//subdivide: Tidy up output

This commit is contained in:
Starbeamrainbowlabs 2020-06-26 21:15:13 +01:00
parent 0afbba4deb
commit 3487e5c32b
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GPG Key ID: 1BE5172E637709C2
4 changed files with 47 additions and 11 deletions

@ -62,20 +62,29 @@ worldedit.register_command("subdivide", {
local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
local volume = worldedit.volume(pos1, pos2)
local cmd = worldedit.registered_commands[cmd_name]
if not minetest.check_player_privs(name, cmd.privs) then
return false, "Error: Your privileges are unsufficient to run '"..cmd_name.."'."
end
local i = 1
local chunks_total = math.ceil((pos2.x - pos1.x) / (chunk_size.x - 1))
* math.ceil((pos2.y - pos1.y) / (chunk_size.y - 1))
* math.ceil((pos2.z - pos1.z) / (chunk_size.z - 1))
worldedit.player_notify(name,
"[ subdivide | "..cmd_name.." "..args.." ] Starting - "
-- ..wea.vector.tostring(pos1).." - "..wea.vector.tostring(pos2)
.." chunk size: "..wea.vector.tostring(chunk_size)
..", "..chunks_total.." chunks total"
.." ("..volume.." nodes)"
)
chunk_size.x = chunk_size.x - 1 -- WorldEdit regions are inclusive
chunk_size.y = chunk_size.y - 1 -- WorldEdit regions are inclusive
chunk_size.z = chunk_size.z - 1 -- WorldEdit regions are inclusive
worldedit.player_notify(name, wea.vector.tostring(pos1).." - "..wea.vector.tostring(pos2).." chunk size: "..wea.vector.tostring(chunk_size))
local i = 1
local chunks_total = math.ceil((pos2.x - pos1.x) / chunk_size.x)
* math.ceil((pos2.y - pos1.y) / chunk_size.y)
* math.ceil((pos2.z - pos1.z) / chunk_size.z)
local time_last_msg = worldeditadditions.get_ms_time()
local time_chunks = {}
@ -94,25 +103,28 @@ worldedit.register_command("subdivide", {
if c_pos1.z < pos1.z then c_pos1.z = pos1.z end
local time_this = worldeditadditions.get_ms_time()
worldedit.player_notify_suppress(name)
worldedit.pos1[name] = c_pos1
worldedit.pos2[name] = c_pos2
cmd.func(name, args)
if will_trigger_saferegion(name, cmd_name, args) then
minetest.chatcommands["/y"].func()
end
worldedit.player_notify_unsuppress(name)
time_this = worldeditadditions.get_ms_time() - time_this
table.insert(time_chunks, time_this)
local time_average = wea.average(time_chunks)
local eta = (chunks_total - i) * time_average
print("eta", eta, "time_average", time_average, "chunks_left", chunks_total - i)
if worldeditadditions.get_ms_time() - time_last_msg > 5 * 1000 then
-- Send updates every 2 seconds, and after the first 3 chunks are done
if worldeditadditions.get_ms_time() - time_last_msg > 2 * 1000 or i == 3 then
worldedit.player_notify(name,
"[ //subdivide "..cmd_name.." "..args.." ] "
..i.." / "..chunks_total.." (~"
..string.format("%.2f", (i / chunks_total) * 100).."%) complete | "
.."this chunk: "..wea.human_time(time_this)
.."("..worldedit.volume(c_pos1, c_pos2).." nodes)"
.."last chunk: "..wea.human_time(time_this)
..", average: "..wea.human_time(time_average)
..", ETA: ~"..wea.human_time(eta)
)
@ -123,12 +135,13 @@ worldedit.register_command("subdivide", {
end
end
end
i = i - 1
worldedit.pos1[name] = pos1
worldedit.pos2[name] = pos2
time_total = worldeditadditions.get_ms_time() - time_total
minetest.log("action", name.." used //subdivide at "..wea.vector.tostring(pos1).." - "..wea.vector.tostring(pos2)..", with "..i.." chunks and "..worldedit.volume(pos1, pos2).." total nodes in "..time_total.."s")
return true, "/subdivide complete"
return true, "[ subdivide | "..cmd_name.." "..args.." ] "..i.." chunks processed in "..wea.human_time(time_total)
end
})

@ -10,6 +10,9 @@ local we_c = worldeditadditions_commands
we_c.modpath = minetest.get_modpath("worldeditadditions_commands")
dofile(we_c.modpath.."/player_notify_suppress.lua")
dofile(we_c.modpath.."/multi.lua")
-- We no longer need our own implementation of safe_region thanks to @sfan5's

@ -61,11 +61,11 @@ minetest.register_chatcommand("/multi", {
minetest.log("action", name.." runs "..command)
cmd.func(name, args)
times[#times + 1] = (worldeditadditions.get_ms_time() - start_time) * 1000
times[#times + 1] = (worldeditadditions.get_ms_time() - start_time)
i = i + 1
end
local total_time = (worldeditadditions.get_ms_time() - master_start_time) * 1000
local total_time = (worldeditadditions.get_ms_time() - master_start_time)
local done_message = {}
table.insert(done_message,
string.format("Executed %d commands in %s (",

@ -0,0 +1,20 @@
-- Overrides worldedit.player_notify() to add the ability to
-- suppress messages (used in //subdivide)
local player_notify_suppressed = {}
local orig_player_notify = worldedit.player_notify
function worldedit.player_notify(name, message)
if not player_notify_suppressed[name] then
orig_player_notify(name, message)
end
end
--- Disables sending worldedit messages to the player with the given name.
function worldedit.player_notify_suppress(name)
player_notify_suppressed[name] = true
end
--- Enables sending worldedit messages to the player with the given name.
function worldedit.player_notify_unsuppress(name)
player_notify_suppressed[name] = nil
end