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//maze: fix some areas of generated mazes not being explored
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@ -140,5 +140,5 @@ function worldeditadditions.erode.snowballs(heightmap_initial, heightmap, height
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)
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)
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end
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end
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return true, ""..#stats_steps.." snowballs simulated, max "..params.max_steps.." steps (average ~"..worldeditadditions.average(stats_steps)..")"
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return true, ""..#stats_steps.." snowballs simulated, max "..params.max_steps.." steps (averaged ~"..worldeditadditions.average(stats_steps).." steps)"
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end
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end
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@ -95,9 +95,7 @@ local function generate_maze(seed, width, height, path_length, path_width)
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cx = cx + path_length
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cx = cx + path_length
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end
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end
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if #directions > 1 then
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table.insert(nodes, { x = cx, y = cy })
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table.insert(nodes, { x = cx, y = cy })
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end
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else
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else
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table.remove(nodes, curnode)
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table.remove(nodes, curnode)
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end
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end
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