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//bonemeal: bugfix argument parsing
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@ -35,6 +35,7 @@ Note to self: See the bottom of this file for the release template text.
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- `//replacemix`: Improve error handling to avoid crashes (thanks, Jonathon for reporting via Discord!)
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- `//replacemix`: Improve error handling to avoid crashes (thanks, Jonathon for reporting via Discord!)
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- Cloud wand: Improve chat message text
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- Cloud wand: Improve chat message text
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- Fix `bonemeal` mod detection to look for the global `bonemeal`, not whether the `bonemeal` mod name has been loaded
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- Fix `bonemeal` mod detection to look for the global `bonemeal`, not whether the `bonemeal` mod name has been loaded
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- `//bonemeal`: Fix argument parsing
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- `//walls`: Prevent crash if not parameters are specified by defaulting to `dirt` as the replace_node
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- `//walls`: Prevent crash if not parameters are specified by defaulting to `dirt` as the replace_node
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- `//maze`, `//maze3d`:
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- `//maze`, `//maze3d`:
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- Fix generated maze not reaching the very edge of the defined region
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- Fix generated maze not reaching the very edge of the defined region
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@ -27,7 +27,7 @@ worldedit.register_command("bonemeal", {
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return false, "Invalid strength value (value must be an integer)"
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return false, "Invalid strength value (value must be an integer)"
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end
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end
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end
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end
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if #parts >= 2 then
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if #parts >= 1 then
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chance = worldeditadditions.parse.chance(table.remove(parts, 1))
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chance = worldeditadditions.parse.chance(table.remove(parts, 1))
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if not chance then
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if not chance then
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return false, "Invalid chance value (must be a positive integer)"
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return false, "Invalid chance value (must be a positive integer)"
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