mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-30 19:13:53 +01:00
Implement tests for parse_axes
This commit is contained in:
parent
4fb59a160f
commit
35970b31b3
229
.tests/parse/axes/parse_axes.test.lua
Normal file
229
.tests/parse/axes/parse_axes.test.lua
Normal file
@ -0,0 +1,229 @@
|
|||||||
|
local Vector3 = require("worldeditadditions.utils.vector3")
|
||||||
|
|
||||||
|
local facing_dirs = dofile("./.tests/parse/axes/include_facing_dirs.lua")
|
||||||
|
|
||||||
|
local axes = require("worldeditadditions.utils.parse.axes")
|
||||||
|
local parse_axes = axes.parse_axes
|
||||||
|
|
||||||
|
--[[ Original idea for how this function was supposed to work from @VorTechnix
|
||||||
|
-- It's changed a bit to make it more testable
|
||||||
|
parse_axes("6",name) == return Vector3.new(6,6,6), Vector3.new(-6,-6,-6)
|
||||||
|
parse_axes("h 4",name) == return Vector3.new(4,0,4), Vector3.new(-4,0,-4)
|
||||||
|
parse_axes("v 4",name) == return Vector3.new(0,4,0), Vector3.new(0,-4,0)
|
||||||
|
parse_axes("-x 4 z 3 5",name) == return Vector3.new(0,0,3), Vector3.new(-4,0,-5)
|
||||||
|
parse_axes("x -10 y 14 true",name) == return Vector3.new(0,14,0), Vector3.new(-10,-14,0)
|
||||||
|
parse_axes("x -10 y 14 r",name) == return Vector3.new(0,14,0), Vector3.new(-10,-14,0)
|
||||||
|
parse_axes("x -10 y 14 rev",name) == return Vector3.new(0,14,0), Vector3.new(-10,-14,0)
|
||||||
|
|
||||||
|
-- Assuming player is facing +Z (north)
|
||||||
|
parse_axes("front 4 y 2 r",name) == return Vector3.new(0,2,4), Vector3.new(0,-2,0)
|
||||||
|
parse_axes("right 4 y 2 r",name) == return Vector3.new(0,2,0), Vector3.new(-4,-2,0)
|
||||||
|
]]--
|
||||||
|
|
||||||
|
|
||||||
|
describe("parse_axes", function()
|
||||||
|
it("should work with complex relative / absolute combinations", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({
|
||||||
|
"front", "3", -- +x
|
||||||
|
"left", "10", -- +z
|
||||||
|
"y", "77",
|
||||||
|
"x", "30",
|
||||||
|
"back", "99"
|
||||||
|
}, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(-99, 0, 0), pos1)
|
||||||
|
assert.are.same(Vector3.new(33, 77, 10), pos2)
|
||||||
|
end)
|
||||||
|
it("should work with complex relative / absolute combinations with other facing_dirs", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({
|
||||||
|
"front", "3", -- +x
|
||||||
|
"left", "10", -- +z
|
||||||
|
"y", "77",
|
||||||
|
"x", "30",
|
||||||
|
"back", "99"
|
||||||
|
}, facing_dirs.z_neg)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(0, 0, -3), pos1)
|
||||||
|
assert.are.same(Vector3.new(40, 77, 99), pos2)
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("should work with ?", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({
|
||||||
|
"?", "3"
|
||||||
|
}, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 0), pos1)
|
||||||
|
assert.are.same(Vector3.new(3, 0, 0), pos2)
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
it("should work with positive y / positive value", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({ "y", "17" }, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 0), pos1)
|
||||||
|
assert.are.same(Vector3.new(0, 17, 0), pos2)
|
||||||
|
end)
|
||||||
|
it("should work with positive y / negative value", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({ "y", "-6" }, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(0, -6, 0), pos1)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 0), pos2)
|
||||||
|
end)
|
||||||
|
it("should work with negative y / positive value", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({ "-y", "17" }, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(0, -17, 0), pos1)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 0), pos2)
|
||||||
|
end)
|
||||||
|
it("should work with negative y / negative value", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({ "-y", "-6" }, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 0), pos1)
|
||||||
|
assert.are.same(Vector3.new(0, 6, 0), pos2)
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
it("should work with positive x / positive value", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({ "x", "1" }, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 0), pos1)
|
||||||
|
assert.are.same(Vector3.new(1, 0, 0), pos2)
|
||||||
|
end)
|
||||||
|
it("should work with positive x / big positive value", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({ "x", "99" }, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 0), pos1)
|
||||||
|
assert.are.same(Vector3.new(99, 0, 0), pos2)
|
||||||
|
end)
|
||||||
|
it("should work with positive x / negative value", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({ "x", "-1" }, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(-1, 0, 0), pos1)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 0), pos2)
|
||||||
|
end)
|
||||||
|
it("should work with positive z / positive value", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({ "z", "1" }, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 0), pos1)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 1), pos2)
|
||||||
|
end)
|
||||||
|
it("should work with positive z / negative value", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({ "z", "-1" }, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(0, 0, -1), pos1)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 0), pos2)
|
||||||
|
end)
|
||||||
|
it("should work with multiple positive axes / positive values", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({ "x", "14", "z", "3" }, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 0), pos1)
|
||||||
|
assert.are.same(Vector3.new(14, 0, 3), pos2)
|
||||||
|
end)
|
||||||
|
it("should work with multiple positive axes / negative values", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({ "x", "-16", "z", "-9" }, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(-16, 0, -9), pos1)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 0), pos2)
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("should work with negative x / positive value", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({ "-x", "1" }, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(-1, 0, 0), pos1)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 0), pos2)
|
||||||
|
end)
|
||||||
|
it("should work with negative x / big positive value", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({ "-x", "99" }, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(-99, 0, 0), pos1)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 0), pos2)
|
||||||
|
end)
|
||||||
|
it("should work with negative x / negative value", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({ "-x", "-3" }, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 0), pos1)
|
||||||
|
assert.are.same(Vector3.new(3, 0, 0), pos2)
|
||||||
|
end)
|
||||||
|
it("should work with negative z / positive value", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({ "-z", "6" }, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(0, 0, -6), pos1)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 0), pos2)
|
||||||
|
end)
|
||||||
|
it("should work with negative z / negative value", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({ "-z", "-4" }, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 0), pos1)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 4), pos2)
|
||||||
|
end)
|
||||||
|
it("should work with multiple negative axes / positive values", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({ "-x", "14", "z", "-3" }, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(-14, 0, -3), pos1)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 0), pos2)
|
||||||
|
end)
|
||||||
|
it("should work with multiple negative axes / negative values", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({ "-x", "-16", "-z", "-9" }, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(0, 0, 0), pos1)
|
||||||
|
assert.are.same(Vector3.new(16, 0, 9), pos2)
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("should work with complex multiple positive / negative combinations", function()
|
||||||
|
local success, pos1, pos2 = parse_axes({ "x", "-16", "-x", "10", "-z", "-9", "y", "88" }, facing_dirs.x_pos)
|
||||||
|
assert.is_true(success)
|
||||||
|
assert.are.same(Vector3.new(-26, 0, 0), pos1)
|
||||||
|
assert.are.same(Vector3.new(0, 88, 9), pos2)
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
it("returns an error with invalid token list", function()
|
||||||
|
local success, result = parse_axes("cheese", facing_dirs.z_neg)
|
||||||
|
assert.is_false(success)
|
||||||
|
assert.are.same(
|
||||||
|
"string",
|
||||||
|
type(result)
|
||||||
|
)
|
||||||
|
end)
|
||||||
|
it("returns an error with invalid facing_dir", function()
|
||||||
|
local success, result = parse_axes({ "-x", "1" }, "rocket")
|
||||||
|
assert.is_false(success)
|
||||||
|
assert.are.same(
|
||||||
|
"string",
|
||||||
|
type(result)
|
||||||
|
)
|
||||||
|
end)
|
||||||
|
it("returns an error with no input", function()
|
||||||
|
local success, result = parse_axes()
|
||||||
|
assert.is_false(success)
|
||||||
|
assert.are.same(
|
||||||
|
"string",
|
||||||
|
type(result)
|
||||||
|
)
|
||||||
|
end)
|
||||||
|
it("returns an error with token list of the wrong type", function()
|
||||||
|
local success, result = parse_axes(5, facing_dirs.x_pos)
|
||||||
|
assert.is_false(success)
|
||||||
|
assert.are.same(
|
||||||
|
"string",
|
||||||
|
type(result)
|
||||||
|
)
|
||||||
|
end)
|
||||||
|
it("returns an error with token list of the wrong type again", function()
|
||||||
|
local success, result = parse_axes(false, facing_dirs.x_pos)
|
||||||
|
assert.is_false(success)
|
||||||
|
assert.are.same(
|
||||||
|
"string",
|
||||||
|
type(result)
|
||||||
|
)
|
||||||
|
end)
|
||||||
|
it("returns an error with token of the wrong type in token list", function()
|
||||||
|
local success, result = parse_axes({ "-x", "99", false }, facing_dirs.x_pos)
|
||||||
|
assert.is_false(success)
|
||||||
|
assert.are.same(
|
||||||
|
"string",
|
||||||
|
type(result)
|
||||||
|
)
|
||||||
|
end)
|
||||||
|
end)
|
@ -6,20 +6,6 @@ else
|
|||||||
Vector3 = require("worldeditadditions.utils.vector3")
|
Vector3 = require("worldeditadditions.utils.vector3")
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[
|
|
||||||
parse_axes("6",name) == return Vector3.new(6,6,6), Vector3.new(-6,-6,-6)
|
|
||||||
parse_axes("h 4",name) == return Vector3.new(4,0,4), Vector3.new(-4,0,-4)
|
|
||||||
parse_axes("v 4",name) == return Vector3.new(0,4,0), Vector3.new(0,-4,0)
|
|
||||||
parse_axes("-x 4 z 3 5",name) == return Vector3.new(0,0,3), Vector3.new(-4,0,-5)
|
|
||||||
parse_axes("x -10 y 14 true",name) == return Vector3.new(0,14,0), Vector3.new(-10,-14,0)
|
|
||||||
parse_axes("x -10 y 14 r",name) == return Vector3.new(0,14,0), Vector3.new(-10,-14,0)
|
|
||||||
parse_axes("x -10 y 14 rev",name) == return Vector3.new(0,14,0), Vector3.new(-10,-14,0)
|
|
||||||
|
|
||||||
-- Assuming player is facing +Z (north)
|
|
||||||
parse_axes("front 4 y 2 r",name) == return Vector3.new(0,2,4), Vector3.new(0,-2,0)
|
|
||||||
parse_axes("right 4 y 2 r",name) == return Vector3.new(0,2,0), Vector3.new(-4,-2,0)
|
|
||||||
]]--
|
|
||||||
|
|
||||||
--- Parses an absolute axis name to a Vector3 instance.
|
--- Parses an absolute axis name to a Vector3 instance.
|
||||||
-- @example
|
-- @example
|
||||||
-- local v3instance = parse_abs_axis_name("-x")
|
-- local v3instance = parse_abs_axis_name("-x")
|
||||||
@ -93,6 +79,13 @@ end
|
|||||||
-- @param facing_dir PlayerDir The direction the player is facing. Returned from wea.player_dir(name).
|
-- @param facing_dir PlayerDir The direction the player is facing. Returned from wea.player_dir(name).
|
||||||
-- @returns Vector3,Vector3 A Vector3 pair generated from parsing out the input token list representing the delta change that can be applied to a defined pos1, pos2 region.
|
-- @returns Vector3,Vector3 A Vector3 pair generated from parsing out the input token list representing the delta change that can be applied to a defined pos1, pos2 region.
|
||||||
local function parse_axes(token_list, facing_dir)
|
local function parse_axes(token_list, facing_dir)
|
||||||
|
if type(token_list) ~= "table" then
|
||||||
|
return false, "Error: Expected list of tokens as a table, but found value of type '"..type(token_list).."' instead."
|
||||||
|
end
|
||||||
|
if type(facing_dir) ~= "table" then
|
||||||
|
return false, "Error: Expected facing_dir to be a table, but found value of type '"..type(token_list).."' instead."
|
||||||
|
end
|
||||||
|
|
||||||
local pos1, pos2 = Vector3.new(), Vector3.new()
|
local pos1, pos2 = Vector3.new(), Vector3.new()
|
||||||
|
|
||||||
if #token_list < 2 then
|
if #token_list < 2 then
|
||||||
@ -105,8 +98,14 @@ local function parse_axes(token_list, facing_dir)
|
|||||||
local success
|
local success
|
||||||
|
|
||||||
for i,token in ipairs(token_list) do
|
for i,token in ipairs(token_list) do
|
||||||
|
if type(token) ~= "string" then
|
||||||
|
return false, "Error: Found token of unexpected type '"..type(token).."' at position "..i.."."
|
||||||
|
end
|
||||||
|
|
||||||
|
-- print("DEBUG i", i, "token", token)
|
||||||
|
|
||||||
if state == "AXIS" then
|
if state == "AXIS" then
|
||||||
if token == "h" or "horizontal" then
|
if token == "h" or token == "horizontal" then
|
||||||
current_axis_text = "horizontal"
|
current_axis_text = "horizontal"
|
||||||
current_axis = Vector3.new(1, 0, 1)
|
current_axis = Vector3.new(1, 0, 1)
|
||||||
elseif token == "v" or token == "vertical" then
|
elseif token == "v" or token == "vertical" then
|
||||||
@ -117,6 +116,8 @@ local function parse_axes(token_list, facing_dir)
|
|||||||
success, current_axis = parse_axis_name(token, facing_dir)
|
success, current_axis = parse_axis_name(token, facing_dir)
|
||||||
if not success then return success, current_axis end
|
if not success then return success, current_axis end
|
||||||
end
|
end
|
||||||
|
-- print("DEBUG STATE AXIS current_axis_text", current_axis_text, "current_axis", current_axis)
|
||||||
|
|
||||||
state = "VALUE"
|
state = "VALUE"
|
||||||
elseif state == "VALUE" then
|
elseif state == "VALUE" then
|
||||||
local offset_this = tonumber(token)
|
local offset_this = tonumber(token)
|
||||||
@ -126,6 +127,8 @@ local function parse_axes(token_list, facing_dir)
|
|||||||
|
|
||||||
offset_this = current_axis * offset_this
|
offset_this = current_axis * offset_this
|
||||||
|
|
||||||
|
-- print("DEBUG STATE VALUE offset_this", offset_this)
|
||||||
|
|
||||||
-- Apply the new offset to the virtual defined region
|
-- Apply the new offset to the virtual defined region
|
||||||
if current_axis_text == "horizontal" or current_axis_text == "vertical" then
|
if current_axis_text == "horizontal" or current_axis_text == "vertical" then
|
||||||
-- We're horizonal / vertical
|
-- We're horizonal / vertical
|
||||||
|
Loading…
Reference in New Issue
Block a user