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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-23 07:33:46 +01:00
Make //unmark WEA-aware
Backwards compatibility with WE is maintained.
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e916057133
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@ -20,6 +20,7 @@ dofile(we_cmdpath.."spush.lua")
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dofile(we_cmdpath.."srect.lua")
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dofile(we_cmdpath.."sshift.lua")
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dofile(we_cmdpath.."sstack.lua")
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dofile(we_cmdpath.."unmark.lua")
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-- Aliases
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worldedit.alias_command("sfac", "sfactor")
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32
worldeditadditions_commands/commands/selectors/unmark.lua
Normal file
32
worldeditadditions_commands/commands/selectors/unmark.lua
Normal file
@ -0,0 +1,32 @@
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local weac = worldeditadditions_core
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local worldedit_unmark
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if minetest.registered_chatcommands["/unmark"] then
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worldedit_unmark = minetest.registered_chatcommands["/unmark"].func
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end
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local function do_unmark(name, params_text)
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-- Hide the WorldEdit marker, if appropriate
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if type(worldedit_unmark) == "function" then
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worldedit_unmark(name, params_text)
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end
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-- Hide the WorldEditAdditions marker
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weac.pos.unmark(name)
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end
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if minetest.registered_chatcommands["/unmark"] then
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minetest.override_chatcommand("/unmark", {
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params = "",
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description = "Hide the markers for the defined region (and any other positions), but do not remove the points themselves.",
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func = do_unmark
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})
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else
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minetest.register_chatcommand("/unmark", {
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params = "",
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description = "Hide the markers for the defined region (and any other positions), but do not remove the points themselves.",
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privs = { worldedit = true },
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func = do_unmark
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})
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end
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@ -250,6 +250,14 @@ local function push(player_name, pos)
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return #positions[player_name]
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end
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--- Hides the visual markers for the given player's positions and defined region, but does not clear the points.
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-- @param player_name string The name of the player to operate on.
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local function unmark(player_name)
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anchor:emit("unmark", {
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player_name = player_name
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})
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end
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anchor = wea_c.EventEmitter.new({
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get = get,
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@ -265,7 +273,8 @@ anchor = wea_c.EventEmitter.new({
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set1 = set1,
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set2 = set2,
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set_all = set_all,
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compat_worldedit_get = compat_worldedit_get
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unmark = unmark,
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compat_worldedit_get = compat_worldedit_get,
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})
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anchor.debug = false
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@ -82,4 +82,16 @@ wea_c.pos:addEventListener("clear", function(event)
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worldedit.marker_update(event.player_name)
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end
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position_entities[event.player_name] = nil
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end)
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wea_c.pos:addEventListener("unmark", function(event)
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ensure_player(event.player_name)
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if #position_entities[event.player_name] > 0 then
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for _, entity in pairs(position_entities[event.player_name]) do
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wea_c.entities.pos_marker.delete(entity)
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end
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end
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-- Note that this function is NOT WorldEdit compatible, because it is only called through our override of WorldEdit's `//unmark`, and WorldEdit doesn't have an API function to call to unmark and everything is complicated.
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end)
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@ -69,4 +69,5 @@ end
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weac.pos:addEventListener("set", handle_event)
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weac.pos:addEventListener("pop", handle_event)
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weac.pos:addEventListener("push", handle_event)
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weac.pos:addEventListener("clear", do_delete)
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weac.pos:addEventListener("clear", do_delete)
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weac.pos:addEventListener("unmark", do_delete)
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