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//noise2d: add white algorithm; fix nasty bug in apply_2d
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@ -16,11 +16,13 @@ function worldeditadditions.noise.apply_2d(heightmap, noise, heightmap_size, pos
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local region_height = pos2.y - pos1.y
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-- print("NOISE\n")
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-- worldeditadditions.format.array_2d(noise, heightmap_size.x)
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print("NOISE APPLY_2D\n")
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worldeditadditions.format.array_2d(noise, heightmap_size.x)
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local height = tonumber(apply_mode)
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print("DEBUG apply_mode", apply_mode, "as height", height)
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for z = heightmap_size.z - 1, 0, -1 do
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for x = heightmap_size.x - 1, 0, -1 do
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@ -46,5 +48,14 @@ function worldeditadditions.noise.apply_2d(heightmap, noise, heightmap_size, pos
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end
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end
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-- for z = heightmap_size.z - 1, 0, -1 do
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-- x = 0
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-- heightmap[(z * heightmap_size.x) + x] = z
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-- end
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print("HEIGHTMAP\n")
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worldeditadditions.format.array_2d(heightmap, heightmap_size.x)
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return true
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end
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@ -2,8 +2,9 @@ local wea = worldeditadditions
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return {
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available = { "perlin", "sin", "white" },
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Perlin = dofile(wea.modpath.."/lib/noise/engines/perlin.lua"),
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Sin = dofile(wea.modpath.."/lib/noise/engines/sin.lua")
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Sin = dofile(wea.modpath.."/lib/noise/engines/sin.lua"),
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White = dofile(wea.modpath.."/lib/noise/engines/white.lua")
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-- TODO: Follow https://www.redblobgames.com/articles/noise/introduction.html and implement different colours of noise (*especially* red and pink noise)
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}
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@ -16,7 +16,6 @@ function Sin:noise( x, y, z )
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local value = (math.sin(x) + math.sin(y) + math.sin(z)) / 3
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-- Rescale from -1 - +1 to 0 - 1
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return (value + 1) / 2
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-- return (
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end
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return Sin
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27
worldeditadditions/lib/noise/engines/white.lua
Normal file
27
worldeditadditions/lib/noise/engines/white.lua
Normal file
@ -0,0 +1,27 @@
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local wea = worldeditadditions
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local White = {}
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White.__index = White
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function White.new(seed)
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local result = {
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seed = seed or math.random()
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}
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setmetatable(result, White)
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return result
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end
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function White:noise( x, y, z )
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if x == 0 then x = 1 end
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if y == 0 then y = 1 end
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if z == 0 then z = 1 end
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local seed = ((self.seed + (x * y * z)) * 1506359) % 1113883
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math.randomseed(seed)
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local value = math.random()
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return value
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end
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return White
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@ -13,18 +13,20 @@ local wea = worldeditadditions
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function worldeditadditions.noise.make_2d(size, start_pos, params)
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local result = {}
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for i, layer in ipairs(params) do
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for layer_i, layer in ipairs(params) do
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local generator
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if layer.algorithm == "perlin" then
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generator = wea.noise.engines.Perlin.new()
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elseif layer.algorithm == "sin" then
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generator = wea.noise.engines.Sin.new()
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elseif layer.algorithm == "white" then
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generator = wea.noise.engines.White.new()
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else -- We don't have any other generators just yet
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return false, "Error: Unknown noise algorithm '"..tostring(layer.algorithm).."' in layer "..i.." of "..#params.." (available algorithms: perlin)."
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return false, "Error: Unknown noise algorithm '"..tostring(layer.algorithm).."' in layer "..layer_i.." of "..#params.." (available algorithms: "..table.concat(wea.noise.engines.available, ", ")..")."
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end
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for x = 0, size.x do
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for y = 0, size.z do
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for x = 0, size.x - 1 do
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for y = 0, size.z - 1 do
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local i = y*size.x + x
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local noise_x = (x + 100000+start_pos.x+layer.offset.x) * layer.scale.x
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@ -32,12 +34,21 @@ function worldeditadditions.noise.make_2d(size, start_pos, params)
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local noise_value = generator:noise(noise_x, noise_y, 0)
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if type(result[i]) ~= "number" then result[i] = 0 end
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local result_before = result[i]
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result[i] = result[i] + (noise_value ^ layer.exponent) * layer.multiply + layer.add
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-- if layer_i == 1 and result[i] > 1 then
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-- print("NOISE TOO BIG noise_value", noise_value, "noise_x", noise_x, "noise_y", noise_y, "i", i, "result[i]: BEFORE", result_before, "AFTER", result[i])
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-- end
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end
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end
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end
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print("NOISE MAKE_2D\n")
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worldeditadditions.format.array_2d(result, size.x)
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-- We don't round here, because otherwise when we apply it it'll be inaccurate
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return true, result
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@ -34,14 +34,17 @@ function worldeditadditions.noise.params_apply_default(params)
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-- If params[1] is thing, this is a list of params
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-- This might be a thing if we're dealing with multiple octaves
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for i,params_el in ipairs(params) do
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local default_copy = worldeditadditions.table.shallowcopy(params_default)
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local default_copy = wea.table.shallowcopy(params_default)
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-- Keyword support
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if params_el.perlin then params_el.algorithm = "perlin" end
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if params_el.sin then params_el.algorithm = "sin" end
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for i, keyword in ipairs(wea.noise.engines.available) do
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if params_el[keyword] ~= nil then
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params_el.algorithm = keyword
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end
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end
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-- Apply this table to fill in the gaps
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worldeditadditions.table.apply(
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wea.table.apply(
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params_el,
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default_copy
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)
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@ -12,10 +12,8 @@ worldedit.register_command("noise2d", {
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if params_text == "" then return true, {} end
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local success, map = worldeditadditions.parse.map(params_text, {
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-- Keywords
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"perlin", "sin"
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})
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local success, map = worldeditadditions.parse.map(params_text,
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wea.noise.engines.available) -- Keywords
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if not success then return success, map end
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if map.scale then
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