Merge branch 'dev' of github.com:sbrl/Minetest-WorldEditAdditions into dev

This commit is contained in:
Starbeamrainbowlabs 2024-10-17 23:44:57 +01:00
commit 3d205fadb7
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GPG Key ID: 1BE5172E637709C2
19 changed files with 112 additions and 55 deletions

@ -1,6 +1,6 @@
-- Lists all currently loaded entities.
local weac = worldeditadditions_core
local wea_c = worldeditadditions_core
minetest.register_chatcommand("/listentities", {
params = "",
@ -22,16 +22,16 @@ minetest.register_chatcommand("/listentities", {
obj_name = "[LuaEntity:__UNKNOWN__]"
end
end
local pos = weac.Vector3.clone(obj:get_pos())
local pos = wea_c.Vector3.clone(obj:get_pos())
table.insert(table_vals, {
id,
obj_name,
tostring(pos)
})
end
worldedit.player_notify(name, table.concat({
wea_c.notify.info(name, table.concat({
"Currently loaded entities:",
weac.format.make_ascii_table(table_vals),
wea_c.format.make_ascii_table(table_vals),
"",
"Total "..tostring(#table_vals).." objects"
}, "\n"))

@ -41,7 +41,7 @@ local function step(params)
-- If we haven't run out of values call function again
minetest.after(params.delay, step, params) -- Time is in seconds
else
worldedit.player_notify(params.player_name, "The macro \""..
wea_c.notify.ok(params.player_name, "The macro \""..
params.file.."\" was completed in " ..
wea_c.format.human_time(params.time))
end

@ -7,7 +7,7 @@ local function step(params)
local start_time = wea_c.get_ms_time()
local full_cmd = params.cmd_name.." "..params.args
worldedit.player_notify(params.name, string.format("[ many | /%s ] %d / %d (~%.2f%%) complete | last: %s, average: %s, ETA: ~%s",
wea_c.notify.info(params.name, string.format("[ many | /%s ] %d / %d (~%.2f%%) complete | last: %s, average: %s, ETA: ~%s",
full_cmd,
(params.i + 1), params.count,
((params.i + 1) / params.count)*100,
@ -53,7 +53,7 @@ local function step(params)
table.insert(done_message, table.concat(message_parts, ", "))
end
table.insert(done_message, ")")
worldedit.player_notify(params.name, table.concat(done_message, ""))
wea_c.notify.ok(params.name, table.concat(done_message, ""))
end
end

@ -29,7 +29,7 @@ minetest.register_chatcommand("/multi", {
if not args then args = "" end
-- print("command_name", command_name)
worldedit.player_notify(name, "#"..i..": "..command)
wea_c.notify.info(name, "#"..i..": "..command)
local cmd = minetest.registered_chatcommands[command_name]
if not cmd then
@ -61,6 +61,6 @@ minetest.register_chatcommand("/multi", {
table.insert(done_message, table.concat(message_parts, ", "))
table.insert(done_message, ")")
worldedit.player_notify(name, table.concat(done_message, ""))
wea_c.notify.ok(name, table.concat(done_message, ""))
end
})

@ -53,7 +53,7 @@ minetest.register_chatcommand("//pos", {
func = function(name, params_text)
local i = tonumber(params_text)
if type(i) ~= "number" then
worldedit.player_notify(name, "Error: Invalid index number given.")
weac.notify.error(name, "Error: Invalid index number given.")
return
end
i = math.floor(i)

@ -13,7 +13,7 @@ minetest.register_on_punchnode(function(pos, node, puncher)
if wea.add_pos[name] > 0 then
wea.selection.add_point(name, pos)
wea.add_pos[name] = wea.add_pos[name] - 1
worldedit.player_notify(name, "You have "..wea.add_pos[name].." nodes left to punch")
wea_c.notify.info(name, "You have "..wea.add_pos[name].." nodes left to punch")
else wea.add_pos[name] = nil end
end
end)

@ -28,7 +28,7 @@ local function do_unmark(name, params_text)
if params_text == "all" then
local removed = do_unmark_all()
worldedit.player_notify(name, "Hidden "..removed.." marker entities")
weac.notify.info(name, "Hidden "..removed.." marker entities")
else
-- Hide the WorldEditAdditions marker
weac.pos.unmark(name)

@ -59,6 +59,8 @@ wea_c.register_command("test", {
tests[params_text[1]]:help()}, " ")
end
end
return tests[subcommand](name, params_text)
return wea_c.format.handle_fn_result(
tests[subcommand](name, params_text)
)
end
})

@ -23,5 +23,6 @@ worldeditadditions.normalize_test("credits", {
end
end
send_credits(1)
return true, "Thank you!"
end
})

@ -3,17 +3,13 @@ local test_id_paths = {
"credits.test.lua",
"notify.test.lua",
"notify_bad.test.lua",
-- "notify_suppress.test.lua",
-- "stacktrace.test.lua",
"notify_suppress.test.lua",
"stacktrace.test.lua",
}
-- Helper functions
local update = function(a,k,v) a[k] = v end
-- Test loader
local test_loader = function (path)
for _, v in ipairs(test_id_paths) do dofile(path .. v) end
return ret
end
return test_loader

@ -9,5 +9,6 @@ worldeditadditions.normalize_test("notify", {
Notify.ok(name, message)
Notify.info(name, message)
Notify.custom(name, "@" .. name, "Good Job", "#FF00D7")
return true
end
})

@ -23,5 +23,6 @@ worldeditadditions.normalize_test("notifybad", {
Notify.warn(name, "Invalid color test:")
Notify.custom(name, "bad", message, "#FF00") -- Bad colour
return true, "Test complete."
end
})

@ -0,0 +1,20 @@
local Notify = worldeditadditions_core.notify
worldeditadditions.normalize_test("suppress", {
params = "N/A",
description = "Tests notification suppression system.",
func = function(name, params_table)
Notify.suppress_for_player(name, 5)
Notify.warn(name, "This message should not be shown.")
Notify.suppress_for_player(name, -1)
Notify.ok(name, "This message should be shown.")
local result = Notify.suppress_for_function(name, function()
Notify.error(name, "This message should not be shown.")
return true
end)
if not result then
return false, "Error: suppress_for_function did not call function."
else
return true, "suppress_for_function called function."
end
end
})

@ -57,7 +57,7 @@ Please add any other additional specific system information here too if you thin
}, "")
print("DEBUG:player_notify player_name", player_name, "msg_compiled", msg_compiled)
worldedit.player_notify(player_name, msg_compiled)
weac.notify.error(player_name, msg_compiled)
end

@ -5,6 +5,7 @@
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ███████ ██ ██ ██ ███████ ██ ██ ███████ ██████ ██ ██████ ██ ████
local weac = worldeditadditions_core
---
-- @module worldeditadditions_core
local worldedit_command_y, worldedit_command_n
@ -41,7 +42,7 @@ minetest.override_chatcommand("/y", {
if minetest.global_exists("worldedit") and worldedit_command_y ~= nil then
worldedit_command_y(player_name)
else
worldedit.player_notify(player_name, "There aren't any pending operations at the moment.")
weac.notify.info(player_name, "There aren't any pending operations at the moment.")
end
else
pending_calls[player_name].func()
@ -58,10 +59,10 @@ minetest.override_chatcommand("/n", {
if minetest.global_exists("worldedit") and worldedit_command_y ~= nil then
worldedit_command_n(player_name)
else
worldedit.player_notify(player_name, "There aren't any operations pending, so there's nothing to abort.")
weac.notify.info(player_name, "There aren't any operations pending, so there's nothing to abort.")
end
else
worldedit.player_notify(player_name, "Aborting captured command /"..pending_calls[player_name].cmdname..".")
weac.notify.info(player_name, "Aborting captured command /"..pending_calls[player_name].cmdname..".")
pending_calls[player_name] = nil
end
end

@ -0,0 +1,28 @@
---
-- @module worldeditadditions_core
local wea_c = worldeditadditions_core
--- Handles the result of a function call.
--- @param ... any The full output of the function call.
local function handle_fn_result(...)
local result = { ... }
local ret = ""
local success = table.remove(result, 1)
if #result > 1 then
ret = wea_c.table.tostring(result)
elseif #result == 1 then
if type(result[1]) == "table" then
ret = "Function returned table:\n" ..
wea_c.table.tostring(result[1])
else ret = tostring(result[1]) end
else
ret = table.concat({
"Function returned \"",
tostring(success),
"\" with no other output."
}, "")
end
return success or false, ret
end
return handle_fn_result

@ -3,11 +3,12 @@ local wea_c = worldeditadditions_core
wea_c.format = {
array_2d = dofile(wea_c.modpath.."/utils/format/array_2d.lua"),
escape = dofile(wea_c.modpath.."/utils/format/escape.lua"),
handle_fn_result = dofile(wea_c.modpath.."/utils/format/handle_fn_result.lua"),
human_size = dofile(wea_c.modpath.."/utils/format/human_size.lua"),
human_time = dofile(wea_c.modpath.."/utils/format/human_time.lua"),
node_distribution = dofile(wea_c.modpath.."/utils/format/node_distribution.lua"),
make_ascii_table = dofile(wea_c.modpath.."/utils/format/make_ascii_table.lua"),
map = dofile(wea_c.modpath.."/utils/format/map.lua"),
escape = dofile(wea_c.modpath.."/utils/format/escape.lua")
node_distribution = dofile(wea_c.modpath.."/utils/format/node_distribution.lua")
}

@ -1,4 +1,5 @@
--- A player notification system for worldeditadditions.
-- @module worldeditadditions_core.notify
local wea_c = worldeditadditions_core
-- Helper functions
@ -60,10 +61,10 @@ end
--- Send a notification of type `ntype` (for metatable).
-- (Same as `Notify[ntype](name, message)`)
-- @param table _self Provided automatically by Lua. You do not need to set this automatically - see example.
-- @param string name The name of the player to send the notification to.
-- @param string ntype The type of notification.
-- @param string message The message to send.
-- @param _self table Provided automatically by Lua. You do not need to set this automatically - see example.
-- @param name string The name of the player to send the notification to.
-- @param ntype string The type of notification.
-- @param message string The message to send.
-- @return table The Notify instance.
-- @example Basic usage
-- worldeditadditions_core.notify(player_name, "info", "All registered commands:\n....")
@ -80,11 +81,11 @@ end
setmetatable(Notify, {__call = call})
--- Send a custom notification.
-- @param string name The name of the player to send the notification to.
-- @param string ntype The type of notification.
-- @param string message The message to send.
-- @param string? colour Optional. The colour of the notification.
-- @param boolean? message_coloured Optional. Whether the message should be coloured.
-- @param name string The name of the player to send the notification to.
-- @param ntype string The type of notification.
-- @param message string The message to send.
-- @param colour string? Optional. The colour of the notification.
-- @param message_coloured boolean? Optional. Whether the message should be coloured.
-- @return boolean True if all parameters are valid, false otherwise.
-- @example Custom notification types
-- Notify.custom(name, "custom", "This one is magenta!", "#FF00FF", true)
@ -96,8 +97,8 @@ end
--- Register the aforementioned predefined notification types.
-- @param string name The name of the player to send the notification to.
-- @param string message The message to send.
-- @param name string The name of the player to send the notification to.
-- @param message string The message to send.
-- @example
-- Notify.error(name, "multi-line error!\n" .. debug.traceback())
-- Notify.warn(name, "This is the last coloured message type!")
@ -118,8 +119,8 @@ do
end
--- Local suppression status handler
-- @param string name The name of the player to check.
-- @param table suppress The table of suppressed players.
-- @param name string The name of the player to check.
-- @param suppress table The table of suppressed players.
-- @return boolean True if the player is not suppressed or
-- if the player is clear(ed), false otherwise.
local check_clear_suppressed = function(name, suppress)
@ -133,8 +134,8 @@ local check_clear_suppressed = function(name, suppress)
end
--- Suppress a player's notifications.
-- @param string name The name of the player to suppress.
-- @param number > 1 time The number of seconds to suppress notifications for.
-- @param name string The name of the player to suppress.
-- @param time number > 1 The number of seconds to suppress notifications for.
-- number < 1 immediately removes the suppression.
function Notify.suppress_for_player(name, time)
local suppress = globalstate.suppressed_players
@ -148,20 +149,25 @@ function Notify.suppress_for_player(name, time)
end
--- Suppress a player's notifications while function executes.
-- @param name string The name of the player to suppress.
-- @param func function The function to execute while the player is suppressed.
-- @returns bool, string Success, result of the executed function.
function Notify.suppress_for_function(name, func)
local suppress = globalstate.suppressed_players
-- If the player is already suppressed, cancel it unless it's a function
if not check_clear_suppressed(name, suppress) then return false end
suppress[name] = func
suppress[name]()
local result_table = { suppress[name]() }
suppress[name] = nil
return wea_c.table.unpack(result_table)
end
--- WorldEdit compatibility
-- if worldedit and type(worldedit.player_notify) == "function" then
-- worldedit.player_notify = function(name, message, ntype)
-- Notify(name, ntype, message)
-- end
-- end
if worldedit and type(worldedit.player_notify) == "function" then
worldedit.player_notify = function(name, message, ntype)
if not ntype then ntype = "info" end
Notify(name, ntype, message)
end
end
return Notify

@ -13,8 +13,8 @@ end
local validate = {}
--- Validate name
-- @param string name The name of the player to validate.
-- @returns boolean True if the name is valid, false otherwise.
-- @param name string The name of the player to validate.
-- @returns boolean True if the name is valid, false otherwise.
validate.name = function(name)
if type(name) ~= "string" then
log_error(tostring(name) .. " is a " .. type(name) .. " not a string.\n")
@ -30,13 +30,13 @@ validate.name = function(name)
end
--- Validate message
-- @param string message The message to validate.
-- @returns boolean True if the message is a string, false otherwise.
-- @param message string The message to validate.
-- @returns boolean True if the message is a string, false otherwise.
validate.message = function(message) return type(message) == "string" end
--- Validate colour
-- @param string colour The colour to validate.
-- @returns boolean True if the colour is valid, false otherwise.
-- @param colour string The colour to validate.
-- @returns boolean True if the colour is valid, false otherwise.
validate.colour = function(colour)
return ( type(colour) == "string" and
colour:match("^#%x+$") and
@ -44,9 +44,9 @@ validate.colour = function(colour)
end
--- Validate all
-- @param string name The name of the player to validate.
-- @param string message The message to validate.
-- @param string colour The colour to validate.
-- @param name string The name of the player to validate.
-- @param message string The message to validate.
-- @param colour string The colour to validate.
-- @returns boolean, table|nil Returns the validation status, followed by details of the failure if bool == false.
-- | Return arg | Meaning |
-- |------------|---------|