, stats
|
||||||
|
end
|
42
worldeditadditions/utils/vector.lua
Normal file
42
worldeditadditions/utils/vector.lua
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
worldeditadditions.vector = {}
|
||||||
|
|
||||||
|
function worldeditadditions.vector.tostring(v)
|
||||||
|
return "(" .. v.x ..", " .. v.y ..", " .. v.z ..")"
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Calculates the length squared of the given vector.
|
||||||
|
-- @param v Vector The vector to operate on
|
||||||
|
-- @return number The length of the given vector squared
|
||||||
|
function worldeditadditions.vector.lengthsquared(v)
|
||||||
|
if not v.y then return v.x*v.x + v.z*v.z end
|
||||||
|
return v.x*v.x + v.y*v.y + v.z*v.z
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Normalises the given vector such that its length is 1.
|
||||||
|
-- Also known as calculating the unit vector.
|
||||||
|
-- This method does *not* mutate.
|
||||||
|
-- @param v Vector The vector to calculate from.
|
||||||
|
-- @return Vector A new normalised vector.
|
||||||
|
function worldeditadditions.vector.normalize(v)
|
||||||
|
local length = math.sqrt(worldeditadditions.vector.lengthsquared(v))
|
||||||
|
if not v.y then return {
|
||||||
|
x = v.x / length,
|
||||||
|
z = v.z / length
|
||||||
|
} end
|
||||||
|
return {
|
||||||
|
x = v.x / length,
|
||||||
|
y = v.y / length,
|
||||||
|
z = v.z / length
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Rounds the values in a vector down.
|
||||||
|
-- Warning: This MUTATES the given vector!
|
||||||
|
-- @param v Vector The vector to operate on
|
||||||
|
function worldeditadditions.vector.floor(v)
|
||||||
|
v.x = math.floor(v.x)
|
||||||
|
-- Some vectors are 2d, but on the x / z axes
|
||||||
|
if v.y then v.y = math.floor(v.y) end
|
||||||
|
-- Some vectors are 2d
|
||||||
|
if v.z then v.z = math.floor(v.z) end
|
||||||
|
end
|
44
worldeditadditions_commands/commands/erode.lua
Normal file
44
worldeditadditions_commands/commands/erode.lua
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
-- ███████ ██████ ██████ ██████ ███████
|
||||||
|
-- ██ ██ ██ ██ ██ ██ ██ ██
|
||||||
|
-- █████ ██████ ██ ██ ██ ██ █████
|
||||||
|
-- ██ ██ ██ ██ ██ ██ ██ ██
|
||||||
|
-- ███████ ██ ██ ██████ ██████ ███████
|
||||||
|
worldedit.register_command("erode", {
|
||||||
|
params = "[<snowballs|...> [<key_1> [<value_1>]] [<key_2> [<value_2>]] ...]",
|
||||||
|
description = "**experimental** Runs the specified erosion algorithm over the given defined region. This may occur in 2d or 3d. Currently implemented algorithms: snowballs (default;2d hydraulic-like). Also optionally takes an arbitrary set of key - value pairs representing parameters to pass to the algorithm. See the full documentation for details.",
|
||||||
|
privs = { worldedit = true },
|
||||||
|
require_pos = 2,
|
||||||
|
parse = function(params_text)
|
||||||
|
if not params_text or params_text == "" then
|
||||||
|
return true, "snowballs", {}
|
||||||
|
end
|
||||||
|
|
||||||
|
if params_text:find("%s") == nil then
|
||||||
|
return true, params_text, {}
|
||||||
|
end
|
||||||
|
|
||||||
|
local algorithm, params = params_text:match("([^%s]+)%s(.+)")
|
||||||
|
if algorithm == nil then
|
||||||
|
return false, "Failed to split params_text into 2 parts (this is probably a bug)"
|
||||||
|
end
|
||||||
|
|
||||||
|
local success, map = worldeditadditions.parse_map(params)
|
||||||
|
if not success then return success, map end
|
||||||
|
return true, algorithm, map
|
||||||
|
end,
|
||||||
|
nodes_needed = function(name)
|
||||||
|
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
|
||||||
|
end,
|
||||||
|
func = function(name, algorithm, params)
|
||||||
|
local start_time = worldeditadditions.get_ms_time()
|
||||||
|
local success, stats = worldeditadditions.erode.run(
|
||||||
|
worldedit.pos1[name], worldedit.pos2[name],
|
||||||
|
algorithm, params
|
||||||
|
)
|
||||||
|
if not success then return success, stats end
|
||||||
|
local time_taken = worldeditadditions.get_ms_time() - start_time
|
||||||
|
|
||||||
|
minetest.log("action", name .. " used //erode "..algorithm.." at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", adding " .. stats.added .. " nodes and removing " .. stats.removed .. " nodes in " .. time_taken .. "s")
|
||||||
|
return true, stats.added .. " nodes added and " .. stats.removed .. " nodes removed in " .. worldeditadditions.human_time(time_taken)
|
||||||
|
end
|
||||||
|
})
|
@ -30,6 +30,7 @@ dofile(we_c.modpath.."/commands/walls.lua")
|
|||||||
dofile(we_c.modpath.."/commands/maze.lua")
|
dofile(we_c.modpath.."/commands/maze.lua")
|
||||||
dofile(we_c.modpath.."/commands/replacemix.lua")
|
dofile(we_c.modpath.."/commands/replacemix.lua")
|
||||||
dofile(we_c.modpath.."/commands/convolve.lua")
|
dofile(we_c.modpath.."/commands/convolve.lua")
|
||||||
|
dofile(we_c.modpath.."/commands/erode.lua")
|
||||||
|
|
||||||
dofile(we_c.modpath.."/commands/count.lua")
|
dofile(we_c.modpath.."/commands/count.lua")
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user